starting..

bryanwallace

Prince
Joined
Feb 1, 2007
Messages
311
im sure this question has been asked before..but what is the best early
production order with your first city..
should it be worker warrior worker..
or warrior first??
where do you fit the first granary or settler in??

questions,dilemmas.....:confused:
 
I usually go with warrior-settler-worker.
 
That question is too open for a good answer. What does the land look like, what is the civ, what are the settigns and the level. What is the goal, conquest, domination, UN?

Do you expect to be attacked early or do you expect to have a fair amount of open land? Is this a very high level and you will need some MP's for happiness very soon?

On a river, have a food bonus? On and on.
 
isnt it important to get the worker out first...

The goal of the early phases of the game is to get as much land as possible. Although workers will help you expand faster, by increasing the production capacities of your cities, you really need settlers to build more cities. A single worker is usually enough to build sufficient improvements around your capital. When you start, if you build a settler right away, the shield box will usually be completed before you have enough people to create the settler. You should usually build the warrior to allow the city to grow, explore and make contacts, and to kill barbarians and pop goody huts (if you are playing with an expansionist civ, then an additional scout may be a good idea). Then, when your city grows to sufficient size, build the settler. When you get more cities, build more workers.

There isn't really a set build order because every game will be different and your empire will have different needs depending on your surroundings. You should have your cities build things that your empire need. The only place that you should build a granary in is a city that can be turned into a settler factory.

Read this guide a few times to improve your skills in the early stages of the game:

http://www.civfanatics.com/civ3/strategy/cracker/civ3_starts/index.htm
 
If you're playing a civ that gives you a scout like America right off the bat, send the scout out as far as you can go in a couple turns and decide then.

Pick something and switch it before you get production after the 4th turn or so.

If there's no civs in the immediate area, pick worker. That will give you quicker production right out of the gate. Plus, irrigating a tile will get you population (and settlers) faster.

I like to get the workers working fast.
 
I generally don't create any workers until I have 3-4 cities built. I try to alternate between warriors and settlers until that point. Use your existing worker to road between your cities first.
 
Early contacts and map knowledge are very important. I usually build 2 warriors and send them exploring before choosing: Is there room to expand and food in my town? granary + settlers, Is there room but no food? settler to go to a better place. Is there no room? barracks+archers.
 
Uhm, To all those that talk about starting with a worker: if you city produces 2 spt and grows in 10, you are not going to start with a worker right?

Anyway, I think the very first priority is usually to build some units to scout the environment. Ether actual scouts, or warriors.

When I find myself with enough food bonuses, I sometimes gamble and start with a settler right away. In on case I remember the best move was to start with a worker and then a settler. But that was a rare case. The usual and most advisable build order to a new player is 2 or 3 warriors (or 2 scouts and 1 warrior) to scout and then a settler. Once the 2th city is build you decide further.
That said, even better advice to a new player is to look at the situation and decide on a per case bases what is the best build order.
 
On archipelago esp 80% i will often build a curragh first or second in the build order.
I think have to be seafaring to do so.
 
On archipelago esp 80% i will often build a curragh first or second in the build order.
I think have to be seafaring to do so.

Being seafaring will guarantee that you start with Alphabet and a coastal city. However, other civs who start with Alpha, if their capitol is on a coastal tile, can build curraghs first as well. These include France, Greece, Hittites, India, Iroquois, Korea, Maya and Rome in addition to the seafaring tribes. :)
 
With me I usually go for an expansionist civ and I build protection, then Scout and then a settler
 
Building a worker early means depopulating your capital.
The only thing you can reasonably build the for first 10 or 20 turns is warriors (or scouts).

Fortunately the most fun and productive thing to do in the first 1000 yrs is exploring the world and trading techs with rivals. Warriors also deter other civs from declaring on you early.
 
settlers and workers have population cost, 2 and 1 respectively, for any city that builds them.
 
call me stupid-and many do-
but building a curragh early doors is a great idea..
do you pop a warrior in there or just let the curragh forage
 
If you are expansionist and not in an AW scenario, build 2 more scouts, then a warrior as an MP. Otherwise, warrior>warrior, first one as an explorer, the second as an MP. Another worker is always nice as your 3rd or 4th build. Then a settler to settle at the best food location near your capital if your capital is not food-rich.
 
Back
Top Bottom