civ editor11
Ruler
The building MECHISlll is going to be BUILDING_MECHIS, and building ord cestus is going to be BUILDING_CESTUS
Its the same with a lot of other ones i think it has something to do with the space texture I'm using
Traceback (most recent call last):
File "StarWars", line 565, in addFeatures
File "StarWars", line 425, in addFeatures
IndexError: list index out of range
ERR: Python function addFeatures failed, module StarWars
if not len(g_apPlanetScripts) == 0:
iPlanetScriptNum = len(g_apPlanetScripts) + (len(g_apPlanetScripts) / 10)
iPlanetNameRnd = game.getSorenRandNum(iPlanetScriptNum, "Place Planet Scripts")
if iPlanetNameRnd <= len(g_apPlanetScripts):
self.map.plot(iX, iY).setScriptData(g_apPlanetScripts[iPlanetNameRnd])
g_apPlanetScripts.remove(g_apPlanetScripts[iPlanetNameRnd])
How do i make all three of those graphics I can't get it to except a feature variety with no graphics when I have others with graphics
<FeatureVariety>
<FeatureArtPieces>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_01_01.nif</ModelFile>
<Connections>NW</Connections>
</FeatureArtPiece>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_02_01.nif</ModelFile>
<Connections>NE</Connections>
</FeatureArtPiece>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_03_01.nif</ModelFile>
<Connections>NW NE</Connections>
</FeatureArtPiece>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_04_01.nif</ModelFile>
<Connections>SE</Connections>
</FeatureArtPiece>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_05_01.nif</ModelFile>
<Connections>NW SE</Connections>
</FeatureArtPiece>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_06_01.nif</ModelFile>
<Connections>NE SE</Connections>
</FeatureArtPiece>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_07_01.nif</ModelFile>
<Connections>NW NE SE</Connections>
</FeatureArtPiece>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_08_01.nif</ModelFile>
<Connections>SW</Connections>
</FeatureArtPiece>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_09_01.nif</ModelFile>
<Connections>NW SW</Connections>
</FeatureArtPiece>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_10_01.nif</ModelFile>
<Connections>NE SW</Connections>
</FeatureArtPiece>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_11_01.nif</ModelFile>
<Connections>NW NE SW</Connections>
</FeatureArtPiece>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_12_01.nif</ModelFile>
<Connections>SE SW</Connections>
</FeatureArtPiece>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_13_01.nif</ModelFile>
<Connections>NW SE SW</Connections>
</FeatureArtPiece>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_14_01.nif</ModelFile>
<Connections>NE SE SW</Connections>
</FeatureArtPiece>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_15_01.nif</ModelFile>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_15_02.nif</ModelFile>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_15_03.nif</ModelFile>
<Connections>NW NE SE SW</Connections>
</FeatureArtPiece>
</FeatureArtPieces>
<FeatureDummyNodes/>
<bGenerateRotations>0</bGenerateRotations>
<VarietyButton>Art/Interface/Buttons/TerrainFeatures/Forest.dds</VarietyButton>
</FeatureVariety>
<FeatureVariety>
<FeatureArtPieces>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_01_01.nif</ModelFile>
<Connections>NW</Connections>
</FeatureArtPiece>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_02_01.nif</ModelFile>
<Connections>NE</Connections>
</FeatureArtPiece>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_03_01.nif</ModelFile>
<Connections>NW NE</Connections>
</FeatureArtPiece>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_04_01.nif</ModelFile>
<Connections>SE</Connections>
</FeatureArtPiece>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_05_01.nif</ModelFile>
<Connections>NW SE</Connections>
</FeatureArtPiece>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_06_01.nif</ModelFile>
<Connections>NE SE</Connections>
</FeatureArtPiece>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_07_01.nif</ModelFile>
<Connections>NW NE SE</Connections>
</FeatureArtPiece>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_08_01.nif</ModelFile>
<Connections>SW</Connections>
</FeatureArtPiece>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_09_01.nif</ModelFile>
<Connections>NW SW</Connections>
</FeatureArtPiece>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_10_01.nif</ModelFile>
<Connections>NE SW</Connections>
</FeatureArtPiece>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_11_01.nif</ModelFile>
<Connections>NW NE SW</Connections>
</FeatureArtPiece>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_12_01.nif</ModelFile>
<Connections>SE SW</Connections>
</FeatureArtPiece>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_13_01.nif</ModelFile>
<Connections>NW SE SW</Connections>
</FeatureArtPiece>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_14_01.nif</ModelFile>
<Connections>NE SE SW</Connections>
</FeatureArtPiece>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_15_01.nif</ModelFile>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_15_02.nif</ModelFile>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_15_03.nif</ModelFile>
<Connections>NW NE SE SW</Connections>
</FeatureArtPiece>
</FeatureArtPieces>
<FeatureDummyNodes/>
<bGenerateRotations>0</bGenerateRotations>
<VarietyButton>Art/Interface/Buttons/TerrainFeatures/ForestEvergreen.dds</VarietyButton>
</FeatureVariety>
<FeatureVariety>
<FeatureArtPieces>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_01_01.nif</ModelFile>
<Connections>NW</Connections>
</FeatureArtPiece>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_02_01.nif</ModelFile>
<Connections>NE</Connections>
</FeatureArtPiece>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_03_01.nif</ModelFile>
<Connections>NW NE</Connections>
</FeatureArtPiece>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_04_01.nif</ModelFile>
<Connections>SE</Connections>
</FeatureArtPiece>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_05_01.nif</ModelFile>
<Connections>NW SE</Connections>
</FeatureArtPiece>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_06_01.nif</ModelFile>
<Connections>NE SE</Connections>
</FeatureArtPiece>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_07_01.nif</ModelFile>
<Connections>NW NE SE</Connections>
</FeatureArtPiece>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_08_01.nif</ModelFile>
<Connections>SW</Connections>
</FeatureArtPiece>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_09_01.nif</ModelFile>
<Connections>NW SW</Connections>
</FeatureArtPiece>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_10_01.nif</ModelFile>
<Connections>NE SW</Connections>
</FeatureArtPiece>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_11_01.nif</ModelFile>
<Connections>NW NE SW</Connections>
</FeatureArtPiece>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_12_01.nif</ModelFile>
<Connections>SE SW</Connections>
</FeatureArtPiece>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_13_01.nif</ModelFile>
<Connections>NW SE SW</Connections>
</FeatureArtPiece>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_14_01.nif</ModelFile>
<Connections>NE SE SW</Connections>
</FeatureArtPiece>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_15_01.nif</ModelFile>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_15_02.nif</ModelFile>
<ModelFile>Art/Terrain/Features/Asteroids/Asteroids_15_03.nif</ModelFile>
<Connections>NW NE SE SW</Connections>
</FeatureArtPiece>
</FeatureArtPieces>
<FeatureDummyNodes/>
<bGenerateRotations>0</bGenerateRotations>
<VarietyButton>Art/Interface/Buttons/TerrainFeatures/ForestSnowyEvergreen.dds</VarietyButton>
</FeatureVariety>
<FeatureVariety>
<FeatureArtPieces/>
<FeatureDummyNodes/>
<bGenerateRotations>0</bGenerateRotations>
<VarietyButton>Art/Interface/Buttons/TerrainFeatures/FloodPlains.dds</VarietyButton>
</FeatureVariety>
<FeatureVariety>
<FeatureArtPieces/>
<FeatureDummyNodes/>
<bGenerateRotations>0</bGenerateRotations>
<VarietyButton>Art/Interface/Buttons/TerrainFeatures/FloodPlains.dds</VarietyButton>
</FeatureVariety>
<FeatureVariety>
<FeatureArtPieces>
<!--Forests: Change button too.-->
</FeatureArtPieces>
<FeatureDummyNodes/>
<bGenerateRotations>0</bGenerateRotations>
<VarietyButton>Art/Interface/Buttons/TerrainFeatures/FloodPlains.dds</VarietyButton>
</FeatureVariety>
<FeatureVariety>
<FeatureArtPieces>
<!--Jungles: Change button too.-->
</FeatureArtPieces>
<FeatureDummyNodes/>
<bGenerateRotations>0</bGenerateRotations>
<VarietyButton>Art/Interface/Buttons/TerrainFeatures/FloodPlains.dds</VarietyButton>
</FeatureVariety>
Code:def __initFeatureTypes(self): [COLOR="Red"]self.featureForest = self.gc.getInfoTypeForString("FEATURE_ASTEROIDS")[/COLOR] self.featureIce = self.gc.getInfoTypeForString("FEATURE_ICE") self.featureFallout = self.gc.getInfoTypeForString("FEATURE_FALLOUT") [COLOR="Red"]self.featureJungle = self.gc.getInfoTypeForString("FEATURE_SUPERNOVA")[/COLOR] self.featureSupernovaArea = self.gc.getInfoTypeForString("FEATURE_SUPERNOVA_AREA") self.featureOasis = self.gc.getInfoTypeForString("FEATURE_OASIS") self.featureGravField = self.gc.getInfoTypeForString("FEATURE_GRAV_FIELD") self.featureFloodPlain = self.gc.getInfoTypeForString("FEATURE_FLOOD_PLAINS") #Planet terrain types (and space, and other features) self.planetCore = self.gc.getInfoTypeForString("FEATURE_PLANET_CORE") self.planetClassMCore = self.gc.getInfoTypeForString("TERRAIN_GRASS") self.planetClassMEdge = self.gc.getInfoTypeForString("TERRAIN_PLAINS") self.planetArctic = self.gc.getInfoTypeForString("TERRAIN_SNOW") self.planetDesert = self.gc.getInfoTypeForString("TERRAIN_DESERT") self.planetVolcanic = self.gc.getInfoTypeForString("TERRAIN_BURNING_SANDS") self.planetAquaticEdge = self.gc.getInfoTypeForString("TERRAIN_COAST") self.planetSwamp = self.gc.getInfoTypeForString("TERRAIN_SWAMP") [COLOR="Red"]self.planetForest = self.gc.getInfoTypeForString("FEATURE_FOREST") self.planetJungle = self.gc.getInfoTypeForString("FEATURE_JUNGLE")[/COLOR] self.spaceOrbit = self.gc.getInfoTypeForString("TERRAIN_ORBIT")
What space texture are you using? The Final Frontier one?
http://starwars.wikia.com/wiki/Kessel
here is sort of what terrian kessel had, its like a asteroid almost