Thibix Magnus
Warlord
- Joined
- May 19, 2019
- Messages
- 199
To make CV a bit harder, sure numbers can be tweaked, but I also feel the AI doesn't fight it as much as before in the WC or through war. I remember some patches ago having to manage very complex sessions where travel ban and sanctions or repealing my world religion were proposed at the same time, splitting my votes. In my recent CVs in immortal, including OCCs, I didn't feel the AI saw me as a threat as much as it should have. Of course, it depends how much we want the AI to play to win, and how much we want it to be immersive with lasting alliances. The AI work has been spectacular in this mod over the past years, and for me it's one of the biggest assets to work with when we want to balance victory conditions.
Besides tweaking the AI identification of threat urgency, sanctions could reduce the duration of concert tours.
As for ideological pressure, it might be a matter of numbers, but in vanilla game you often saw civilizations undergo a revolution and change ideology, I have yet to see that in VP. Could be a nice compensation to a harder CV. It would also make the late game more dynamic. More generally, about late game fun and unpredicability, I also remember games where different AIs managed to team up against a runaway and take it down, while now it's maybe easier to have stable coalitions?
Besides tweaking the AI identification of threat urgency, sanctions could reduce the duration of concert tours.
As for ideological pressure, it might be a matter of numbers, but in vanilla game you often saw civilizations undergo a revolution and change ideology, I have yet to see that in VP. Could be a nice compensation to a harder CV. It would also make the late game more dynamic. More generally, about late game fun and unpredicability, I also remember games where different AIs managed to team up against a runaway and take it down, while now it's maybe easier to have stable coalitions?