Ha ok, thats embarrassing. Guess I spent too much time beautifying it and not enough time checking actual mechanics. OK, we might as well make deep space passable then. I'll triple the movement modifier through deep space to make it alot less fun.
GCW won't have this problem.
Just an update, currently hard at work improving the mod, but I decided 4 civs was not enough for Revenge of the Mod, so am now increasing the factions to include the following:
Core set: Empire, Alliance, Republic, Seperatists [4]
Pirates: Hutt Cartel, Black Sun, Zann Consortium, CSA [4]
Unknown Regions: Chiss, Hapes, Ssi Ruuk [3]
Old Republic: Old Republic, Sith Empire, Mandalorians [3]
New Republic Era: New Republic, Imperial Remnant, Yuuzhan Vong [3]
Legacy Era: Fel Empire, Galactic Alliance [2]
Plus two others, which for now I'm keeping a secret. These two will be released with a new scenario soon, so you can find out then.
Thus the total factions in the mod will be 21. Each faction has a unique unit tree (although not always full - e.g. the Yuuzhan vong only have standard starfighters, Hapes lack any land defensive units, etc.), with faction-specific unit modifiers. Faction techs, buildings, governments and affiliations are being created, as well as full civilopedia coverage. However, due to time constraints (I hope to move to Civ 5 modding soon) actual flc unit graphics will not be done, unless there is a major interest shown in the mod. I have a basic set of unit graphics for each unit class (light infantry, bomber starfighter, etc) that I will implement, and only replace if I have proper graphics. This should keep the mod looking fairly star wars-y, rather than having to resort to star trek graphics etc.
Once these factions are added, I hope to make three more scenarios, hopefully with the help of sum_aar_jam (without whom I'd be lost) for the old republic era, the new republic era (probably centering around the imperial warlords) and the legacy era. If anyone can think of anything good that could be added please feel free to say (this includes any factions you feel I've missed). Also, the Clone Wars Large scenario is no longer being rereleased here, because it's just way too big/daunting a task.
n.b. a Yuuzhan vong scenario wouldn't work well - the best way i can think of is to place a stack of doom that can take half the galaxy on the first turn - resulting in frustration, and a rather long wait.
n.n.b. the ratakan infinite empire wasn't chosen to be added because there are no units for it. Only suggest new factions if there are canon units for it.