1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Spqr

Discussion in 'Civ3 - Completed Scenarios' started by The Guardian, Dec 20, 2012.

  1. jlvfr

    jlvfr King

    Joined:
    Jul 26, 2007
    Messages:
    865
    Gender:
    Male
    Any particular reason for this?
     
  2. TomYo689

    TomYo689 Emperor

    Joined:
    Jan 30, 2011
    Messages:
    1,382
    Location:
    Connecticut
    I don't know about why they chose that model for their scenario but there's dozens of maintinence-free buildings that give happiness. Maybe they wanted to encourage city building.
     
  3. The Guardian

    The Guardian Praetorian

    Joined:
    Jan 21, 2005
    Messages:
    1,652
    Location:
    Philippines
    Yes there is a limit on the number of strategic and luxury resources (32) hard coded into the game. In order to accomplish what we wanted to do, required using a lot of non tradable strategic resources which we felt were more important than trading luxuries.
     
  4. cemo1956

    cemo1956 King

    Joined:
    Dec 6, 2003
    Messages:
    641
    The RhodianHoplite.ini is a bit wrong.
    Started as Greek but my Rhodian Hoplite had Death.flc as default.
    Not very easy to make out since all flics are numbered A... not with easier to spot Run,Death and so on.
    Default is set to A3_.flc should be A4_.flc (default stand)
    Attack should be A1_.flc and then sword attack A2_.flc
    Death then of course should be A3_.flc not A2_.flc

    Heck better put this in as this is what I think should be the correct settings.

    [Animations]
    BLANK=
    DEFAULT=A4_.flc
    WALK=
    RUN=A6_.flc
    ATTACK1=A1_.flc
    ATTACK2=A2_.flc
    ATTACK3=
    DEFEND=
    DEATH=A3_.flc
    DEAD=
    FORTIFY=A5_.flc
    FORTIFYHOLD=
    FIDGET=A4_.flc
    VICTORY=A7_.flc

    Well the Celt-IberianSpearman.INI
    and LibyPoeniVeteranInfantry.INI
    and NumidianMediumInfantry.INI
    and PhoenicianMarines.INI
    PoeniInfantry.INI
    SpartanHeavyHoplite.INI
    SpartanHopliteOfficer.INI
    SpartanHoplitePW.INI

    has all the same problem, since they have the A2_.flc as DEATH which the A2_.flc is the second attack flic.


    Come to think if you had an answer on my Peltast Question earlier Guardian ?
     
  5. The Guardian

    The Guardian Praetorian

    Joined:
    Jan 21, 2005
    Messages:
    1,652
    Location:
    Philippines
    The solution is simple. create an ini file

    BLANK=
    DEFAULT=A4_.flc
    WALK=
    RUN=A6_.flc
    ATTACK1=A1_.flc
    ATTACK2=A2_.flc
    ATTACK3=
    DEFEND=
    DEATH=A3_.flc
    DEAD=
    FORTIFY=A5_.flc
    FORTIFYHOLD=
    FIDGET=A4_.flc
    VICTORY=A7_.flc
    and then save that file to each of the folders list above and rename the file or save as the ini file listed in the unit folder. I will update the files in the next update.
     
  6. cemo1956

    cemo1956 King

    Joined:
    Dec 6, 2003
    Messages:
    641
    That´s what I did, and probably more than me.

    It´s just so that you noticed it and make that corrections in this seam to be great scenario.

    Thanks for the work mate, you got something very good in this scenario.

    Just glad to help find those small errors.
     
  7. The Guardian

    The Guardian Praetorian

    Joined:
    Jan 21, 2005
    Messages:
    1,652
    Location:
    Philippines
    Thx Cemo the help is much appreciated I assure you. :goodjob: ;)

    Regarding the Macedonian peltast, these are the animations provided to me by Imperator. In this instance there is a stabbing motion with the spear. A throwing motion may have been more desirable or even appropriate , but considering the vast number of units he provided just for this mod, I didn't want to toooo picky about one animation.
     
  8. cemo1956

    cemo1956 King

    Joined:
    Dec 6, 2003
    Messages:
    641
    But that older Peltast looked perhaps better IMHO
    He was not only dressed correct (I think) and was throwing his spear.
    The present one could be some other perhaps.

    Well, it´s your call and I´m sure you know best mate.
     
  9. The Guardian

    The Guardian Praetorian

    Joined:
    Jan 21, 2005
    Messages:
    1,652
    Location:
    Philippines
    Definitely something to think about. I'll check back in my research. There may indeed be another Macedonian unit that this unit could be used as.
     
  10. The Guardian

    The Guardian Praetorian

    Joined:
    Jan 21, 2005
    Messages:
    1,652
    Location:
    Philippines
    Regarding the Macedonian Peltast:
    Rename the Masedonian Peltast unit folder and ini file to :MacedonianPezhetairoi

    Rename MasedonianPeltast1 unit folder and INI file to MasedonianPeltast

    Stats for MacedonianPezhetairoi in editor

    Prerequisite - Bronze Working
    Unit cost - 60
    moves - 1
    attack strth - 6
    defense strth - 8
    Required resources - Macedonia
    unit abilities - foot unit
    Available to - Macedonia
    AI Strategies - Defense
    Special Actions - Load, Unload, Capture

    Unit description:
    Spoiler :

    The pezhetairoi were the battalions of the Macedonian phalanx. They first came to prominence during the reign of Philip II, particularly when they played such an important role in Philip's subjugation of Greece at the Battle of Chaeronea in 338 BCE. The name "foot companions" was used by famed commander Alexander the Great, the successor of Phillip II, as an ancient recruiting method. By labeling his infantry as his personal "companions" and "friends," Alexander was able to engage a wider manpower base for his subsequent military campaigns, as positions in his personal infantry would denote pride and honor. Therefore, as Alexander would campaign across Asia, he was able to use his reputation as a brilliant military strategist, along with the personal connotation given to his infantry, to recruit more native peoples to his cause than conventional recruitment methods of the day. This created a near endless base of manpower for the burgeoning military leader, and allowed him to engage in longer, costlier campaigns in areas like Asia Minor, Egypt, Persia, and India.

    They were armed with the sarissa, a long spear with a shaft made from flexible cornel wood, which had a much longer reach than the traditional hoplite spear. Because of its length the phalanx could present the spearpoints of around five files of men; which made the phalanx almost impenetrable, and fearsome to oppose.

    Tactically, the pezhetairoi were best used as a strong defensive line, rather than as shock troops. The length of the sarissa, while making them terrifying for an enemy to oppose, severely limited their maneuverability; and if they were taken in flank or rear they had little chance of responding. This was particularly clear at the Battle of Gaugamela in 331 BCE, when the rapid advance of the right wing caused a breach to open between two of the battalions of pezhetairoi—a force of enemy cavalry broke through and, had it not been for a lack of discipline in their own command, and for Alexander's placing of a second line of traditional hoplites in reserve, the phalanx might have been destroyed from the rear.
     
  11. Vladi

    Vladi Chieftain

    Joined:
    Jun 11, 2011
    Messages:
    96
    What about Greek Strategos - that s awesome unit, but problem is with animation too...I did what you have told, but unit is strange, falls on back :( can somebody resolve this problem?
     
  12. cemo1956

    cemo1956 King

    Joined:
    Dec 6, 2003
    Messages:
    641
    Well thats correct with the Greek unit.
    It´s hard to get these A1 to A7 correct.

    In this case
    A1 is attack
    A2 is death
    A3 is standing still
    A4 is fortify
    A5 is running
    A6 is victory

    the A7 in the ini file doesn´t exist

    so this is what you got to paste in

    [Animations]
    BLANK=
    DEFAULT=A3_.flc
    WALK=
    RUN=A5_.flc
    ATTACK1=A1_.flc
    ATTACK2=
    ATTACK3=
    DEFEND=
    DEATH=A2_.flc
    DEAD=
    FORTIFY=A4_.flc
    FORTIFYHOLD=
    FIDGET=A3_.flc
    VICTORY=A6_.flc
    TURNLEFT=
    TURNRIGHT=
    BUILD=
    ROAD=
    MINE=
    IRRIGATE=
    FORTRESS=
    CAPTURE=
    STOP_AT_LAST_FRAME=
    PauseROAD=
    PauseMINE=
    PauseIRRIGATE=

    to bes honest I found even more and will try to check it out if it´s ok.

    It´s not as easy as mentioned since some include A1 to A7 others A1 to A6.
    And take death.flc is sometimes A2 others have A3.
    Same with the selection of fortify as I have seen.
    I get back.
     
  13. cemo1956

    cemo1956 King

    Joined:
    Dec 6, 2003
    Messages:
    641
    I believe I found some.

    Don´t take this as official from the Master (The Guardian) himself.
    Just giving a fast fix before the correct versions pop up.

    Unzip the different changed ini-file and be sure to put them in correct folders wherever you placed SPQR,

    There might be more peculiar unit behaving put after all it´s a beta version.

    Hope I helped more than I messed up :crazyeye:
     

    Attached Files:

  14. The Guardian

    The Guardian Praetorian

    Joined:
    Jan 21, 2005
    Messages:
    1,652
    Location:
    Philippines
    As soon as I can get some time, I will check each of the unit Ini files and rename the flc files.
     
  15. jlvfr

    jlvfr King

    Joined:
    Jul 26, 2007
    Messages:
    865
    Gender:
    Male
    The are severall terrain sections that are marked as "LM Grassland". I can't build roads over them (which actually means I now have cities that can't be conected). Any idea?
     
  16. The Guardian

    The Guardian Praetorian

    Joined:
    Jan 21, 2005
    Messages:
    1,652
    Location:
    Philippines
    Yes, that is intentional. It is part of the scenario, designed to isolate certain parts of the map to control what units can be produced and where they can be produced.
     
  17. cemo1956

    cemo1956 King

    Joined:
    Dec 6, 2003
    Messages:
    641
    Just a Q on position of Camulodunum. Close to Wales ???
    Wasn´t Camulodunum todays Colchester in Essex ? That´s in the south east I believe.

    Got to be an idea behind this placement. Do enlight me.

    The placement of Camulodunum in your map could almost be Calleva of the Atrebates perhaps.
     
  18. The Guardian

    The Guardian Praetorian

    Joined:
    Jan 21, 2005
    Messages:
    1,652
    Location:
    Philippines
    All unit folders, ini files, and unit animations have been updated and corrected. New unit folder can be DLed from page one. Delete current Unit folder and replace with the new updated folder.
     
  19. The Guardian

    The Guardian Praetorian

    Joined:
    Jan 21, 2005
    Messages:
    1,652
    Location:
    Philippines
    OMG - 466 units and I missed one file.
    MassilianHoplite
    INI reads
    ATTACK2=A2_.flc
    should be
    ATTACK2=ATTACK2.flc

    If you have already DLed the Units.zip file make this correction in the INI file.

    PS the Units.zip file on page 1 has been fixed and replaced.
     
  20. cemo1956

    cemo1956 King

    Joined:
    Dec 6, 2003
    Messages:
    641
    Great Sir,
    Now I was starting as the Suione, and as I thought ended up in Uppsala. However the civilopedia.txt is very very wrong IMHO.

    It talks about some hittite kings.

    "The Suione king Suppiluliumas (r.1344-1322) spent the early part of his reign establishing Suione dominance in Anatolia "

    Now we got some mixup indeed. I think you are thinking of Tacitus mentioning my very old relatives from the cold north. Hardly any folks living in Anatolia as hittites.

    However I expect that the full writing of this civilopedia.txt is far from over.

    It´s very very nice of you to release a beta version since waiting for something perfect would take for ever I think. Now we can all help out. So please ask.
     

Share This Page