turingmachine
Emperor
- Joined
- May 4, 2008
- Messages
- 1,438
In earlier Civs, spies could do all of that. Believe me, it wasn't really fun at all.
Please, everyone likes to bring up spies poisoning your cities in Civ IV, but a) they tend to exaggerate how often it really happened, and b) IT WAS VERY EASY TO DEFEND AGAINST). All you literally had to do was build a spy and keep it in the city. People just didn't want to be bothered with that. They wanted to ignore the system completely, and then got upset when the system affected their games and they didn't do anything to counter the system. If you wanted to be even more defensive you could run a counter-espionage mission, which was incredibly cheap.
Spies in Civ V should be beefed up. I wouldn't even mind an espionage yield similar to IV that could then be spend on specific missions, to limit everything and more closely tie in the espionage mechanic to the base game. Civ IV actually had a really good system. You needed to invest in it to do anything truly significant. It offered several options to defend against it. It had great variety. It had a naturally limiting factor in that it was tied to yield so you couldn't just do whatever you wanted to anyone, you needed to choose your targets. I also don't like the passive always steal tech of Civ V's spies, this should be a specific mission, with a specific cost, not some passive thing that accelerates completing the tech tree across the board. Research is already too fast.