Provolution
Sage of Quatronia
If we go for Stonehenge, it would be like this:
Research: Agriculture, Bronze Working, Mysticism, then Hunting, Animal Husbandry, Wheel, Pottery, Writing.
Build: Working Boat as we get Pop 2, make warrior 1-2 turns, then swop to Worker as Pop 2 is reached, complete Warrior and make a 3rd Warrior as we research Mysticism, Stonehenge (after mysticism). Stonhenge is completed Turn 42 as city is Pop 5.
We need to get out the working boat asap, as that is the only competitive advantage of early fishing, with no resources, as we can scout much ahead of others along with Vikings. Stonehenge only needs one chop.
We develop 2 wheats and 1 silver mine
Orders:
Warrior goes around in a semicircle, first SE to the point we are reaching the southern end of our lands (We are southern hemisphere), then follow the high ground towards the northwest, and then again back to capital for needed garrison work.
Working Boat goes straight westwards, then north, as the warrior has been scouting the SE and SW.
New Worker: Farm both wheats, mine one silver, then go for all chops for the Stonehenge
Charismatic trait, Silver mine, possibly the bonus from the Stonehenge monument and the warrior, will all combined produce 4 happiness, enough to boost population to 8 mid term, 5 short term.
By Turn 42, upon completing Stonehenge, we can make a settler every 7 turn without chopping, utilizing the 2 spare warriors we have in our city as garrisons.
By turn 49, we have the first settler ready, Turn 56 for the 2nd. By turn 60 we can have 3 cities up and running.
Monuments in all cities + Charismatic trait and silver, as well as 1 garrison allows us to get 3 cities of Pop 8 within a short period of time.
Dropping the silvermine and chopping a bit earlier, mining the same hill, may allow us to get Stonehenge by Turn 41, at the cost of Animal Husbandry a bit earlier, due to the immense value of the silvermine.
Research: Agriculture, Bronze Working, Mysticism, then Hunting, Animal Husbandry, Wheel, Pottery, Writing.
Build: Working Boat as we get Pop 2, make warrior 1-2 turns, then swop to Worker as Pop 2 is reached, complete Warrior and make a 3rd Warrior as we research Mysticism, Stonehenge (after mysticism). Stonhenge is completed Turn 42 as city is Pop 5.
We need to get out the working boat asap, as that is the only competitive advantage of early fishing, with no resources, as we can scout much ahead of others along with Vikings. Stonehenge only needs one chop.
We develop 2 wheats and 1 silver mine
Orders:
Warrior goes around in a semicircle, first SE to the point we are reaching the southern end of our lands (We are southern hemisphere), then follow the high ground towards the northwest, and then again back to capital for needed garrison work.
Working Boat goes straight westwards, then north, as the warrior has been scouting the SE and SW.
New Worker: Farm both wheats, mine one silver, then go for all chops for the Stonehenge
Charismatic trait, Silver mine, possibly the bonus from the Stonehenge monument and the warrior, will all combined produce 4 happiness, enough to boost population to 8 mid term, 5 short term.
By Turn 42, upon completing Stonehenge, we can make a settler every 7 turn without chopping, utilizing the 2 spare warriors we have in our city as garrisons.
By turn 49, we have the first settler ready, Turn 56 for the 2nd. By turn 60 we can have 3 cities up and running.
Monuments in all cities + Charismatic trait and silver, as well as 1 garrison allows us to get 3 cities of Pop 8 within a short period of time.
Dropping the silvermine and chopping a bit earlier, mining the same hill, may allow us to get Stonehenge by Turn 41, at the cost of Animal Husbandry a bit earlier, due to the immense value of the silvermine.