Preturn: What a pleasure to follow Andro. We are in phenomenal shape. Railed city to city, running 100% science and no lux. Happy citizens abound. We are getting 290gpt from other civs and we could get more if we wanted. since we're up techs on everyone. I can't believe Mania! hasn't flipped. It has 10 tiles total to work and is getting pressure on all sides.
Cash rush the uni at Grapes for 72g so we don't waste shields next turn.
IT Holy cow I haven't seen a AI army in a long time as a pink cav army rolls by one of our remote cities.
1255 OK here we go. Blue, pink and orange get medicine. Let's see what we can do.
Start with pink who has the most gold at 142g, orange furs and 92g and blue is busted.
Pink offers 146g, 45gpt, medicine, WM and a worker for industrialization.
Orange offers 90g, 86gpt, medicine, WM, furs for industrialization.
Decide to structure the deal this way...
Then trade around maps to Green for 30g, yellow for 15g. That's pretty much all the gold in the world.
Change Bane from Wall St. to Palace pre build for Hoovers and ToE in the capital.
Hurry the cath at Lieya for 76g (19s) since it's producing 17spt.
Short rush a frigate at whaleport for 52g (13s) to knock off a turn from the factory.
Short rush a gran at Um for 88g (22s) and switch back to lib knocking off 3 turns to 4.
Short rush a bank at Ponyland for 124g and switch back to uni. Knocks off 6 turns due in 6. After the fact I realize the city still needs a duct. That will be next.
Short rush a worker at Beatya for 28g and bring the harbor down to 10 turns.
61g +258gpt.
1260 By railing around Bane lop off a few turns from our prebuild.
Short rush a cath at Jungle for 84g due to its odd shields.
Short rush coll at Whaleport for 152g and factory in 7.
Upgrade a musket to rifle for 40g.
37g +262gpt
1265
Short rush a colleseum for 24g to cath build in 4 at Deathpit
Same at Unquin for 128g and get factory down to 6.
Upgrade 3 muskets to rifles for 120g
18g +259gpt
1270 Knock off 2 more turns on the Hoover prebuild by roading mining and railing a hill at Bane. Knock off another by railing another hill.
Short rush a lib at Flipper for 76g and duct is due in 3
Rush the balance of the uni at Ponyland for 36g.
Upgrade 3 more muskets to rifles since orange seems to be getting frisky.
1275
Rush the factory at Whaleport for 232g so it can start Suffrage through a Wall St. prebuild.
1280 Sci Method comes in and change capital to ToE. Takes 70s overage but it will take too long any other way. Turn off research a turn and wait for ToE to come in. Set research to AT.
Whaleport starts Wall St. for a Sufferage build.
Rush a uni for 236g for Ovry
Hurry Deathpit's cath for 44g.
77g +811gpt
1285 Can get quite a bit for electricity and bankrupt another Zulu this time pink...Orange is toast so...
Rush a temple for 32g at Zunquin
Harbor for 120g at Um
Factory at Unquin for 160g
Cut the courthouse build to 7 with a LB rush for 124...shoot forgot which city but it has potential.
Wow this is a big flipper for blue. Ow...
1290 Rush temple for 80 at Tugger, harbor at Beatya for 56g and Flipper for 128g, Remote temple for 8g
1295 More rushing...
1300 Lose our dyes but we'll still get WLTKD. More rushing and stuff. We still have a lot of tiles to develop but most of what is developed is railed. We can always switch Sufferage to Bane if we prefer and delay Hoovers. Either way will work but I don't think WW will be an issue.