sum_aar_jam
Warlord
Thanks for the comments. Now for the explainations for Sheep Monster
1.) I agree with not having the Hutt Cartel as playable civs. This cuts work for me from a few months to a few weeks.
2.)Yes no settlers. If a city is razed it is akin to blowing it up with the Death Star or a Base Zero One (full scale orbital bombardment). However this shouldn't be a problem as there are a lot of cities on this map.
3.) I am going to tweak the resources, both the quantity on the map and the amount of luxuries. However there are so many luxury resources because they are requirements for the building of certain buildings. For example, the resource Bacta must be present in the city radius for the building Bacta Manufacturing to be made. I added factories like this to add another element to the game and that was treasure. Factories like this produce a unit that can be redeemed at the captial for some credits. However since there won't be Hutt pirates around I think I will scrap this idea.
4.) I made the hyperlanes single spaced so that it is possible to blockade the lanes with a single ship. This makes patrolling these vital routes very important as controlling these routes were also important during the Clone Wars.
5.) The enslavement thingy I will examine. It could be that I haven't changed it from the base mod that I downloaded from the Site.
6.) Adding sensors was a possibility, but the Galaxy is a rather large place. Scout ships are important for recon.
7.) making graphics for the buildings and wonders is a difficult task for me. I have the civilopedia icons, but all the buildings share the same icons in the city screen. This helped me to simplify things as all I had to do was copy and paste the buildings and wonders. Making the pink background of the Unit/Resource 32 graphics has eluded me. My skill at that is very limited, however the graphics in game are recoginizable. You will love the shipyards!!
BTW: The map itself took me four months to create and another two months of placing resources the right terrain and such. I actually went to the Wookieepedia site and researched every planet to be sure that the terrain of the planet in the Star Wars sage matched up with the planet in game. i.e. a grassland planet received all grassland; urban with urban, etc.
1.) I agree with not having the Hutt Cartel as playable civs. This cuts work for me from a few months to a few weeks.
2.)Yes no settlers. If a city is razed it is akin to blowing it up with the Death Star or a Base Zero One (full scale orbital bombardment). However this shouldn't be a problem as there are a lot of cities on this map.
3.) I am going to tweak the resources, both the quantity on the map and the amount of luxuries. However there are so many luxury resources because they are requirements for the building of certain buildings. For example, the resource Bacta must be present in the city radius for the building Bacta Manufacturing to be made. I added factories like this to add another element to the game and that was treasure. Factories like this produce a unit that can be redeemed at the captial for some credits. However since there won't be Hutt pirates around I think I will scrap this idea.
4.) I made the hyperlanes single spaced so that it is possible to blockade the lanes with a single ship. This makes patrolling these vital routes very important as controlling these routes were also important during the Clone Wars.
5.) The enslavement thingy I will examine. It could be that I haven't changed it from the base mod that I downloaded from the Site.
6.) Adding sensors was a possibility, but the Galaxy is a rather large place. Scout ships are important for recon.
7.) making graphics for the buildings and wonders is a difficult task for me. I have the civilopedia icons, but all the buildings share the same icons in the city screen. This helped me to simplify things as all I had to do was copy and paste the buildings and wonders. Making the pink background of the Unit/Resource 32 graphics has eluded me. My skill at that is very limited, however the graphics in game are recoginizable. You will love the shipyards!!
BTW: The map itself took me four months to create and another two months of placing resources the right terrain and such. I actually went to the Wookieepedia site and researched every planet to be sure that the terrain of the planet in the Star Wars sage matched up with the planet in game. i.e. a grassland planet received all grassland; urban with urban, etc.