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Star Wars Mod

Discussion in 'Civ4 - Modpacks' started by Civmansam, Jan 31, 2006.

  1. Civmansam

    Civmansam Chieftain

    Joined:
    Jan 15, 2006
    Messages:
    909
    Star Wars Mod

    Under Reconstruction for BtS

    Next Version: TBA 2008
     
  2. Civmansam

    Civmansam Chieftain

    Joined:
    Jan 15, 2006
    Messages:
    909
    Subject To Change

    Civs:
    Spoiler :
    Ancient Old Republic - Carth Onasi and Bastila Shan (from KOTOR 1 and 2)
    Galactic Senate (from the prequels) - Chancellor Palpatine
    Galactic Empire - Emperor Palpatine and Darth Vader
    Mandalorians - Mandalore (real name Canderous Ordo)
    Confederacy of Independent Systems (The Seperatists) - General Grievous and Count Dooku
    Quarrens - Tiressi
    Sith Empire - Darth Malak and Darth Nihilous
    Rebel Alliance - Mon Mothma and Princess Leia
    Wookiees - Tarffull and Chewbacca
    Chiss Empire - Grand Admiral Thrawn
    Hutt Empire - Jabba the Hutt
    Black Sun Crime Syndicate - Prince Xixor and Princess Savan
    New Republic - Borsk
    Imperial Remnant - Grand Admiral Palleon
    Vuuzhan Vong - Shmrra Jaamane
    Rakatan Infinite Empire - The One


    Civics:

    Spoiler :
    Government:
    Despotism
    Gang Control
    Empire
    Senate
    Heredity Rule

    Economy:
    Decentrilization
    Black Market Smugglers
    Trade Guilds
    Independent Buisnesses
    Free Market

    Military:
    Tribal Warfare
    Mandalorian Tradition
    Academies
    Droid Army
    Clone Army

    Force:

    No Force
    Sceptesism
    Basic Force
    Enlightened Force
    Free Force


    Religions
    Spoiler :

    Light Side
    The True Way
    Non-Belief
    Potentium
    Dark Side


    Units
    Spoiler :

    Archer-Musketeer
    Artillery-Death Ray
    Axeman-Sam Infantry
    Battleship-Gunship
    Bomber-Speeder
    Cannon-Ion Cannon
    Carvavel-Starfighter
    Carrier-Space Frigate
    Cavalry-Advanced Combat Droid
    Chariot-Astromech Droid
    Crossbowman-Mech Infantry
    Destroyer-Streamlined Starfighter
    Explorer-Space Explorer
    Fighter-Speeder Bike
    Frigate-Improved Starfighter
    Galleon-Shuttlecraft
    Galley-Space Shuttle
    Great Artist-Great Dancer
    Great Engineer-Great Merchant
    Great Merchant-Great Musician
    Great Prophet-Great Sensitive
    Great Scientist-Great Scientist
    Grenadier-Vibro Man
    Gunship-Assasin Droid
    Horse Archer-Basic Combat Droid
    ICBM-ICBM
    Infantry-Super Trooper
    Ironclad-Heavy Starfighter
    Jet Fighter-Landspeeder
    Knight-Combat Droid
    Longbowman-Marine
    Maceman-Trooper
    Machine Gun-Soldier
    Marine-Space Marine
    Mech Infantry-Jet Trooper
    Missionaries-Jedi and Sith
    Modern Armor-Space Armor
    Musketman-Cyborg
    Pikeman-Vibroax Man
    Rifleman-Mech Trooper
    SAM Infantry-Night Soldier
    Scout-Galactic Scout
    Settler-Settler
    Spearman-Poleman
    Spy-Spy
    Stealth Bomber-Bombing Speeder
    Submarine-Droid Starfighter
    Swordsman-Vibrosword Man
    Tank-Modern Armor
    Transport-MTS (Massive Transport of Spaceships)
    War Elephant-Siege Droids
    Warrior-Infantry
    Work Boat-Satellite
    Worker-Space Worker

    Screenshots:
     

    Attached Files:

  3. Kael

    Kael Chieftain

    Joined:
    May 6, 2002
    Messages:
    17,401
    Location:
    Ohio
  4. Civmansam

    Civmansam Chieftain

    Joined:
    Jan 15, 2006
    Messages:
    909
    Thanks Kael
    Its not that ugly
     
  5. Red Door

    Red Door Man of Mayhem

    Joined:
    May 29, 2005
    Messages:
    12,665
    Location:
    USA #1
    Good start!
    When we get some space terrain and units, I'll give it a whirl.
     
  6. RogerBacon

    RogerBacon Chieftain

    Joined:
    Nov 16, 2003
    Messages:
    649
    Shouldn't the Galactic Senate be called the Old Republic (or at least the Republic)? The senate was just the name of the governing body.

    Roger Bacon
     
  7. woodelf

    woodelf Bard

    Joined:
    Jun 12, 2003
    Messages:
    15,036
    Location:
    Gallery
    Good to see a SW mod out.

    Do you have new techs, civics, ect yet?
     
  8. Civmansam

    Civmansam Chieftain

    Joined:
    Jan 15, 2006
    Messages:
    909
    This is a work in progress and as I said before help is appreciated.
     
  9. Civmansam

    Civmansam Chieftain

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    What do you think the space units should be
    Like should they be like flight units or should they be in a seperate map somehow
     
  10. little_cyclone

    little_cyclone Loyal Civ4 & C2C mod player

    Joined:
    Mar 12, 2004
    Messages:
    339
    Gender:
    Male
    Location:
    The Deep South
    Seperate map?? :confused:

    At any rate.. I've tried tinkering with mods before in the past, and tried to come up with something similar for Civ 2 waaaaaaaay back in the day.. What I tried to do before losing patience (and ultimately interest) was for the 'galactic' maps make them use mostly "water" type terrain (ie, black with a few dots of stars to represent the emptiness of space and to keep the AI from putting pointless outposts evywhere). The I would try to have a few of the actual "land" type terrains (represented by planets/stars/moons etc) where you could start colonies. All the space units (ie, capital ships, starfighters etc) would be flagged 'naval' units for that purpose, though all ground units (stormtroopers, etc) still flagged as ground units. Never decided whether or not to make fighter units actual fighters or leave them as naval units before I gave up.

    As for a 'planet side' map (ie, highland or plains) the terrain obviously wouldn't need anywhere near as much modification.

    I don't know if anyone else followed this train of thought back in Civ 2, and I didn't shop around much for other space type mods or scenarios when i was at work, so I apologize if to anyone I seem to be taking credit for others work..

    Don't know if this'll help you or not in your endeavors, but I just thought I'd throw in my $0.02 on the subect..
     
  11. Squib214

    Squib214 Chieftain

    Joined:
    Feb 2, 2006
    Messages:
    1
    yeah id forget the second map- too complicated but the mod sounds good so far, i mite download soon
     
  12. Civmansam

    Civmansam Chieftain

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    I guess ill do the space units as air units
     
  13. Rabbit_Alex

    Rabbit_Alex Chieftain

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    Location:
    Gaylord, Michigan, USA
    Maybe you could add the Old Sith Empire and the New Republic as civs. Other than that you're off to a good start.
     
  14. Civmansam

    Civmansam Chieftain

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    That sound like a good idea
    Ill do that
     
  15. waggabu

    waggabu Chieftain

    Joined:
    Jan 19, 2006
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    2
    That's a really cool idea...gives of the feeling of two battles happening in parallel, space and land. You wouldn't really need a separate map, just a map that is larger vertically. So, the regular land terrain would be on the bottom, with a space "plane" to the north (which would look like "above"), which could just be given a generic space-looking terrain, with impassable atmosphere terrain between the two. I guess you'd have to find a way to get your spaceships up there, but it could be done by rebasing them to a space station from a land-bound city launch pad. Once in space, the ships could a) fight one another, and b) affect ground battles by launching weakened nukes to the land terrain...functioning like catapults in space. There would have to be some incentive to fight this space battle, so maybe you could add some sort of city attack bonus to whoever has more active spaceships, but the ability to rain death from above might be enough to make space superiority worthwhile.
     
  16. Civmansam

    Civmansam Chieftain

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    I must confess i don't know how to add an extra layer to the map
     
  17. jaseclimb7

    jaseclimb7 Chieftain

    Joined:
    Jan 6, 2006
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    Location:
    Wheaton, IL
    nice to see a star wars mod out
    was dissapointed by own cause didn't read the forum before downloading
    was expecting a lot more changes
    but thanks a lot
     
  18. Haarbal

    Haarbal Chieftain

    Joined:
    Nov 8, 2005
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    i might advise your, to work out your civilizations on paper a bit, before adding them in one by one. for my fantasy pack, i worked out the civs with 6/7 at a time, and putting them in at groups of 3. this way, you won't have to do all the work at once, and get a huge load of errors, and still make good progress (i'm not saying that adding 3 at a time is the best way, but it goes a bit faster)
     
  19. Plonkoon

    Plonkoon Chieftain

    Joined:
    Feb 7, 2006
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    Location:
    Oregon, U.S.
    Here's my list of possible star wars civs, maybe it will help. (These are all real species or governments from the star wars universe.

    Old Republic
    C.I.S. (Confederacy of Independant Systems)
    Galactic Empire
    Rebel Alliance
    New Republic
    Imperial Remnant
    Yuuzan Vong
    Wookies
    Gungans
    Trandoshans
    Twi-Leks
    Hutts
    Zabraks
    Geonosins
    Chiss
    Mandalorians
    Nautaloids
    Suulustans
    Ewoks (just for fun)

    I understand how difficult it would be to make a different set of units for each species but if you could you'd be my hero.:king:
     
  20. loki1232

    loki1232 Loki

    Joined:
    Jan 16, 2005
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    Location:
    New York City
    love this idea.
     

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