You start a new game and get spawned in the middle of a desert, the next time you make a new game, you get spawned around rivers and beautiful grassland. Now... maybe I'm wrong and it's calculated the way so that every civilization gets some grassland, some desert, some snow and hills and mountains EQUALLY? If not, do you start a new game dozens of times till you finally get a good place to start from? but then your enemies may get poor territories and it would be unfair and relatively easy to kill them since their development would be slower than yours...
Somebody could explain this issue please?
P.S. - Do you hate desert, plains, snow and mountains? cause I do. They don't give food, production or commerce, and they're USELESS... terraforming is not allowed in Civ3 and I don't get it why they ommitted it. (in Civ2 terraforming was possible)
I also hate global warming, who doesn't?! It's depressing how your cities start to starve and lose food, production and commerce. and when you get to the industrial era, you get like 10 pollution fields each turn and it's so annoying to remove them non-automatically. If you set the worker to work automatically, he'd change all the fields the way he likes, won't he? A lil off-topic, sorry.
Somebody could explain this issue please?
P.S. - Do you hate desert, plains, snow and mountains? cause I do. They don't give food, production or commerce, and they're USELESS... terraforming is not allowed in Civ3 and I don't get it why they ommitted it. (in Civ2 terraforming was possible)
I also hate global warming, who doesn't?! It's depressing how your cities start to starve and lose food, production and commerce. and when you get to the industrial era, you get like 10 pollution fields each turn and it's so annoying to remove them non-automatically. If you set the worker to work automatically, he'd change all the fields the way he likes, won't he? A lil off-topic, sorry.