industry bonuses give you a boost to settler (and all other, including trade depot and convoy) production
Right now the Prosperity start for the free settler (and consequent trade routes) seems very, very popular.
Is this a clear case of one tree just being better or are the alternatives?
0.25 culture/science per pop in the city tile makes a huge difference in the early game and reduced culture costs for more virtues are more valuable in the early game because they arent retroactive (another bad design choice).
Mhh. Apollo is a joke, you can get the upper hand with all virtue trees. ^^Knowledge is key to gain the upper hand in higher difficulties.
Think of it as a free Old Earth Relic and Laboratory per 8 citizen. That's actually a pretty decent advantage. Not only that - I recently read that the game rounds down city culture yields when below 0 health (so 2 culture becomes 1, 3 becomes 2, etc). That means even just having +1 culture from 4 pop is a big advantage while unhealthy (even more so when you didn't pick Artist colonists).How so? Early on you're not getting more than one or two science from this, and once you get 2+ cities you're going to get 5 or 6 beakers from a single trade route.
How so? Early on you're not getting more than one or two science from this, and once you get 2+ cities you're going to get 5 or 6 beakers from a single trade route.
Prosperity helps get your conquest machine up and running faster. All that growth!
Thats certaintly a fast way to win if you want to run a conquest game.
I think they need to bring back massive unhappiness penalties to stop you from just spamming military units though.
But at the same time they need to buff mgiht because its embarrassingly weak at the moment. And make it easier to get health in the early-mid game.