Squeezing Seraiel's Civ Illustrated into game UI?

Bibor

Doomsday Machine
Joined
Jun 6, 2004
Messages
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Location
Zagreb, Croatia
EDIT: It's Kaitzilla's data, Not Seraiels! My bad!!!

As per title, is there a chance we could squeeze into a (new) mod Kaitzilla's Leader data ("plots at: pleased", "trades 22 techs before WFYABTA" etc.), similar to what BUG/BULL does to advanced combat odds?

Perhaps a kind soul that know how to mod could create something like this? :bowdown:

This is the thread in question: https://forums.civfanatics.com/threads/civ-illustrated-1-know-your-enemy.478563/

Sample data (could be shorter, just the critical stuff):

Alexander:

We Fear You Are Becoming Too Advanced appears after he sees you receive 8 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
Will trade techs that don't unlock units or buildings to human when 30% of the other AIs also know the tech


Builds Wonders 4/10
Builds Units 8/10
Espionage Spending 5/10
Resists Capitulating 7/10

Asks for Help 4/10
Demands Tribute 4/10
Demands You Convert To His Religion 5/10
Demands Civic Change 1/10

Declares Wars of Conquest on Neighbors whom He is Annoyed With 8.6/10

Flavor Military (Medium) + Growth (Low)
Faction (Peace Weight) Bad (+0)
Base Attitude towards Human Player (+0)

Possible Diplo Bonuses
Different Religion Penalty - Up to -2 Relations (or -3 if Alexander owns the Holy City)
Shared Religion Bonus - Up to +5 Relations (or +6 if Alexander owns the Holy City)
Shared War Bonus - Up to +4 Relations (or +5 while human and Alexander share a war)
Shared Civic Bonus - Up to +3 Relations
Tech trades required to receive +1 "shared your technological discoveries with us" - 10

Attitude Thresholds
Will open borders: Cautious
Will trade techs: Cautious
Will trade extra happy resources: Cautious
Will trade extra health resources: Cautious
Will trade extra strategic resources: Pleased
Will trade map: Friendly
Can plot war at pleased: Yes :run:
Can be bribed to war against AI: Cautious (If he is pleased or lower with target AI)
Will sign trade embargoes: Pleased (If he is cautious or below with target civ)
Will adopt religion: Pleased
Will adopt civic: Friendly
Will possibly peace vassal to human player: Friendly
Will form defense pact: Friendly
Will form permanent alliance: Friendly
 
Last edited:
All those values come from an XML file, namely CIV4LeaderHeadInfos.xml (assets/XML/Civilization). It is possible to get them in the UI, like the pedia. You need some code that loads these values and display them.
 
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