Spreading religion

Torodeboro

Chieftain
Joined
Jul 18, 2007
Messages
95
Location
Rotterdam, the Netherlands
How does spreading your religion exactly work? When is a city besides the holy city going to pressure himself and other cities. Does there have to be a traderoute or road between your holy city and other cities to pressure and how does this work over water? Last question: what's the maximum distance between cities to "get pressured".
 
simplest way to spread is using missionaries and great prophets to convert the population of other cities

a city has to be 10 tiles from another city that has religion to begin experiencing any pressure. at which point, depending on the religious pressure, the population slowly converts.

roads/rivers/trade routes don't seem to be part of the religious spreading process

the maximum distance is 13 tiles, and that's only if the religion founder chose itinerant preachers (+30% spread distance), otherwise it's 10 tiles
 
Yes, and you can still do that with regular missionaries, they just lose 250 power each turn they end in foreign-civ land. You can still 'dive' and pop them though.
 
When is a city besides the holy city going to pressure himself and other cities.

A city must have converted to a religion to apply pressure to other cities. Cities never pressure themselves (except for the bonus pressure you get in a holy city).

Does there have to be a traderoute or road between your holy city and other cities to pressure and how does this work over water? Last question: what's the maximum distance between cities to "get pressured".

Trade routes, open border, etc don't make any difference in the pressure system. By default any city with a majority religion will pressure all other cities within a 10 tile radius (13 tile radius with Itinerant Preachers).

On standard speed each city provides +6 pressure to its neighbors. With Religious Texts this increases to +8 (+10 after Printing Press). A holy city always has an innate +30 pressure on itself only.

Fun facts:

On a land map you can pack at most 24 cities within a 10 tile radius and 39 cities within a 13 tile radius of a center city. This means the maximum possible pressure without enhancers on the center city is:

* +144 without enhancers
* +192 with Religious Texts before Printing Press
* +240 with Religious Texts after Printing Press
* +234 with Itinerant Preachers
* +390 with both (only possible as Byzantium)

(add +30 to any of the above if the center city is the holy city)
 
Some people can give you an exact cell-count for the radius of influence. Each city with a dominant religion will spread equal +# (based on game speed) in a radius, regardless of terrain or what's in between.

A city does not influence itself unless it's the Holy City. The holy city's self influence is also a fixed value based on the speed of the game (+10 Marathon +30 Standard +50 Quick???)

The influence is not absolute but a dice roll. If a city has +22 Christianity and +16 Taoism, it will gain followers of both religion with a higher chance of being christian.

You can flip religion through sheer influence (takes a very long time). I believe it's faster to convert new population in a high-growth city through sheer influence.

Missionaries and Prophets explained already. Prophets cost more and more each purchase. Missionary cost increases based on Era (I think?). Prophet is like an inquisitor + a missionary. You remove religion of everyone in a city and then convert a majority into your religion.

The there's two religious traits that directly improve city influence on other cities. One increases range (so that more cities can influence one city), the other one gives more frequent intervals of deciding if you will have a new follower in a city.
 
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