Combat doesn't exist in a vacuum. The implications of 1UPT is more than simply just 1 unit on a tile, Sullla talked it in his
review. The choice to make the map 1UPT meant production times had to be lengthened.
I read his article, and disagree with him on that point. You can put more units on the map than what we're seeing and the game will also still be fine. It would also be nice to be able to lose a unit and not think "well gee, this siege is over". Units right now don't die in a well played game, and if they do, they hurt way too much to replace. Decrease unit/building build times, and increase damage across the board, and we'll see a much better game.
Islet said:
Civ V, once the line is broken, its flat tank country all the way to Washington. No meaningful resistance afterward, simply because of long build times.
Not really, post-patch. This is much more common in Civ4 as after the *HUGE STACK OF EVERY UNIT IN THE EMPIRE* is defeated in one round, the only thing stopping you is city defense %. The AI was dumb enough to put all the eggs into one basket even on Deity. Honestly, I'd prefer the Civ5 AI of archer martyrs than go back to that.
Islet said:
Assuming that you are on the same continent, I believe? Even so, the inevitable loss of some of your units due to SoD would mean you wouldn't be able to push as deep as you like into enemy territory in a non-stop blitz.
Wait till your army is overseas invading and your neighbor decides to invade you. Suddenly, you'll be trying to put together a coherent force to resist invasion.
Not in Civ4 BTS. The AI was incapable of running a decent naval war. Can we leave naval wars out of this entirely? The AI sucks at them in both Civ4 and Civ5. I've never been impressed by it.
If I want to navally invade an AI in Civ4, it's the exact same thing as the same continent except less chance of a repercussion, and less need of land bombardments. I land on a hill/forest next to a city, the AI stupidly attacks me and loses, then turtles in the city and loses its remaining units. No fun at all.
Islet said:
I have yet to see this happening. Even on lower difficulties that I play, the AI has multiple unit stacks shifting about. Maybe my experience with the AI differs from yours.
It's the strategies used and less about difficulty. Just mosey on next to an AI city next to a hill and watch what happens. I played on Prince when I started and saw this all the time, then moved to Immortal/Deity and saw this all the time.
I've seen much better out of the Civ5 AI than the Civ4 AI. The difference is in Civ5 there is more choices that the player and AI have to better their situation, but the AI doesn't use them nearly as well as the player does. Once they actually make the AI half decent, then 1upt will shine as the better mechanic. Until then I think we have to suffer.