Magma said:
Also, there were too much reading
Yeah, my bad
To summarize, basically we were trading ideas of how to take the [Star/War]craft mod idea a step further. Along with the typical mod where you're playing a game of civilization 4 but with modded religions / graphics / units / buildings / etc., we could also try to, with the help of the SDK, make one of the more advanced mods in terms of gameplay changes. The idea mainly is try to as much as possible make the game more like playing a turn-based version of [Star/War]craft. So, there would be no citizens like typical Civ4 games or culture, but rather SCV units that must "harvest" from improvements. Also, rather than build buildings inside a city like civ4, you build buildings around the map (one city = one ?craft building) that can only make units / techs in that building just like how it is in ?craft.
So, once a good portion of the xml/python involved in making the Civ4-like version, more will go into Star/War-Crafting the game. Luckily, all the graphics and units can be recycled, and it would be more of building on the original mod, rather than making two new ones.
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P.S.. update on my work.
I'm working on trying to get a small release for other developing to take a look at what I have thus far by tonight , but more likely by
Monday (Edit: I don't even know what I was thinking setting forth that ambitious time. Hell week is fun!). If I can finish the unique buildings mod I'm working on. This is what I hope to have done:
1.) Three Races (Civs), each with one Leader (Done)
2.) All units (although without the graphics, and all are set to pretty much the same stats for now). (Done)
3.) All buildings, plus building Prereq's (Done: All but defensive buildings and buildings that wouldn't do anything, such as Photon Cannons, Pylons, Creep Colonies, etc.)
4.) Rules that allow race A's buildings only to be built by Race A, like "unique buildings". Only Terran can build a Command Center, etc.
5.) Units can only be built when their required building is built. (Done)
6.) Allow for air units to travel much the same as air units conventionally do (over land and sea). (Done)
7.) Eliminate errors generated from removing lines from the xml files. (Done)