Version 3 is completed. Anyone who downloaded the beta version please relace it with this one. Comments are welcome.
http://www.civfanatics.net/uploads4/BAQ.zip
http://www.civfanatics.net/uploads4/BAQsnd.zip
FINAL SET OF CHANGES
UNITS
Swapped in Norexon Warbird and new Griffin transport for Roms.
Neutrals have two new ships, Vulcan D'kyr and Talarian Destoyer
Transports now have a move of three instead of two but come after the first starship.
Additional Cardassian Hideki scout given to barbarians.
Borg assimilator which was seldom seen in version 2.1 has been changed from a diplomatic unit to a combat unit.
Fixed the minor bug of having range numbers for starships.
New graphics for Photon Cannon unit, plus it can now attack air units to prevent probe stacking for air cover.
SDF units and barbarians have new look plus spelling for SDF Bn corrected.
GRAPHICS
Many of the improvement and wonders now use my newer icons.
Romulan, Federation and Klingon specific techs now have their own icons.
Space around planets is now the same colour as normal space.
Energy Barrier added at the Galaxy's edge using a new energy terrain.
Goodie huts (lifeforms to search for) are now very easy to spot.
EVENTS
The KOBAYASHI NO-WIN option is now the only option. The easier set of events has been done away with. Instead, there are species specific event files to give the AI an upper hand.
Neutrals have four planets to start off with instead of two.
Added the Gamma Quadrant event. The event message of reaching of the Delta Quadrant has been removed since there is already a Delta Quadrant Wonder.
Federation no longer has to attack Neutrals to get their unique unit.
MISC
More types of planets can be mined._
The number of minerals per row has been reduced from 14 to 12.
Various minor improvements to the tech tree._
You can now build android factories when you are supposed to.
Many wonders which previously became obsolete very early can now last much longer and are worth building.
The home systems have been adjusted to give each of the major races the same rate of expansion for AI. Klingons no longer have 5 goodie huts in their home system
Music from T.R.O.N. and ST Dominion added.
Made names of some leaders more appropriate.
More planet names for each race so it is harder to run out.
Changed the Romulan Warbird unit slot so the AI would build it.
There is now a blanket ban on negotiation with the Borg.
The AI will now use cobalt devices liberally.
The innate tech trees of the 3 major races are no-longer researchable by the other races.
Ship design proliferation is reduced. Ship tech trees are now disjointed so getting an early ship design does not allow you to eventually build later ships. Freighter designs which the AI likes so much do not lead to any other ship designs.
A HTML Readme
http://www.civfanatics.net/uploads4/BAQ.zip
http://www.civfanatics.net/uploads4/BAQsnd.zip


FINAL SET OF CHANGES
UNITS
Swapped in Norexon Warbird and new Griffin transport for Roms.
Neutrals have two new ships, Vulcan D'kyr and Talarian Destoyer
Transports now have a move of three instead of two but come after the first starship.
Additional Cardassian Hideki scout given to barbarians.
Borg assimilator which was seldom seen in version 2.1 has been changed from a diplomatic unit to a combat unit.
Fixed the minor bug of having range numbers for starships.
New graphics for Photon Cannon unit, plus it can now attack air units to prevent probe stacking for air cover.
SDF units and barbarians have new look plus spelling for SDF Bn corrected.
GRAPHICS
Many of the improvement and wonders now use my newer icons.
Romulan, Federation and Klingon specific techs now have their own icons.
Space around planets is now the same colour as normal space.
Energy Barrier added at the Galaxy's edge using a new energy terrain.
Goodie huts (lifeforms to search for) are now very easy to spot.
EVENTS
The KOBAYASHI NO-WIN option is now the only option. The easier set of events has been done away with. Instead, there are species specific event files to give the AI an upper hand.
Neutrals have four planets to start off with instead of two.
Added the Gamma Quadrant event. The event message of reaching of the Delta Quadrant has been removed since there is already a Delta Quadrant Wonder.
Federation no longer has to attack Neutrals to get their unique unit.
MISC
More types of planets can be mined._
The number of minerals per row has been reduced from 14 to 12.
Various minor improvements to the tech tree._
You can now build android factories when you are supposed to.
Many wonders which previously became obsolete very early can now last much longer and are worth building.
The home systems have been adjusted to give each of the major races the same rate of expansion for AI. Klingons no longer have 5 goodie huts in their home system
Music from T.R.O.N. and ST Dominion added.
Made names of some leaders more appropriate.
More planet names for each race so it is harder to run out.
Changed the Romulan Warbird unit slot so the AI would build it.
There is now a blanket ban on negotiation with the Borg.
The AI will now use cobalt devices liberally.
The innate tech trees of the 3 major races are no-longer researchable by the other races.
Ship design proliferation is reduced. Ship tech trees are now disjointed so getting an early ship design does not allow you to eventually build later ships. Freighter designs which the AI likes so much do not lead to any other ship designs.
A HTML Readme