i really think everyone has made a big deal of this... there are 2 easy solutions to this problem. first, if you use siege units that cause collateral damage, the stack is not so powerful anymore if anytime it is attacked, every unit suffers, not just 1. not every unit in the stack will have a bonus against siege units. so most of the units will suffer greatly with 7 catapults. same goes for cannons and artillery. the second solution is staight forward, but requires skill to do. GET A TECH ADVATAGE! one you do this, your military units will be much stronger than your oponant and if you are advanced enough , any promotion your anemic can get won't be good against your type of units.. the type of advantage I'm talking about here is maybe musket vs axes, rifles vs maces, or infantry vs muskets. the other type of tech advantage you could get could include getting a more advanced siege unit for collateral damage. suppose you get cannons while your opponent has maces or weaker units. when you combine the fact that you have collateral damage and 12-15 strength based on promotions, there is no need for s stack penalty. (i usually win my games by getting a very large tech lead such as when i played with Germany on earth and captured all of Europe very early in the game by settling on copper and putting out axes while my enemies only had archers and worriors... but getting back to the point i built many many cottages and acheived 1000 science per turn by 1000AD. the gates were opened fro then once i got my ADVANCED WEAPONRY GOOD AGAINST STACKS, namely the marine and the ICBM. but you really don't need anywhere near that much science or that much of a tech edge. all you really need is maybe to get 150-200 science per turn sometime not too far into your game to get a sufficient tech lead. (my secret is expand quickly early on, get cottages after iron, procede to writing, and currency quickly, and go after guilds for other money friendly buildings, and knights. once you have the knights, you get fast units, and 11 strength each (with the 10 percent strength upgrade since im assumign you will build barracks.) well, sorry for the lengthy post and a lot of rambling, but to sum myself up, there is no need for a stack penalty.
I just mentioned this in another post, so not sure where you want to have the conversation lol, but if you include supply lines (which I absolutely think you should) then wouldn't combat have to be re-tooled? If not you'll simply have to resort to numerous mini-SODs across the length of the supply line.
Supply lines is a really important part of planning an attack. Therefor it must be added to make the game more realistic. It will then remove the Sods and make the wars more lined up as in real warfare.
Nope. A game is a game and reality is reality. The aim is to make the game both better and more realistic.The underlying assumption here is that a more realistic game is automatically a better game. This is not necessarily true.
Nope. A game is a game and reality is reality. The aim is to make the game both better and more realistic.
no, the aim is to make the game better, and more realistic only if that makes it a better game. (If you're telling me that realism in the logistics of a D-day scaled invasion would make the game better, I do not believe you.)
no, the aim is to make the game better, and more realistic only if that makes it a better game. (If you're telling me that realism in the logistics of a D-day scaled invasion would make the game better, I do not believe you.)
If you want good games with no regard for realism, go play some Arkanoid.no, the aim is to make the game better, and more realistic only if that makes it a better game. (If you're telling me that realism in the logistics of a D-day scaled invasion would make the game better, I do not believe you.)
Maybejust hav workers make a 'Supply Line' improvement, which would be like a fort, and which can be captured by the enemy. Supply lines have to be wihin X of each other and lead to within X of your main stack.
Maybejust hav workers make a 'Supply Line' improvement, which would be like a fort, and which can be captured by the enemy. Supply lines have to be wihin X of each other and lead to within X of your main stack.
i have thought about that. it will not work: a SoD will be split up to reach the outskirts of your empire and reunited, right before entering enemy territoryI think there should be a movement penalty for large stacks. Say, stacks of more than 8 units can only move two tiles on roads, as opposed to 3 (After Engineering), and maybe it would be possible to come up with something about rivers as well.
I think we can make it easier still (while retaining the same effect). Simply make the unit maintenance cost dependent on the number of movement points needed to reach the nearest friendly city.
To get the idea of managing supply lines this needs to be combined with an occupation mechanic, where units can occupy a tile as an action to give you access to the tile improvements such as roads. You could then occupy roads to reduce the numbe of movement points needed to reach your cities. This however requires you to spread out your forces to occupy the route. Reducing the size of stacks.