SSE / WEe Walkthrough -- Insane Series (Ghandi)

Impressive as always.

I had been thinking Ghandi would be an excellent leader for you with his philosophical ways, combined with the most excellent fast worker.

-abs
 
Thanks for entertaining and educating us again :) Another impressive victory for the method you've made your very own, congratulations.

I have to admit that this is a much more specialist based economy and could even be called a SE when you run so many priests in Delhi for so many turns. That seems to be a departure from your normal practice.


Today, before reading this, I wrote in another thread:

I guess it depends what you define as a SE. There is no universally accepted definition of what a SE is. If you want to you can call what obsolete does a special version of an SE, then fair enough, but I wouldn't.

<snip>

I am not sure what people call the type of economy obsolete runs but it is not a typical SE, hence my comment.


Then you go and post this thread and make me look silly :blush: ...

:lol:

I have a few comments on the thread:

Circa 1160 AD Delhi is a long way below its happy and health cap and there are many good tiles that could grow the city. Furthermore, I am astounded that you are working unimproved floodplains in your capital at this time in the game :eek: And this is in a game where you RELY on your capital as the main economic element in your empire.

I question why you build watermills on the floodplains instead of farms. At least initially, farms can be converted to watermills in a few turns anyway and food is needed at that time. Then with a larger city you could run more specialists during the GA. You could have build watermills and workshops on unworked grassland tiles. What I'm suggesting, without being too specific, is there are several optimisations concerning tile assignments and city size at around this period in the game. Of course you won easily on Immortal anyway so my comments are just fine tuning.

You produced 22 GPs and no artists despite having a 14% chance in some screenshots. That chance will have varied throughout the game but you have to concede you were lucky with the Parthenon and Taj Mahal both giving artist GPPs. Of course a GArtist (or two) is not too disasterous anyway as you can use them to make a Golden Age (or two with another GP). But an unlucky streak of artists could have severely hampered your late game production behemoth.

Finally, I'm not sure if I missed it, but how many GPs did Bombay manage to produce by the end of the game?
 
About unimproved floodplains, I simply didn't have any time to assign those tiles. I was using every spare moment I could get to simply use the production of the mines. If I wanted to grow the city even more, I'd have to slow down on what I was building.

In the shot where I finally was using unimproved flood plains, that was only once in the whole game, where I was trying to clock the specialists and the golden age only lasted 8 turns anyhow. Earlier, I wasn't even thinking I'd win the race to the taj mahal anyhow.

I used to farm floodplains right from the start, but lately I love waterwheels so much, I just don't use the workers to make something that I will tear up later on, because I'm often busy enough with workers as it is.

But I suppose just to be safe I could have been prepared a bit, but it wouldn't have mattered much.

GP's from Bombay I'm not sure exactly, but the value is very little in comparison, because the National Park always comes so late.

As for great artists, even with the new golden age system, I'd still cringe a bit burning them off, because they can still give you gold and science for the long haul.
 
What an excellent game!!!!! You must have read my RPC Bismark game and the way I butchered your strategy, so you had to post another game setting me right:lol: :lol: :lol: . Winning on Immortal no less!!!! Great game!!!:goodjob:
 
Excellent, excellent as always. Winning on Immortal is always a nice show, and your sarcastic humour makes it even more fun to read. You're the king man, the king. The best thing is that you have really made something of your own, a brilliant strategy. These walktroughs are really educational for emperor level player like me.

P.S. Cottages and lightbulbing suck ^_^
 
The two bits that stood out in my reading were that the corn went unfarmed for such a long period of time (I'm not a good enough player to ignore a river irrigated corn tile), and that the city was stagnant, rather than in food debt, while the golden age was burning.
 
The funniest part is that the immortal AI took so long to build their own SS. I'm currently playing the major gauntlet and the AI launches around the early 1700's in warlords. Does wonder denial slow down the AI that much or is this the difference in tech speed between the two versions?

Nice win though. Love the nukes :lol:
 
The AI in BtS truly is utterly stupid.

Ok, why not check "Aggressive" for your next game then? Helps a little.

Anyway, great fun to see your use of nukes, since I never used them. I'll have to keep it in mind as I'm about to move up to Diety/Aggressive (I can finally win consistently with random civs at Immortal).
 
Dont you get into trouble with global warming ? With all those nukes, i think it could easily strike multiple times every turn.
 
The funniest part is that the immortal AI took so long to build their own SS. I'm currently playing the major gauntlet and the AI launches around the early 1700's in warlords. Does wonder denial slow down the AI that much or is this the difference in tech speed between the two versions?

Nice win though. Love the nukes :lol:

I've only really played 2 BtS games to completion so I can't say for sure on the speed difference between the two but what I will say is:

1. Normal speed makes for a much longer space race than Marathon
2. Wonder denial makes a huge difference (early oracle shot alone is big!)
3. Proper tech trade denials is important
4. Proper warring/bribing to war is also important to slow down space race

I suppose, with the new spy system, that means the races in theory could be slower. Easy to poison, and cause unhappiness in production cities, not to mention sabotage already made parts!
 
Brilliant as always - though I question the ability to get all of those early wonders if you hadn't had stone.

The unfarmed corn and unimproved floodplains confused me, as well. With Fast Workers, it's a trivial thing at a pop-stagnation point to slap a farm or cottage onto a tile or three that you're going to be working anyway. A farmed floodplain is the equivalent of an unfarmed floodplain, +1 health.

I know you hate cottages, but if you aren't going to farm the floodplain, some extra commerce doesn't hurt until it's time to turn it into production with waterwheels.

The AI not hitting Liberalism by 1100 was lucky - if Mansa had been out there somewhere, I question if you would have won Liberalism, and thus the Nationalism/Taj Majal race.

Regardless, any win on that high a difficulty level is impressive, but as stated above, there are definately optimizations to tweak it even better. Reading your walkthroughs make me a better player, and I appreciate that immensely.

Thanks!
 
Dont you get into trouble with global warming ? With all those nukes, i think it could easily strike multiple times every turn.

Yes, I ran into some terrible global warming by the end of the game. The good news is that it's the end of the game by that point.

The AI not hitting Liberalism by 1100 was lucky - if Mansa had been out there somewhere, I question if you would have won Liberalism, and thus the Nationalism/Taj Majal race.

I never have problems even with Mansu around. It's just people don't understand how to get control over him.

We did many things at our disposal to slow down everyone's liberalism race in this game. This went from stealing liberalism winning wonders, to refusing to trade liberalism techs, to using proper diplomacy protocall to force AI's to slow down.

The timing is fine.
 
I recently learnt how great it is having Mansa near you in a game.

He makes the best Vasal. Allows you to trade techs you need plus control his tech path giving you the bonus techs like liberalism.
 
Awesome game. Don't consider this a negative remark toward your style (everyone hates me for saying this, it's merely my inexperience with the higher levels), but why did it take you until the 1980s to win the space race? You were getting plastics in early 1800s. I launched in the 1920s and won in 1940, although that was on monarch where I was able to direct my funds toward 100% research until game end (excluding when Isabella declared on me).

Also, it seems that you expanded more than usual. Did that affect the game?
 
I would like to know, what do you do with the cities other than your ultimate capital? Production, do you cottage the minor ones? And could you do this on a OCC? That would be AWESOME!
 
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