Start game with 1 great person, which kind and what to do?

Start with a Great General. Attach him as a Warlord to my initial Settler :D

Seriously? Great Scientist, build an Academy in the capital. That means you go from about 9-10 beakers on T1 to 13+ beakers, which is huge. Faster cultural pops can’t hurt either.
 
They changed the culture mechanics in BtS, so culture bombing won't lead to culture flips. But the culture from the close city could cripple the AI by stealing some good tiles from its capital.
You can flip cities with a culture bomb, or rather have the AI gift you their city. It's a quirky mechanic which is checked exactly 4 turns after the AI had acquired a city. If at that time you own at least half of that city's BFC and all requirements for liberation are fulfilled (closer to your capital than any other capital, not at war, city not threatened etc.), the AI will contact you between turns and offer you the city as a gift.

This trick was used succesfully by Izuul to beat this rather tricky map: https://forums.civfanatics.com/threads/prince-zara-in-the-corner.544889/
 
Outside GE (Settled GE+2 or 3H center tile + 3 H forested plain hill + max hammers Workboat for Coast FIN Fish->Settler would be massive start if could find early Copper for example :D )
For fun... could take Great Spy... Scout map without barbs problem, can see if there are early rush chances and little later take best tech Civ, infiltrate and steal some techs or whatever :D
 
You can flip cities with a culture bomb, or rather have the AI gift you their city. It's a quirky mechanic which is checked exactly 4 turns after the AI had acquired a city. If at that time you own at least half of that city's BFC and all requirements for liberation are fulfilled (closer to your capital than any other capital, not at war, city not threatened etc.), the AI will contact you between turns and offer you the city as a gift.

This trick was used succesfully by Izuul to beat this rather tricky map: https://forums.civfanatics.com/threads/prince-zara-in-the-corner.544889/
Well, they're not going to gift you thief capital!
 
Settle GE, by a mile. You'll get your worker out twice as fast. You'll spit out your fogbusters. You'll get BW, AH, and if necessary Archery well before barb Archers show up. You'll easily get a Granary online in between settlers. Your Mids will still be a piece of cake. Your library will be quick. You'll get alpha before Mansa. You'll rush a neighbour and get their own settled GP. Would make an exception in multi, where it'll be a race to Mids. But the AI doesn't save GPS for bulbs and rushes, do they? So yeah, give me that bonus Uranium mine yield.

Settled GSpy might be interesting, though.
 
I'm old and stubborn and figured there was no way a settled GE would beat rushing the mids.
So I started a few Immortal games and test both.
As far as I'm concerned, no contest, settled wins almost every time.
Learn something new every day. That's why I still love this game. And the people here that keep reminding me that an old dog can learn a new trick.

THANKS TO ALL
 
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