bonafide11
Worker
Spiritual is my favorite too. It always has been too. At least once I got bored of financial, which isn't either challenging or fun. Justinian is my favorite...
Me second. Often with a large empire, Nationhoods low civic cost saves you more than bureaucracy will earn you considering its high civic cost. Plus it gives you happiness. I'm often surprised at how good it is as just an economic civic - even without considering the power of drafting.
I personally see spiritual as a middle of the road trait. Not bad like you thought, not great like people in this topic are saying.
Or you don't know how to use other traits to their full potential because you're so fixated on doing that for Spiritual. Or you want so hard to make Spiritual good that you're grasping around for advantages that don't really exist (see also: the people actually defending Nationhood and Vassalage, and the ability to switch to them).
Yeah, those are entirely possible too.
Spiritual and Industrious is probably one of the best combinations for a cultural victory, but there are obviously other good ones too. Philosophical combines nicely with spiritual this way too.
Or you don't know how to use other traits to their full potential because you're so fixated on doing that for Spiritual. Or you want so hard to make Spiritual good that you're grasping around for advantages that don't really exist (see also: the people actually defending Nationhood and Vassalage, and the ability to switch to them).
Yeah, those are entirely possible too.
Hmm... But if you're seriously warmongering, aren't the XP from both still useful?Well yeah. To get a free promotion on your units, you need Vassalage OR Theocracy, not both.
Where does it say the other spiritual civs stop avoiding anarchy?Plus spiritual gives you a fast track to Cristo whatever wonder- it is simply a mindboggling wonder to have and especially if you are India, it is amazing to build it as not only do you enjoy its massive bonuses, you ensure that you are the ONLY civ on the map who never gets anarchy.
If you are relying on specialists and not aiming for cultural victory the undisputed best route is to make your capital crank out tons of hammers and run bureaucracy for the whole game. Using cottages? Run bureaucracy while they are cottages/hamlets/villages, then go to free speech when enough of them become towns. Want a cultural win? Go FS immediately and never leave it. So even if you are spiritual, if you switch legal civics more than twice during the game, or ever run nationhood or vassalage, you should turn off your computer, castrate yourself, dump plenty of salt in the wound, then slide yourself feet first through a woodchipper. This does not make spiritual look good.
YOW! I noticed the "no waiting" bit but somehow assumed it was still one switch per turn. Quite the wonder!