Stargate SG1 mod

How should i make my Sg1 mod?

  • With all civilizations in 1 scenario

    Votes: 90 73.8%
  • With many dif. scenarios of missions SG1 has undertaken

    Votes: 32 26.2%

  • Total voters
    122
Spacer One said:
The Odyssey?...I missed them say that...Ive only seen that one once...

So if they built 2..then it is a "production" ship right?...Im confused now, I didnt realize there were 2 Daedaleus ships...

There are going to be by the end of season 9 and 2, 4 battle cruisers (3 Daedalus, 1 X-303). The daedaleus is it's own class different from the X303 class, they are going to mass produce the Daedalus class. BTW if you hate S9 then you'll proably hate season 10...
 
Spacer One said:
contract negatiations are in progress with Amanda Tapping and Chris Judge, lets hope they sign...there might not be a season 10(or if there is it will be even worse)

Personally I don't mind season 9. And I don't think they will won't sign as they won't miss the chance to be part of history.
 
SGMAPMOD
This was stealth's solution to the Gate thing.He had some graphics for it as well but they are lost on my computer. O he had bhitas mothership as a fill in for the hatak and a tiny mechanical spider from the WoW MOD for a replicator fill in. i guess thats all
 
Spacer One said:
anybody know where I can get the WotW mod?...

After digging pretty far back...

Thread announcing it's release.





Ok, I haven't had time to test it much, but I'd say you did a good job spreading out the replicators, and making them be able to survive for a longer period of time. Also, how do you expect us to get area 51? It requires 10 armies! You can't even get one in the settings. No army unit.

Also, the Anubis guard and the Horus guard may cause problems, because they are flagged leader.
 
The Anubis and Horus Guards are First Prime and whatnot, just cant build armies...they should be flagged Kings now that I think of it...not leaders...

This is exactly what I needed...but are the building/unit costs ok?...

I didnt mean to flag area 51 with 10 armies...thats riduculous...was a error...Its fixed...

anything else?...how about terrain bonuses etc?...units spawning fast enough?...
 
Yeah, they're ok (as far as just looking at them), but I think the replicator buildings can be dirt cheap. (as they only have 2)
 
hey sorry spacer but im back now. my internet has been disconnected for sum reason butt ill be right along with the progress now.


Also that replicator ship looks great. itll be a wonderful improvement to the scenario.
 
Sure thing Killer...just lemme know what needs to happen...also there are some changes already...browse the thread...I may even have a New BIQ...PM me for the new link...

I would like to extend a huge Thank you to Marine Corps...Who has helped me find a resized Crawler for my smaller Replicator...I would add you as a Military leader for SG-1 but "Marine Corps" in the context seems like they get the WHOLE Marine Corps...lol...
 
That will do just fine! I'll start somewhere next week.
 
Take your time...That ship will be in the patch/expansion...what I need is the Ha'Tak(orthanc is getting it) and the Al'Kesh(I havent gotten a positive confirmation from anyone yet, I have a "Ify" confrmation for Orthanc on this one too, but Im not sure we were talking about the same thing)

and another thanx to Marine Corps for helping me find a resized Crawler...it has a glitch or two but it works...
 
Well guys...sorry but, the Update is zipped, but the site wont accept d/l right now...maybe later...its almost done....

@Flamand, Killer, and Blue Mofia...New versoin uploaded, link in your PMs...
 
Thanks... I'll have a look :)
 
hey spacer i got the file on my work computer ill have it on mine by 2moro nite and then ill start testin agian. also i have started another SG scenario which is mostly space battle. neways ill start a new thread for it in the near future.
 
Very nice but there are still some graphics issues such as black spots in icons and tech screens, the small replicator that keeps changing size and the terrain that in some spots shows the grid of the individual terrain diamonds.
Also I think the replicators are too weak. I eliminated them in no time, never got to see my ship in action... :(
But overal agreat SG1 experience. Can't wait for the final version. :goodjob:
 
Flamand, to see your ship in action, play as SG-1 and take the Prometheus, straight up...the Replicator cruiser is Just above Cheyyene mountain on the right side...

Icons are the last issue to fix...the small replicator is a acceptible issue, unless I can get someone who knows units to fix it...I tried playing the Jaffa and got swarmed in no time...Who did you play?...they might not ever be able to "produce" one of those ships, as there was only one in the episode...they(replicators) would have to conquer a coastal city for it to be possible..as they have no settlers...

Black spots in terrain?...ok, I know the ground in the temple area is different, but where else has an issue?.....(there should have been landmark terrain for the temple, but I dont know how to make a temple preplaced...
 
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