Star Wars Mod

Glad you like it so far. I tried to get as much done as possible to make your load lighter:)

Right after I posted it, Civmansam PMed me about it:lol:
 
Ok, the tech tree looks wonderful, though it does need some tweaking which I am sure will be done. But yeah, I love it. Also, I do have KOTOR 1 & 2 and the KOTOR Tool. I do not, however know if I have the other things listed export the models.

NEW_Rome
 
Ummm....WOW! Great job on the tech tree DonStamos! It looks really balanced across the Star Wars history. I guess I'll have work to do making buttons for them.

By the way, I finished reading "Dark Force Rising" last night and started on "The Last Command" today. They are very good.

Final exams are done today :goodjob: Tomorrow I'm driving home (6 hours :/) but I will be able to work on stuff again :D
 
OK DonStamos, I'm almost done putting in the techs you wrote above, but I notice that the fighter units (x-wing, tie fighter, etc.) come close to the end of the tech tree. They should be closer to the beginning. In terms of eras, how did you split up your tree? The way the previous one was done, the tree was split up into 6 eras, one for each episode of Star Wars. In the first episode, not only did they have fighters, but they also had lightsabers. So, please keep that in mind, and offer some suggestions on where to place some techs in order to allow for those types of units earlier.

Also, you didn't include arrows on which techs lead to which, which techs require which, etc. I have a basic knowledge of Star Wars (although it is pretty limited), and I can use common sense, so I'll add the arrows myself. If I make any mistakes, I'm sure you'll correct me ;)
 
Shyqpe and Senwiz Wait!!!

Before you put units or buildings in consider this.

Although DonStamos put together a great thing (Great job by the Way!) I already have a completed unitinfos file on my comp. Either we use my units (on the front page second post) or we put DonStamos's. I really don't mind either way but it's up to you. Personally i vote for a mixture but that might take longer so we'll do this democratically. Please state your opininions.
 
Sure, Civ. :)

I have just gotten the tree myself, so...I am only in the beginning phases of deciding what to build, much less anything else. LOL

So far, my thought process has been towards religions, and the temples, what Kuat Drive Yard should look like, the Death Star (A giant gray ball shouldn't be too hard to create. LMAO), and trying to get a handle on the techs might need other buildings as well.

I have also begun taking a look at the bacis city structure to see how that is created in vanilla mode, to see what we should change in there.

As always....Ideas are more than welcomed. I have a bit of knowledge on the whole graphics thing for this, but any help on this...I won't refuse it. ;)
 
I vote to use Civmansam's unit list as a base but add units from the new tech tree to it.

We need to have a few starfighters towards the beginning of the tech tree too, such as the Sith Fighter from KOTOR (maybe Dual could model it or we extract it out of KOTOR).
 
Civmansam said:
Shyqpe and Senwiz Wait!!!

Before you put units or buildings in consider this.

Although DonStamos put together a great thing (Great job by the Way!) I already have a completed unitinfos file on my comp. Either we use my units (on the front page second post) or we put DonStamos's. I really don't mind either way but it's up to you. Personally i vote for a mixture but that might take longer so we'll do this democratically. Please state your opininions.
It doesn't have to be one or the other. We should include both. The tech tree still is not done; you had some original ones that I liked which aren't in DonStamos'. It is just a compilation to get us in the right direction, which we should add to to perfect. Same thing with units: he has some good ideas, but you've done the unitinfos.xml and things can be added.

I propose we all get together and discuss the general direction we will go. I still have no idea how you want to implement units. Do you want 100% unique units for every faction? Do you want generic units with some unique units? Some units must obviously be given according to religion. We need to converge and plan this out so they all can be implemented effectively.

I like the idea of almost complete unique units for some civs, and overlaps/generic for others. For example, the Wookie civilization should have 100% wookie units. It would look wierd if they had the generic human blaster soldier.
 
Civmansam, I kept suggesting units hoping they'd be added to your list, not taking it over:) I vote for a mixture.

Shqype, I had no idea how to split the eras, so I simply tried to put the techs in a somewhat logical order. I admit the starfighters and starships come late but I did say the tech tree needed worked out some;)

All the prerequisites are pretty much common sense btw, I did try to order them so you'd have an easy time putting the arrows in.

As for units and overlaps:

The Empire and Imperial Remnant can use the same units
The Rebel Alliance and New Republic can use the same units
Both Old Republics IMO should be able to
The Sith should use Imperial-style units with their Dark Jedi
The Jedi should do the same, except with Rebel/NR units
The Mandalorians, Hutts, Black Sun, etc can all use an array of smuggler-type units although each would have units the others wouldn't

The Chiss can use much of the Imperial starships and fighters to fill in their holes, but their ground units should be unique
The Killiks use bugs lol
The Ssi-Ruuvi use dinosaurs
The Yevethan and Vong ground units will probably end up looking about the same, the main difference being that the Yevetha use blasters. In space, the Yevetha can use Imperial units in addition to their thrustships (they did steal the Black Fleet) while the Vong would have their own flavor.
The Wookiees would need Wookiee ground units but can use Rebel/NR spacecraft

Hope that helps:)
 
Yes it does help. Now if we can come to a consensus as to what units will be used for each type, :lol:

Although, I must say, I don't agree with all the civilizations we have. For example, I don't think Jedi and Sith should be their own civilizations... but rather, they should be aligned with the Rebel Alliance and the Imperial Empire, respectively. Jedis and Siths should be special units available ONLY to those factions instead of being their own factions.

The Hutts could be their own faction, but I don't know too much about the others. Killiks seem stupid to me, to tell you the truth. I would group the smugglers into 1 group, or maybe have the Hutts as one faction and the rest of the smugglers/pirates in another. If you wanted to use the Mercenaries Mod, then I'de make ONLY a Bounty Hunter unit available for hire as a mercenary, instead of having him available to the Hutts alone.

I think this all needs to be rethought with justifications for which Civs to keep, along with a list of units for them.
 
I was doing some thinking about this, and I do believe we have too many choices. So, on that vain...

My Must Haves:
Galactic Senate (from the prequels) - Chancellor Palpatine
Galactic Empire - Emperor Palpatine and Darth Vader
Confederacy of Independent Systems (The Seperatists) - General Grievous and Count Dooku
Rebel Alliance - Mon Mothma and Princess Leia
Wookiees - Tarffull and Chewbacca
Hutt Empire - Jabba the Hutt
New Republic - Borsk
Imperial Remnant - Grand Admiral Palleon

I Can take or Leave:
Ancient Old Republic - Carth Onasi and Bastila Shan (from KOTOR 1 and 2)
Mandalorians - Mandalore (real name Canderous Ordo)
Quarrens - Tiressi
Chiss Empire - Grand Admiral Thrawn
Black Sun Crime Syndicate - Prince Xixor and Princess Savan
Vuuzhan Vong - Shmrra Jaamane
Rakatan Infinite Empire - The One

I question the need for a seperate civ:
Sith Empire - Darth Malak and Darth Nihilous

I'm just not sure why the Sith would need to be a seperate one. If so, shouldn't it be kind of like Rome? Yes, Rome is a city in Italy, but it's all run by the Pope. Kind of a twisted one city challenge maybe??
 
senwiz said:
I was doing some thinking about this, and I do believe we have too many choices. So, on that vain...

My Must Haves:
Galactic Senate (from the prequels) - Chancellor Palpatine
Galactic Empire - Emperor Palpatine and Darth Vader
Confederacy of Independent Systems (The Seperatists) - General Grievous and Count Dooku
Rebel Alliance - Mon Mothma and Princess Leia
Wookiees - Tarffull and Chewbacca
Hutt Empire - Jabba the Hutt
New Republic - Borsk
Imperial Remnant - Grand Admiral Palleon

I Can take or Leave:
Ancient Old Republic - Carth Onasi and Bastila Shan (from KOTOR 1 and 2)
Mandalorians - Mandalore (real name Canderous Ordo)
Quarrens - Tiressi
Chiss Empire - Grand Admiral Thrawn
Black Sun Crime Syndicate - Prince Xixor and Princess Savan
Vuuzhan Vong - Shmrra Jaamane
Rakatan Infinite Empire - The One

I question the need for a seperate civ:
Sith Empire - Darth Malak and Darth Nihilous

I'm just not sure why the Sith would need to be a seperate one. If so, shouldn't it be kind of like Rome? Yes, Rome is a city in Italy, but it's all run by the Pope. Kind of a twisted one city challenge maybe??

I agree with toning it down Civ wise, a lot of them seem redundant, which is actually good for the ones that share units, but really really bad for the different alien ones which will require many new units.

I would divide everything into 3 camps: Light Side, Dark side, Neutral (alien). All the light side civs use the same base units with a few uniques, all the dark side civs use the same base units with a few uniques, and all the neutral civs use the same base units with a few more uniques. Otherwise you guys are in for WAY too much work to be honest.

I would try to have an even number of each too, but that part isn't really neccessary. I am not up on my prequel knowledge at all (despise most of them), so correct me if these are wrong.

Light Side:
Ancient Old Republic
Galactic Senate (why does this one have have palpatine? Can't have two of the same leader. And I would take it from the first movie, or *before* so it remains a 'light' faction, which it was with all the jedi backing it up)
Rebel Alliance
New Republic (Does this one refer to after the galactic war, or some prequel gibberish?)

Dark Side:
Sith Empire (while I agree about the jedi belonging to all the dark/light factions, we need a civ to combat the Ancient Old Republic)
The Seperatists
Galactic Empire
Imperial Remnant

There is one for each age of star wars, and I think they compliment each other well. Each side can all use the same tech tree and units, because that is what they actually did become (at least in some way). Then you give them spice by their leader(s) and their unique units.

Neutral:
Anything really, but I suggest:
Hutt Empire
Mandalorians
Black Sun Syndicate
Wookies

The rest seem pretty 'meh' to me, but I know a lot of people would like to be Black Sun, who could resist? :cool: Just some suggestions from a fan of star wars and what you're doing here. I've just started some modeling work for another game (also doing star wars stuff), so let me know if you want some help. Keep up the good work!
Jack
 
only problem is that depending on the era, Jabba the Hutt, Darth Vader and Palpatine would either be dead or alive. I'm not sure how accurate you guys want to be or what though.
 
JackTheRipper said:
Light Side:
Ancient Old Republic
Galactic Senate (why does this one have have palpatine? Can't have two of the same leader. And I would take it from the first movie, or *before* so it remains a 'light' faction, which it was with all the jedi backing it up)
Rebel Alliance
New Republic (Does this one refer to after the galactic war, or some prequel gibberish?)

Dark Side:
Sith Empire (while I agree about the jedi belonging to all the dark/light factions, we need a civ to combat the Ancient Old Republic)
The Seperatists
Galactic Empire
Imperial Remnant

There is one for each age of star wars, and I think they compliment each other well. Each side can all use the same tech tree and units, because that is what they actually did become (at least in some way). Then you give them spice by their leader(s) and their unique units.

Neutral:
Anything really, but I suggest:
Hutt Empire
Mandalorians
Black Sun Syndicate
Wookies

The Senate would have Palpatine or Valoran, even though Val only appears at the beginning of Ep. I. Palpatine is the ruler for all of the Episodes, since he took control over the Senate and then stayed on at their disgression through Ep. II and then took total control during Ep. III.

Then New Republic refers to the state of things after the fall of the Empire after Ep. VI.
 
guys the list of civs at the moment is on the front page second post.
Civs:
Ancient Old Republic - Carth Onasi and Bastila Shan (from KOTOR 1 and 2)
Why it's there:This is the republic from the Kotor series, then it was a lot different than the one now so I thought it deserved it's own place.

Galactic Senate (from the prequels) - Chancellor Palpatine (Valorum (suggested)
Why it's there: Kinda Obvious, the 3 prequels are all about it.

Galactic Empire - Emperor Palpatine and Darth Vader
Why it's there: Again Kinda Obvious the original trilogy is all about how the empire is closing down on the rebels.

Mandalorians - Mandalore (real name Canderous Ordo)
Why it's there: The Mandalorians fought in the mandalorian wars, they were revived sevaral times and they took over many, many planets. They were an empire of sorts.

Confederacy of Independent Systems (The Seperatists) - General Grievous and Count Dooku
Why it's there: Another Kinda Obvious, the CIS was fighting the Senate

Quarrens - Tiressi
Why it's there: This one was a hard one but I wanted 2 bestial races. So I opted for the Quarrens and the Wookies.

Sith Empire - Darth Malak and Darth Nihilous
Why it's there: This is not the sith of star wars movies, if you have ever played KOTOR you will know that it is a huge empire fighting the Ancient Old Republic.

Rebel Alliance - Mon Mothma and Princess Leia
Why it's there: Probably the last obvious one, the orginal trilogy was about them.

Wookiees - Tarffull and Chewbacca
Why it's there:This one was a hard one but I wanted 2 bestial races. So I opted for the Quarrens and the Wookies.

Chiss Empire - Grand Admiral Thrawn
Why it's there: This was not a planned civ, but put in due to popular demand. Read pages 4-10 I think that's where it is.

Hutt Empire - Jabba the Hutt
Why it's there: The hutts were an empire of sorts, they basically control Tatooine and Nar Shadaa and Nal Hutta.

Black Sun Crime Syndicate - Prince Xixor and Princess Savan
Why it's there: I thought this was cool and also because it's one of the bigges crime syndicates in the galaxy.

New Republic - Borsk
Why it's there: This is the offshoot of the rebel alliance but since I included stuff before the movies I had to do stuff after the movies.

Imperial Remnant - Grand Admiral Palleon
Why it's there: Same as above really, It's the remnants of the Empire!

Vuuzhan Vong - Shmrra Jaamane
Why it's there: If you have read any book after ROTJ, you'll know why

Rakatan Infinite Empire - The One
Why it's there: This was a request by Rabbit Alex but I wholeheartedly agree with me considering they took half the galaxy
 
senwiz said:
I was doing some thinking about this, and I do believe we have too many choices. So, on that vain...

My Must Haves:
Galactic Senate (from the prequels) - Chancellor Palpatine
Galactic Empire - Emperor Palpatine and Darth Vader
Confederacy of Independent Systems (The Seperatists) - General Grievous and Count Dooku
Rebel Alliance - Mon Mothma
Wookiees - Tarffull and Chewbacca
Hutt Empire - Jabba the Hutt
New Republic - Borsk and Leia Organa Solo
Imperial Remnant - Grand Admiral Palleon

I agree with all of those, except that I believe Leia is more of a New Republic leader than a Rebellion one. However, she - like Palpatine - can be used for both, the Rebels as Princess Leia and the NR as Organa Solo. I think Bail Organa might be a good choice, even though he didn't actively take part in the Rebellion military-wise. Now that I think about it, I'm not too sure of the Wookiees since I can name quite a few other groups that have affected the galaxy more (Ssi-Ruuvi and Killiks come to mind, both of whom I'd like to see in a future version). Also, if the "Ancient" Old Republic is cut, then the Senate can be renamed to Old Repblic and the Senate itself be a wonder:)

senwiz said:
I Can take or Leave:
Ancient Old Republic - Carth Onasi and Bastila Shan (from KOTOR 1 and 2)
Mandalorians - Mandalore (real name Canderous Ordo)
Quarrens - Tiressi
Chiss Empire - Grand Admiral Thrawn
Black Sun Crime Syndicate - Prince Xixor and Princess Savan
Vuuzhan Vong - Shmrra Jaamane
Rakatan Infinite Empire - The One

I question the need for a seperate civ:
Sith Empire - Darth Malak and Darth Nihilous

I'm just not sure why the Sith would need to be a seperate one. If so, shouldn't it be kind of like Rome? Yes, Rome is a city in Italy, but it's all run by the Pope. Kind of a twisted one city challenge maybe??

I'll fight to the death over the Chiss Ascendency and the Yuuzhan Vong. Both impacted galactic events on a major scale and are very important in the later stages of the Expanded Universe. As for the Sith Empire, I'd like to see them in, simply to be Exar Kun, but it's up to Civmansam.

I would like to point out that 4,000 years or so before the Battle of Yavin, there was indeed a Sith Empire. It, unlike the later Imperial Sith (Palpatine, Vader) was a seperate entity, with its own government and everything. The two Dark Lords had all final say but they were no different than the Yuuzhan Vong 4,000+ years later.

Oh, I'd also like to suggest Ysanne Isard as a second Remnant leader, since she and Pellaeon were the two biggest post-Endor Imperials that showed competency in leadership (aside from Thrawn - who IMO should be the Chiss leader - and Daala, who lost every military battle she engaged in)
 
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