SnipedSoul
Warlord
- Joined
- May 30, 2011
- Messages
- 107
I would use a GE for the mids and then use the second one to get the The Great Lighthouse or Great Library, depending on the map. Two of the best wonders for free? Yes, please!
This makes no sense whatsoever. Even if you are Industrious, and have Stone, you'd still need at least 30-40 turns for the GE hammers to be equivalent to Pyramids rushed.Settled Engi also will add 6 beakers with Rep.
Pyras can be difficult to build cos of other needs early, but it's exactly where a settled one would be of great help.
And you are completely overlooking the fact that Pyramids give you another Great Engineer within at most 50 turns, it seems. Explain to me what you would with those extra 150 hammers/science the first 50 turns, that would compensate for not having Pyramids, Representation and a GE settled (if you'd like) with 6 beakers instead of 3.You are very wrong there, sorry
I was thinking about wording it differently, but nope..
you are totally forgetting that you are making much faster progress in other areas, are you not aware how good 3h tiles are (stone, marble ph) as city tile for your Cap and here you even would get 4 & 3 beakers?
Okay, this is the last post I'll do on this topic.And what exactly are you going to do with a T10 Pyramids?
Appeal to authority then, got it. Unfortunately I don't consider that an argument.Both BIC & me are deity players, we know a little bit what we are talking about..and Inova i.e. sounds experienced too.
You are a little bit over your head here, Ztrapon.
I'm not sure he was talking about rushing turn 10. The point is that deity AI can get Mids extremely early and player has to devote a lot of resources to get them even with settled GE. I also play deity and am surprised you are not taking the opportunity cost in mind. By the time you squeeze out Mids with all that opp cost, non deity playing @ztrapon might have his second GE, a bunch of forests for post math chopping, and some more settlers, workers, or axes for a rush from whip overflow. Just saying you arent considering all the variables.Not saying that Pyra rush is inferior, it's probably map dependant.
But settling and building them an outright terrible decision, no sense whatsoever..why would you say that?
Both BIC & me are deity players, we know a little bit what we are talking about..and Inova i.e. sounds experienced too.
You are a little bit over your head here, Ztrapon.
So instead of just repeating "dude imagine +3 hammers at start" -- tell me what added value from the GE you get within those first 50 turns, that would justify such a short-term decision? That is the relevant question to answer.
If you get personally involved in talking about strategies in a strategy game, perhaps a discussion forum about a strategy game is not for you.Well this turned silly, look it's not me who called other's opinions or suggestions terrible decisions or senseless.
If somebody does that, especially if he has not shown much on these forums compared to those who did, then sure i will point out that some of us are more experienced players. He has 73 posts..
Opportunity costs..sure i considered that, my whole point was about turns saved and stuff like that.
Pointless drama, i like discussions but not trying to constantly make your opinions look better without much gameplay backup or stats.