Smokeybear
Emperor
So I've been playing with spies on since the patch, to see how it's changed. One thing I've noticed, is that once you spend a bunch of gold with a CS and plant a spy on it to try to 'claim' it and start the election rigging circus- usually a cultural CS for me, those are the ones I use the most, and they seem to be the most popular with a lot of other civs... once you have control of it, you'd better not move that spy for any reason whatsoever, or you will lose that CS on the very next turn, to a coup.
Doesn't matter if you have 250 influence there, some yahoo enemy spy will coup it effortlessly once your protective spy is moved away. And unlike the human player who isn't likely to check every turn to see what their coup chances are, the AI always knows the second your spy has left, and when their golden opportunity has arrived.
That has happened to me literally every time I've tried to move one, so far. Once you dedicate a spy to that duty, he is perma-locked into having to stay right there, unless you want to spend many turns and many (MANY) thousands of gold trying to get it back from the damn thieves which are sliming under every rug.
Also, just now, I noticed a culture CS (Warsaw) that showed nobody as an ally, so I dumped 1000 gold onto it and got allied. Very next turn, Babylon pulls a coup on it, and the popups say "Babylon is now the ally of Warsaw". Two seconds later during the same AI turn, another popup says "Babylon is no longer the ally of Warsaw". I go and look at Warsaw's CS screen, and sure enough, nobody is its ally. And of course ALL of my 1000g-worth of influence is gone, wasted. And the SOB didn't even remain allied after knocking me out of it? WTH, over? How can they even do that? Can you un-ally yourself from a CS, or is that just a stupid-AI trick? And why would they want to? Not making any sense at all. Looking at CS screen again, still, nobody is allied with it... <scratches head>.
Grrr. I'm gettin pretty ready to disable spies again, next game. Damn coup crap is getting ridiculous again.
Doesn't matter if you have 250 influence there, some yahoo enemy spy will coup it effortlessly once your protective spy is moved away. And unlike the human player who isn't likely to check every turn to see what their coup chances are, the AI always knows the second your spy has left, and when their golden opportunity has arrived.
That has happened to me literally every time I've tried to move one, so far. Once you dedicate a spy to that duty, he is perma-locked into having to stay right there, unless you want to spend many turns and many (MANY) thousands of gold trying to get it back from the damn thieves which are sliming under every rug.
Also, just now, I noticed a culture CS (Warsaw) that showed nobody as an ally, so I dumped 1000 gold onto it and got allied. Very next turn, Babylon pulls a coup on it, and the popups say "Babylon is now the ally of Warsaw". Two seconds later during the same AI turn, another popup says "Babylon is no longer the ally of Warsaw". I go and look at Warsaw's CS screen, and sure enough, nobody is its ally. And of course ALL of my 1000g-worth of influence is gone, wasted. And the SOB didn't even remain allied after knocking me out of it? WTH, over? How can they even do that? Can you un-ally yourself from a CS, or is that just a stupid-AI trick? And why would they want to? Not making any sense at all. Looking at CS screen again, still, nobody is allied with it... <scratches head>.
Grrr. I'm gettin pretty ready to disable spies again, next game. Damn coup crap is getting ridiculous again.