The good thing about Sid's Civilization is that the basic rules are simple. But as you go deeper you've got more and more questions and as you find answers (by yourself or with help from others), it gets more and more interesting.
So, now I am wondering what is the actual mechanism of defence when you have a stack of military units. For example, I unload a musketeer, a canon, and a knight at the mountain square next to the enemy's city. We are at war with them. So, it quite obvious that their reaction would be quite straightforward - they will attack my units right away. My question is : defence points of which of my units would be taken into account when the outcome of the attack is calculated. Is it random? That is 1/3 probability that it would be the musketeer who would defend the whole stack, 1/3 - the canon, and 1/3 - the knight? Or is it the unit with strongest defence (i.e. the musketeer) (I doubt it from my experience) ?
And I would like to make a few comments:
- I know that the outcome of a battle is calculated using the theory of probability with defence/attack points of units involved as the basis for calculations.
- I know that it is a good idea to spread units during assault operations.
The question is quite specific and just about the way the computer choose a unit that would defend the whole stack.
So, now I am wondering what is the actual mechanism of defence when you have a stack of military units. For example, I unload a musketeer, a canon, and a knight at the mountain square next to the enemy's city. We are at war with them. So, it quite obvious that their reaction would be quite straightforward - they will attack my units right away. My question is : defence points of which of my units would be taken into account when the outcome of the attack is calculated. Is it random? That is 1/3 probability that it would be the musketeer who would defend the whole stack, 1/3 - the canon, and 1/3 - the knight? Or is it the unit with strongest defence (i.e. the musketeer) (I doubt it from my experience) ?
And I would like to make a few comments:
- I know that the outcome of a battle is calculated using the theory of probability with defence/attack points of units involved as the basis for calculations.
- I know that it is a good idea to spread units during assault operations.
The question is quite specific and just about the way the computer choose a unit that would defend the whole stack.