Starting with 2 settlers

MrSparkle

Warlord
Joined
Jan 1, 2001
Messages
198
Location
Dromana, VIC, Australia
I was wondering if, when you start with 2 settlers, that you build a city with one and use the other to increase the population straight away.

When you start next to a whale ans some silk, the extra pop might be worth it.



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I am disrespectful to Dirt! Can you not see that I am serious?
 
I would never dream of increasing my first city's population. To me two settlers is just a kickstart, and it makes me build all my first cities much faster!!!
I love it when you start with two settlers!!!!

snipersmilie.gif


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S.P.Q.R.
 
In the beginning, quantity is usually more important than quality. So I'd have to say, even if you have a great location with two good tiles to use, I would still found another city with that second settler, building a road between them to start. If the original city has good tiles, it will be up to a size 2 in no time anyway.

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Have you ever thought about your soul and can it be saved?
Or perhaps you think that when you're dead you just stay in your grave.
 
If you get two settlers, why add to your first or form a city with the second one? Wouldn't an alternative strategy be to use the additional settler to improve the first city's lands, and then the same on subsequent city lands? After all, it's NON, so it will never require any food or shields and you can keep it working away for free FOREVER! What would be the relative disadvantages of that strategy?
 
Well, fine then, my little idea just got shot down

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I am disrespectful to Dirt! Can you not see that I am serious?
 
Darn, all the crap I typed here earlier was erased because of flood control. When I get enough motivation again to type it I will.
But I think you might have a good idea MrSparkle.

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Expand Expand Expand! That's the idea. I've got a great strategy that i'm writing up right now for the war academy.
Remember...Expand Expand Expand!

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Civilization God of War & Economic Prosperity
http://www.civfanatics.com Staff and forum moderator

<IMG SRC="http://www.homestead.com/house_of_lux/files/suntzu1.gif" border=0>
 
I can't remember the last time I didn't get two settlers on Deity. Very handy if you ask me, I usually road up all the 'special' grassland, irrigate one of them, and then rush off to do the same at a new spot before founding my second city. Pre-terraforming is something I do a lot.
 
The two-settler start presents the best chance to get quick expansion. If you are not adverse to saving the game at 4000 b.c.
and then experimenting with the second settler, you can get some amazing results.
Also, if you think it's o.k. to re-try each
hut you encounter until you get the best
result, you can really get a jump on the AI.
Because my management of the economy has been
substandard, I have resorted to fanatical
tactics at the start of the game. Once I learn how to manage my cities properly, I can
scrap some of these tactics. They are:
1-Recycle the start of the game until you meet these minimum requirements-two settlers
on decent productive land near both a seacoast AND a hut PLUS at least three civ
advances. Sometimes the AI will give you up
to SIX advances to start with, but at the
cost of having an enemy very near-by. Less
than five advances at the start lessens the
possibility of enemies near-by. You may have
to restart the game many times to get this
setup, but it is worth it.
2-Establish your first city immediately with
whichever settler is on the best ground ( ideally on the coast ), unless only that settler can reach the hut on it's initial move. You want to get a mobile unit from that first hut like a horseman or chariot so you can go looking for huts. The first city
begins by building a settler, then a phalanx. This is insurance against falling
behind in getting your core of cities built
in time, and allows your second original settler, which costs nothing, to come back and build up your first city.
3-To increase efficiency, I save the game right after getting my first mobile unit,
and then conduct 'pattern searches' with it;
going three turns in one direction, reloading
at the save point, and going three turns in
another direction, until I've determined where the next hut is. Then I go straight for it on the next reload. I then conduct further 'pattern searches'.
The whole point of this drudgery is to reach
a goal of five cities by 3500 b.c. This gives
me flexibility to use three cities to begin
working on Great Wall, Pyramids and Great Library, while the fourth builds a trireme,
and the fifth continues the expansion by building settlers. You want to get a diplomat into that trireme and go coastal hut-hunting by no later than 3000 b.c., which
is also the latest date you can begin your three initial Wonders projects without serious competition for them from the AI civs. Note: I always play the big map.
Now I've got to go back and re-read every page of the manual so that I can get an economic jump as well....
Originally posted by MrSparkle:
I was wondering if, when you start with 2 settlers, that you build a city with one and use the other to increase the population straight away.

When you start next to a whale ans some silk, the extra pop might be worth it.


 
Why not just turn on the cheat menu, look at the entire map, and give yourself 10 settlers and about 20 techs. Sheesh

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There are some who call me...Tim
 
Eyeofnight - How do you define a good Civ player??? Is it how high a score that he can make or how well he plays multiplayer???
How about how well he wages war, or how well he can develop advances?? It could also be how well one understands the basics of the game or how well one can write a great strategy!!!!
I have never played against SunTzu nor have I had a look at his Hall of Fame game so I don't know whether or not he qualifies as a good player, but I certainly won't say that he isn't just because I lack the proof of him being!!!
Remember, your not guilty just because you can't proof that you are innocent.

snipersmilie.gif


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Veni Vidi Vici.

Coolbook: Cunobelin Of Hippo, Håkan Eriksson, vladmir_illych_lenin, stellar converter, Stormerne.
 
I rely on expansion as well. Improvement of the squares around the city make almost no difference early in the game.
HOWEVER, roads DO matter in the beginning. As very few 'lightbulbs' are needed to discover the first advances. It's important to let your second settler just build one road on a square near your capital, unless this square already generates 3 (=2) units of trade. So the road should be buld on a shielded grassland or a forest with a pheasant. Then it goes off to build a second city, but before you found it, build another road within the future city's radius, so it too will generate more trade. It will certainly speed up the discovery of your advances!

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<IMG SRC="http://www.angelfire.com/scifi/exp/smiley_t.gif" border=0>
 
Actually I have played him and he sucks at expansion. High Score on the hall of fame means nothing, only what they do in a multiplayer game. He certainly does not wage war well and as far as his basic understanding of fundamentals...well he plays like a beginner.
 
Of course, you are correct. As I stated, these bizarre tactics are a result of my inability to build a competitive economy.
This may be due in part to my wanting to
populate every corner of the big map. I will
shed these tactics once I have confidence that I can build bigger cities than my foes.
Then I can play a 'real' game at the emporer
level rather than a desperate experiment.

By the way, what's the movement rate for an
attack rabbit?
Originally posted by TimTheEnchanter:
Why not just turn on the cheat menu, look at the entire map, and give yourself 10 settlers and about 20 techs. Sheesh


 
One settler, get one city. use that city to build another settler, get two cities. use two cities to get two settlers, now four cities. And so on...(well actually, my rule of thumb is to have a city reproduce twice, then work on its terrain.)

But now two settlers, two cities, when all others have one. Your power is DOUBLED.

P.S. Really cheap use of cheat is to save, toggle cheat to see where everything is, then load game. But I would, uhh, never do such a thing.
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