Hi Guardian,
Although this is my first post on the forum, I've been playing with CivIII mods for like 10 years now.
First of all I'd like to appreciate all the work you've done to create this GREAT mod, it's an awesome mod, considering only the HUGE map, putting everything in place (land types, resources)...
What I like the most in this modification:
- big map
- plenty of units (I always love variety)
- plenty of resources
I want to help making the mod better, so please check the feedback from my 1st game:
My remarks / suggestions about the game:
- barbarians (gauls, germans, iberians) mostly use wardogs + hidden unit (which is GREAT, I want surprises!

)
- walls can be built in village / town / city, no matter about size (I think it'd be better to have wooden wall --> palisade --> stone wall as an upgrade path to defend the settlement)
- Roman Tarentine barracks are spawning a Tarentine hoplite every turn (should be corrected to 12 or a higher number)
- I was never able to build the Circus Maximus wonder, even if I made a settlement within 1 tile of both horse and marble
- Epirus, Tarentum, Massilia stayed with 1 settlement through the game, though Tarentum was able to recruit a huge army (which I ignored by capturing the city instead of dealing with the soldiers

)
- Carthage grows slowly (only 2 settlements in early game, begin to expand slowly later)
- Syracuse for some reason stayed in Sicily, not intending to grow any bigger (big +)
Technology: advancing the tech tree is too fast, trading of techs should be either disabled (stealing tech would play a bigger role), or minimal research time should be increased to 8 turns (cost of tech also could be increased)
- trading of contacts / military alliance against another nation should be disabled to prevent Total War (everybody declaring war on everyone, though it's funny

)
- there are no luxury goods in my current game, I think there should be lots of luxury resources and having access to them would be a must to prevent disorder in cities (this way it'd be hard to use newly conquered cities for production until it's attached to the road network)
- to reduce corruption in more distant cities, there should be further buildings reducing corruption - at an increased upkeep cost, 2-3 or even more golds / turn (that way paying price for increased shield production but still making distant cities useful)
- road movement should be increased from 3 to 4-5 to ensure better movement of army over big distances
- ships movement should be increased (with 50 % at least, making naval units more worthy)
- there should be 2 major type of ships: transport and warships, making more space on transport ships for soldiers but a lot weaker in defense, and warships with more attacking / defense capability for supporting transport ships
Enslavement system (one reason to break out war is to capture slaves):
- ability for elite army units to enslave enemy after combat (as it happened in history)
- slavery work would be half (or even less) efficient as normal worker jobs
- slightly increase labor for terrain improvements
- optionally making workers more expensive and double effective to act like engineers
- giving ability for elite foot units to build road (at low effectiveness), making them useful during peacetime
Modified Army upkeep system:
- every nation should have 50-100 free units, and support cost should be increased to 3/4 gold / turn for a single unit to prevent too powerful empires without building up the economy first
- there should be an immobile city guard unit for production (that doesn't require support cost) with higher defense value (6-7) to make it harder for the human player to capture the city (I don't know how much the AI would tend to build this unit type, maybe the cost should be a bit higher and also would require 1-2 population to prevent AI stacking them in cities)
These would be my recommendations for this mod, sorry if it's ahistorical, but I think this mod shouldn't try to achieve 100% historical accuracy, rather making scenarios for alternative antique (hi)stories.
I love this fantastic mod, I wish I only had more time to play with it!!
(and I don't know why there are more posts in more recent civilization game topics, I've tried both Civ IV & V and it sucks compared to Civ III, this game still rocks!! I don't care about the graphics at all, gameplay, strategy, tactics are much more important)
Sorry if my English was a bit blurry here & there...
Keep up with the good work Guardian!!