Yes, fellow FFH2ers, I am proposing a change be made to the option previously referred to as Raging Barbarians. They just ain't doin' much raging in the games I'm playing. I realize that game settings might have a lot to do with this and I have only played a grand total of five games of Shadow (but I play at Epic/Marathon - my bad, I guess).
Please consider:
If you select the option for Barbarian Cities to be around from turn 1 you are definitely in for Squatting Barbarians. It is not uncommon to get 50+ barb cities on a huge land map. To illustrate how ridiculous it can become I was out razing and sanctifying the many barb cities near my border. I took down one named Kabalhag or something like that. Imagine my amazement when the next city I came to was named, you guessed it, Kabalhag. They must have had so many barb cities they ran out of names.
Each of these cities needs two or more barb defenders. I've seen some with so many defenders the list truncates. All Squatting Barbarians, the lot of them!
Then, you have this bizarre notion of having real barb units pulling guard duty on goodie huts and lairs. In my current game I actually found 4 units stacked on a damn goodie hut! They must have been guarding whatever it was Nicholas Cage was looking for in his movie. I'm sure we have all witnessed the bizarre, yet squatting behavior of the great and powerful Orthus guarding a goodie hut or Bear Den. Just sad!
Really, in my games, the only barb units doing any raging are the Bears. Yes, so many Bears, if you replaced each with just a Goblin or a Warrior the world would be in deep doodoo. Nothing is more fun than having to wade through scores of Bears when you step outside your borders.
The final result is that you do get somewhat of a delayed rush of barbs in Shadow. However, after barb defenders have been selected for all the cities (starting, spawned and, hey, when was the last time you saw the barbs raze instead of move into a city?), being assigned guard duty for all the lairs and goodie huts, and been replaced by the Bear Army, you have nothing close to Raging Barbarians in the middle-late game.
You can rack up XP killing Bears and they will not enter your lands, but that gets really tedious after awhile.
What can we do to get those Barbarians really mad again? Shouldn't they be raging around the map wreaking havoc instead of building the Forbidden Palace and other Wonders, having Golden Ages, and popping up Great Persons left and right? Are they mean, raging fighting units, or just squatting farmers in all their cities named Kabalhag?
Bring back the bad guys, I say!
But how?
Over to you, no squatting allowed.
PS. A start might be to slow down the spawning rate of barb cities and only let them raze rather than capture cities. Also, let the Bears guard their own damn dens!
Please consider:
If you select the option for Barbarian Cities to be around from turn 1 you are definitely in for Squatting Barbarians. It is not uncommon to get 50+ barb cities on a huge land map. To illustrate how ridiculous it can become I was out razing and sanctifying the many barb cities near my border. I took down one named Kabalhag or something like that. Imagine my amazement when the next city I came to was named, you guessed it, Kabalhag. They must have had so many barb cities they ran out of names.
Each of these cities needs two or more barb defenders. I've seen some with so many defenders the list truncates. All Squatting Barbarians, the lot of them!
Then, you have this bizarre notion of having real barb units pulling guard duty on goodie huts and lairs. In my current game I actually found 4 units stacked on a damn goodie hut! They must have been guarding whatever it was Nicholas Cage was looking for in his movie. I'm sure we have all witnessed the bizarre, yet squatting behavior of the great and powerful Orthus guarding a goodie hut or Bear Den. Just sad!
Really, in my games, the only barb units doing any raging are the Bears. Yes, so many Bears, if you replaced each with just a Goblin or a Warrior the world would be in deep doodoo. Nothing is more fun than having to wade through scores of Bears when you step outside your borders.
The final result is that you do get somewhat of a delayed rush of barbs in Shadow. However, after barb defenders have been selected for all the cities (starting, spawned and, hey, when was the last time you saw the barbs raze instead of move into a city?), being assigned guard duty for all the lairs and goodie huts, and been replaced by the Bear Army, you have nothing close to Raging Barbarians in the middle-late game.
You can rack up XP killing Bears and they will not enter your lands, but that gets really tedious after awhile.
What can we do to get those Barbarians really mad again? Shouldn't they be raging around the map wreaking havoc instead of building the Forbidden Palace and other Wonders, having Golden Ages, and popping up Great Persons left and right? Are they mean, raging fighting units, or just squatting farmers in all their cities named Kabalhag?
Bring back the bad guys, I say!
But how?
Over to you, no squatting allowed.
PS. A start might be to slow down the spawning rate of barb cities and only let them raze rather than capture cities. Also, let the Bears guard their own damn dens!