patrick.nagel
Chieftain
- Joined
- Jul 14, 2006
- Messages
- 12
I'm starting work today on my first Civ V mod and am looking for suggestions and tweaks as I write the code. I'd like to keep this simple at first--diplomatic options will be added later.
Here are the mechanics I'm adding. Feedback is appreciated.
**New Mechanic**
- Pillage City
- Upon successful conquest of a city, the player may select "Pillage City" instead of the traditional options.
- Pillaging the city will yield a number of Slave units equal to original city population/2 and reduce the population of the city to 1, but leave the city under the control of the original owner.
- Pillaging any city state triggers permanent war with that city state.
- Useful for farming slaves.
**New Unit**
- Slave
- Cities cannot build the Slave.
- Slaves are generated by the Pillage City mechanic above.
- Successfully defeating a unit in combat will have a 20% chance of generating a Slave.
- A Slave may be joined to any city for an instant 1 population growth.
- A Slave may be sacrificed in any city containing the coliseum improvement for 10 turns of +5 happiness.
**Social Policy Changes**
- Freedom
- Adopting the Freedom SP tree will disable the Pillage City option and adjust the combat spawn rate of Slave units to 0%
- Freedom provides double beakers in all cities.
- Adopting Freedom triggers an instant Golden Age.
**Civilization Changes**
- Aztec Unique Ability
- Every slave sacrificed provides +5 culture.
- Slaves may be sacrificed in any city, regardless of improvements.
Sound balanced?
Here are the mechanics I'm adding. Feedback is appreciated.
**New Mechanic**
- Pillage City
- Upon successful conquest of a city, the player may select "Pillage City" instead of the traditional options.
- Pillaging the city will yield a number of Slave units equal to original city population/2 and reduce the population of the city to 1, but leave the city under the control of the original owner.
- Pillaging any city state triggers permanent war with that city state.
- Useful for farming slaves.
**New Unit**
- Slave
- Cities cannot build the Slave.
- Slaves are generated by the Pillage City mechanic above.
- Successfully defeating a unit in combat will have a 20% chance of generating a Slave.
- A Slave may be joined to any city for an instant 1 population growth.
- A Slave may be sacrificed in any city containing the coliseum improvement for 10 turns of +5 happiness.
**Social Policy Changes**
- Freedom
- Adopting the Freedom SP tree will disable the Pillage City option and adjust the combat spawn rate of Slave units to 0%
- Freedom provides double beakers in all cities.
- Adopting Freedom triggers an instant Golden Age.
**Civilization Changes**
- Aztec Unique Ability
- Every slave sacrificed provides +5 culture.
- Slaves may be sacrificed in any city, regardless of improvements.
Sound balanced?