OranHarken
Warlord
- Joined
- Oct 26, 2014
- Messages
- 130
Between spawning somewhere with terrible placement options for districts, the rampant barbarians who arrive fasters than any reasonable army can be built and leader who need barbarians turned on who get the main benefit for their abilities like Gilgamesh and Gorgo (early culture from battle without warring) I just cannot enjoy this game in it's current state.
I've kept a list and I've started 28 offline games and have not got a single one of them to turn 100 before the map presented itself as entirely unwinnable between the start and relentless barbarians and starting next to war mongering Norwegians with a dozen of warriors by turn 50 (in 3 separate games). I have quickly realized what type of terrain you need for optimal district placement in your first two cities and found that 1 out of every 9 starts balanced enough between resources and empty hexes for districts next to hexes that give them the right bonuses.
I've only attempted to play 3 multiplayer games with randos, every one of them had over half people dropping out by turn 25 to 30 due to having starts they deemed unplayable combined with the barbarians. Even compared to past Civ V multiplayer this is an astoundingly high rate of people quitting matches.
I love the idea of the unstacked cities but Firaxis has failed to prove to me they have balance it, let alone expecting the AI to be capable of utilizing the new mechanics properly.
I've kept a list and I've started 28 offline games and have not got a single one of them to turn 100 before the map presented itself as entirely unwinnable between the start and relentless barbarians and starting next to war mongering Norwegians with a dozen of warriors by turn 50 (in 3 separate games). I have quickly realized what type of terrain you need for optimal district placement in your first two cities and found that 1 out of every 9 starts balanced enough between resources and empty hexes for districts next to hexes that give them the right bonuses.
I've only attempted to play 3 multiplayer games with randos, every one of them had over half people dropping out by turn 25 to 30 due to having starts they deemed unplayable combined with the barbarians. Even compared to past Civ V multiplayer this is an astoundingly high rate of people quitting matches.
I love the idea of the unstacked cities but Firaxis has failed to prove to me they have balance it, let alone expecting the AI to be capable of utilizing the new mechanics properly.