Stargate SG1 mod

How should i make my Sg1 mod?

  • With all civilizations in 1 scenario

    Votes: 90 73.8%
  • With many dif. scenarios of missions SG1 has undertaken

    Votes: 32 26.2%

  • Total voters
    122
Spacer One said:
this is the same reason why the Anubis LH is Apophis, and Baal is Hathor...(anyone wanna make me 2 LHs?...)
Something wrong with the cloaked guy I sent you?
 
Ok...I'll wait until the final release to see it...:)
 
alrite well im still playing as the Tau'ri. So all but one of the replicator cities have been destroyed and its only a short time untill my SG Team and the 5 jaffa surrounding the city take it over.

umm... ive been mainly focusing on the replicators but Anubis has attaked at proclarush twice and have been close to taking over both times but i managred to hold them off. (it was a deathglider attack) if that makes any difference
 
oh ya and i forgot to mention that the jaffa city of hak'tyl has been destroyed. i dont know who destroyed it but its gone. lol. probly that darn Anubis.
 
okay sorry for so many posts guys i shulda fit it all into 1. neways this is a question about abydos so it really dosnt have nething to do with this scenario its for my own scenario. Abydos has Naquidah on it right?
 
In the Movie, it has small reserves of Naq. there are mines worked by Abydonian workers mentioned, but never shown

Ok, about how many gliders is Anubis attacking with?...versus how many defenders?...

Are you building SG teams, or using the 3 preplaced ones?...

Did Jack O'neil and Samantha carter(Heros(?)) make any difference?
 
kk thans spacer. the question was because i am currently starting a scenario where apophis attacks abydos. somewhat like the movie but its apophis because of the lack of Leaderheads.
 
k spacer Oneill was the reason the DG's didnt take over proclarush the first time. um i think there were 3 DG's the first time n i dont remember how many the second time. i built one SG team and thats the one at the replicator city.

Another SG team is on its way to anubis's city with 2 SG Elites. One is defending proclarush and i think the other one must have died i dont remember.


Also if anyone has the ability to turn a Storyboard.bmp into a PCX and Flc. or however you do it i have taken the attack animation for the TOW Infantry and made it look something like a jaffa cannon that could be a temporary place holder. it looks like a TOW Infantry but it shoots like a jaffa cannon. so ya if anyone has the ability can they please PM me of post here. It could come in handy.
 
Ghost there is a resized version of those that are being used to the replicators.
 
Several questions I found that the word replicators is misspelled on some places. Could you also tell what the wonders do? And does Anubis have access to an interstellar ship to fight the Prometheus?
I checked the image problem in the mod and the solution is very simple: the first two colors in the palette should be magenta and green. Otherwise civ will change it...
ps: what a coincidence I never saw my replicator ship in the series before today, the fist SG episode I see after completing it... :)
 
Well, there IS a suitable RA LH...Its not RA of course, and I cant remember the name...

If you are making Abydos...Its ALL desert with very few few mountains...and the temple/landing pad...you only ever see 1 Abydos city, but its huge...there are unlocated ruins "near" the city...
and you could have the "Abydos Cartuche" representing during the show, when they went back for Daniel, he had discovered the "map" of the stargates...

Also remember that Writing is forbidden on Abydos...and that they are a Tribal ruled society...everyone follows Kasuf...also you cant forget Sha're or Skaara...I would do it as a 3 civ scenario...SG-1, Abydos, and RA...but you could always do a "RA is dead" scenario where Apophis comes to reclaim the planet...Daniel could call SG-1 back through the gate?...just an idea...

{edit} also later on the show, SG-1 discovers that Isis and Horus have been imprisoned on earth for 3000 years...there is a scenario there, if I could get the hopper made, it could be a "back in time" scenario...but Im doing the battle of Anarctic next...so I can make Cameron "Shaft" Mitchells a unit...
 
{edit} I know I should have put this all in one post, but while I was posting more replys poped up, oh well

Ok...To answer Flamand now...

A) youd never seen the ship move on screen and you made it that close to perfect? Im impressed

Anubis and Baal will get the Ha'tak and Al'kesh to combet the Prometheus/replicator cruiser/and AMS, as soon as they are finished...Im not holding my breath tho...because today is release date, and Ive not gotten a confirmation on either unit...(SoG and/or Orthanc have been debating over who will do them, but theye were supposed to be started today)...so release is put off for 14 days...No more...I will release this in 2 weeks, even if I have to use fillers(which I doubt...both the guys working on my ships are GOOD, Im just not sure when they will start)

Civ entries arent done yet, but they will be...so Wonders will have descriptions...Im not really sure what I want them to do...right now they are just loaded with stuff to make it play smoother(communications, alliances, and a few bonuses for each one...I will refine what they do and post a new Civ.txt...as far as mispellings, I will do what I can to edit the text..but Im BAD with that...expect a few mispellings even in the final product...

I didnt realize that the Green was also needed, I couldnt figure out why the Icons kept turning pink...thanx...

There are resized replicators, and Large ones as well...
 
I just followed your descriptions... :)
 
{edit}@ Killer and Flamand...if there are any graphics in the new Biq that you dont have let me know and I will Email them...{NOTE} I sent a version with the old LH because I know its not in the BIQ, it will be...I like it much more than Apophis


ok, two things...1 here is the new TXT with Wonder descriptions...

2 does anyone know how to make Tech descriptions "turn the page"???
My plan is to put the script into the pedia for each tech, representing that moment of the episode...but I can only get 28 lines or so to show up...on Civ entries I can get the page to turn, do Techs not work the same?...

The Civ entries for the later added units arent done yet(Jack, Teal'c Sam, Bra'tac) but will be eventually...and I couldnt find any replicator mispellings, please point them out as there is alot of text...Wonder abilities have been reduced to not be ridiculous...
 
Okay Spacer here is what has been happening:

-I sent a Asgard Mothership with 4 SG Elites and 1 Infantry and the X303 With 6 F302S
-4 Turns later 5 more elites
-4 Turns later 5 more elites
-2 turns later 6 f302s
-4 Turns later 5 more elites
-4 Turns later 5 more elites
-2 turns 6 f302 (which all lost to one Kull Warrior)
-2 turns later 5 more elites.

These 29 elites, 1 SG Infantry, and 6 f302s killed 10 Death gliders, 22 Jaffa, 2 Anubic Warriors and 2 Kull warriors.

I Took over Tartarus (Anubis) Aug 3

I let my units heal in Tartarus then when they were all healed I abandoned Tartarus on July 4th and it took 10 units to kill one Kull warrior.

Destroyed Entak which was built on the same planet as Tartarus and Abydos. (With no unit losses.)

Sent all my units and surrounded Abydos which was defended by 2 Elite Kull Warriors.

I Had Abydos surrounded with 23 SG Elites, 10 F302’s, And 1 SG Team.

I lost 13 SG elites and 5 F302’s to take Abydos. Those are some damn strong Kull Warriors.



Replicators have taken back one of their cities April 4


Replicators were wiped off the map by my 2 SG Teams Oct 3


And ive got a few questions.
1. How does the SG team attack from a tile away if a unit is moving passed?
2. How can I make it so units can attack more than once?
3. And how can I make techs and wonders/improvements Civ specific? Does it have to do with the flavor flags because I cant seem to figure them out.

Well Spacer there you go now I have to deal with Anubis on the main land. I am still at peace with Baal but he is furious at me so I don’t know how much longer that will last but I hope at least untill im through with Anubis.

And I have not met any technical issues yet.

Killer_j27
 
Also if i can find a LH suitable for Ra i will change Apophis to Ra and it will be a more interesting Scenario. Also a scenario can be made for many different episodes.
 
Ok Killer, have you seen the show?...Kull warriors are insane powerful...they can take a small nuke to the face and walk it off..

The SG-Team attacking a square away, is ZONE OF CONTROL flag I believe...
Mulitple attacks is Blitz, you get to attack for every unspent movement point...Jack O'neil, and the F302 shold also have that ability

Sounds like it is playing exactly like I wanted it to...how are the Techs running as far as time?...is it too fast or too slow?...

Oh and to make stuff civ specific...

For example SGC, I gave them a SKill called SG-1...I give it to SGC and make it: Not required for Era advance, and untradeable...then you make any skill that is "Specivic" have it as a prerequesite...
Like this...

There is a skill called:Naquadria Refining...it is SGC specific, so it requires SG-1...

The Jaffa , the Goa'uld, and the replicators all have a SKill that noone else can learn, that is required for their tech advances...then you can also make the civ specific techs lead to wonders/improvements or units...

In this game, there is also an "All but the Replicators" skill, so that I could make a tech tree for only the players...(Colonize, Ancient knowledge)

I hope this explains it, if not...feel free to poke around and look at the biq...just start with the techs, and one of the JAFFA/GOA"ULD/REPLICATE/SG-1 skills...
 
ya the kull warriors are soo strong on the show. they are represented good.
 
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