State of the Empire

TURN 48, 2080 BC

Overview of the land
Spoiler :

civ000059.png

civ000058.png

civ000057.png




Demographics
Spoiler :

civ000056.png




Tech:
Polytheism in 4 (100%)

Gold:
11 gold (-2 gold per turn)

Cities:
Indira: Pop 5
Settler (2) 78/100
No Growth while building Setter.
Working Farmed Corn for 600 Flood Plains Cottage for 303 Flood Plains Cottage for 303 Flood Plains Cottage for 303 and Flood Plains Cottage for 303 for total output of 20,2,23

Terasvin: Pop 2
Stonehenge (20) 11/120
Growth in 3
Working Farmed Wheat for 511 Mined Plains Hill for 041 for total output of 7,6,3

Unit Actions:
Thunderfall (Warrior) moves 3 into the jungle.
Ainwood (Warrior) garrisons Indira
Padma (Warrior) moves 9 into open terrain
Plotinus (Warrior) stays put to guard against barbarians
AlanH (Warrior) moves 4 into the forest to try to bait the barbarian

Lord Parkin (Worker) moves 3 and builds a road
Nabaxo (Worker) moves 1 begins to pre-chop forest
HUSch (Worker) moves 3 and builds a road
 
TURN 49, 2040 BC

Overview of the land
Spoiler :

civ000063.png

civ000062.png

civ000061.png




Demographics
Spoiler :

civ000060.png




Tech:
Polytheism in 3 (100%)

Gold:
9 gold (-2 gold per turn)

Cities:
Indira: Pop 5
Settler (1) 90/100
No Growth while building Setter.
Working Farmed Corn for 600 Flood Plains Cottage for 303 Flood Plains Cottage for 303 Flood Plains Cottage for 303 and Flood Plains Cottage for 303 for total output of 20,2,23

Terasvin: Pop 2
Stonehenge (18) 17/120
Growth in 2
Working Farmed Wheat for 511 Mined Plains Hill for 041 for total output of 7,6,3

Unit Actions:
Thunderfall (Warrior) moves 9 onto forested hill.
Ainwood (Warrior) garrisons Indira
Padma (Warrior) moves 9 onto dessert hill. Reveals many floodplains. Another strong cottage city location.
Plotinus (Warrior) moves 7 to protect road building workers and the settler next turn
AlanH (Warrior) moves 6 back into Terasvin to be ready for the next threat.

Lord Parkin (Worker) moves 6,3 and builds a road
Nabaxo (Worker) moves 9 and puts a 2nd turn into chopping the forest
HUSch (Worker) moves 6,3 and builds a road
 
TURN 50, 2000 BC

Overview of the land
Spoiler :

civ000067.png

civ000066.png

civ000065.png




Demographics
Spoiler :

civ000064.png




Tech:
Polytheism in 2 (100%)

Gold:
7 gold (-2 gold per turn)

Cities:
Indira: Pop 5
Settler complete began Fast Worker (
No Growth while building Setter.
Working Farmed Corn for 600 Flood Plains Cottage for 304 Flood Plains Cottage for 303 Flood Plains Cottage for 303 and Flood Plains Cottage for 303 for total output of 20,2,23

Terasvin: Pop 2
Stonehenge (17) 23/120
Growth in 1
Working Farmed Wheat for 511 Mined Plains Hill for 041 for total output of 7,6,3

Unit Actions:
Thunderfall (Warrior) moves 9 into forest
Ainwood (Warrior) garrisons Indira
Padma (Warrior) moves 9 into open terrain, looks clear from barbarians
Plotinus (Warrior) moves 8 to protect the settler
AlanH (Warrior) garrisons Terasvin

Lord Parkin (Worker) moves 1 beings mine (2)
Nabaxo (Worker) moves 1 and puts a 2nd turn into chopping the forest
HUSch (Worker) moves 1 begins mine (2)
 
TURN 51, 1960 BC

Overview of the land
Spoiler :

civ000070.png

civ000069.png

civ000068.png




Demographics
Spoiler :

civ000071.png




Tech:
Hunting in 1 (100%)

Gold:
5 gold (-7 gold per turn)

Cities:
Indira: Pop 5
Fast Worker (4) 14/60
No Growth while building Fast Worker.
Working Farmed Corn for 600 Flood Plains Cottage for 304 Flood Plains Cottage for 303 Flood Plains Cottage for 303 and Flood Plains Cottage for 303 for total output of 20,2,23

Terasvin: Pop 3
Stonehenge (10) 29/120
Growth in 26
Working Farmed Wheat for 511 Mined Plains Hill for 041 Mined Plains Hill for 040 for total output of 7,10,3

Mantra: Pop 1
Granary (30)
Growth in 8
Working Deer Forest for 310 for total output of 5,2,1

Unit Actions:
Thunderfall (Warrior) moves 3 into jungle
Ainwood (Warrior) garrisons Indira
Padma (Warrior) moves 9 onto forested hill, reveals a source of marble, now where's the other civ to fight over it with?
Plotinus (Warrior) moves 9 into Mantra
AlanH (Warrior) garrisons Terasvin

Lord Parkin (Worker) finishes mine
Nabaxo (Worker) moves 2 and puts a turn into chopping the forest
HUSch (Worker) finishes mine
 
TURN 52, 1920 BC

Overview of the land
Spoiler :

civ000075.png

civ000074.png

civ000073.png




Demographics
Spoiler :

civ000072.png




Tech:
Animal Husbandry in a lot (0%)

Gold:
0 gold (+22 gold per turn)

Cities:
Indira: Pop 5
Fast Worker (3) 28/60
No Growth while building Fast Worker.
Working Farmed Corn for 600 Flood Plains Cottage for 304 Flood Plains Cottage for 303 Flood Plains Cottage for 303 and Flood Plains Cottage for 303 for total output of 20,2,23

Terasvin: Pop 3
Stonehenge (9) 39/120
Growth in 25
Working Farmed Wheat for 511 Mined Plains Hill for 041 Mined Plains Hill for 040 for total output of 7,10,3

Mantra: Pop 1
Granary (30)
Settler (19)
Growth in 8
Working Deer Forest for 310 for total output of 5,2,1

Unit Actions:
Thunderfall (Warrior) moves 3 onto hill
Ainwood (Warrior) garrisons Indira
Padma (Warrior) moves 6 onto forested hill
Plotinus (Warrior) garrisons Mantra
AlanH (Warrior) garrisons Terasvin

Lord Parkin (Worker) moves 9,8 begins camp on deer
Nabaxo (Worker) continues chopping the forest
HUSch (Worker) moves 9,8 begins camp on deer
 
TURN 53, 1880 BC

Overview of the land
Spoiler :

civ000080.png
[/URL]
civ000079.png

civ000078.png




Demographics
Spoiler :

civ000077.png




Tech:
Animal Husbandry in 4 (100%)

Gold:
22 gold (-7 gold per turn)

Cities:
Indira: Pop 5
Fast Worker (2) 42/60
No Growth while building Fast Worker.
Working Farmed Corn for 600 Flood Plains Cottage for 304 Flood Plains Cottage for 303 Flood Plains Cottage for 303 and Flood Plains Cottage for 303 for total output of 20,2,23

Terasvin: Pop 3
Stonehenge (6) 49/120 +20 chopping
Growth in 24
Working Farmed Wheat for 511 Mined Plains Hill for 041 Mined Plains Hill for 040 for total output of 7,10,3

Mantra: Pop 1
Granary (29)
Settler (19)
Growth in 4
Working Deer Forest for 510 for total output of 7,2,1

Unit Actions:
Thunderfall (Warrior) moves 3 into jungle
Ainwood (Warrior) garrisons Indira
Padma (Warrior) moves 3 onto cow
Plotinus (Warrior) garrisons Mantra
AlanH (Warrior) moves 1 to intercept barbarian warrior

Lord Parkin (Worker) finishes camp on deer
Nabaxo (Worker) moves 8, finishes chopping the forest
HUSch (Worker) finishes camp on deer
 
TURN 54, 1840 BC

Overview of the land
Spoiler :

civ0000084.png

civ000083.png

civ000082.png




Demographics
Spoiler :

civ000081.png




Tech:
Animal Husbandry in 3 (100%)

Gold:
15 gold (-7 gold per turn)

Cities:
Indira: Pop 5
Fast Worker (1) 54/60
No Growth while building Fast Worker.
Working Farmed Corn for 600 Flood Plains Cottage for 304 Flood Plains Cottage for 303 Flood Plains Cottage for 303 and Flood Plains Cottage for 303 for total output of 20,2,23

Terasvin: Pop 3
Stonehenge (5) 79/120
Growth in 23
Working Farmed Wheat for 511 Mined Plains Hill for 041 Mined Plains Hill for 040 for total output of 7,10,3

Mantra: Pop 1
Granary (28)
Settler (19)
Growth in 3
Working Deer Forest for 510 for total output of 7,2,1

Unit Actions:
Thunderfall (Warrior) moves 9 into jungle
Ainwood (Warrior) garrisons Indira
Padma (Warrior) waiting for end of turn to move 3 to meet SP
Plotinus (Warrior) garrisons Mantra
AlanH (Warrior) moves 9 to return to Terasvin

Lord Parkin (Worker) moves 6 builds road
Nabaxo (Worker) moves 2 returns to chopping forest (2)
HUSch (Worker) moves 6 builds road
 
TURN 55, 1800 BC

Overview of the land
Spoiler :

civ000088.png

civ000087.png

civ000086.png




Demographics
Spoiler :

civ0000085.png




Tech:
Animal Husbandry in 2 (100%)

Gold:
87 gold (-7 gold per turn)

Cities:
Indira: Pop 5
Settler 9
No Growth while building Settler.
Working Farmed Corn for 600 Flood Plains Cottage for 304 Flood Plains Cottage for 303 Flood Plains Cottage for 303 and Flood Plains Cottage for 303 for total output of 20,2,23

Terasvin: Pop 3
Granary 3
Growth in 22
Working Farmed Wheat for 511 Mined Plains Hill for 041 Mined Plains Hill for 040 for total output of 7,10,3

Mantra: Pop 1
Granary (27)
Settler (19)
Growth in 2
Working Deer Forest for 510 for total output of 7,2,1

Unit Actions:
Thunderfall (Warrior) moves 6 onto stone
Ainwood (Warrior) garrisons Indira
Padma (Warrior) moves 8 into forest
Plotinus (Warrior) garrisons Mantra
AlanH (Warrior) moves 9 to position self against barbarian attack

Lord Parkin (Worker) moves 8 begins mine (2)
Nabaxo (Worker) finishes chop
HUSch (Worker) moves 8 begins mine (2)
 
TURN 56, 1760 BC

Overview of the land
Spoiler :

Civ4ScreenShot4224.JPG

Civ4ScreenShot4225.JPG

Civ4ScreenShot4227.JPG




Demographics
Spoiler :

Civ4ScreenShot4231.JPG

Civ4ScreenShot4232.JPG

Civ4ScreenShot4233.JPG





Tech:
Animal Husbandry in 1 (100%)

Gold:
80 gold (-7 gold per turn)

Cities:
Indira: Pop 5
Settler in 8
No Growth while building Settler.
Working Farmed Corn for 600 Flood Plains Cottage for 304 Flood Plains Cottage for 303 Flood Plains Cottage for 303 and Flood Plains Cottage for 303 for total output of 20,2,23

Terasvin: Pop 3
Granary in 2
Growth in 21
Working Farmed Wheat for 511 Mined Plains Hill for 041 Mined Plains Hill for 040 for total output of 7,10,3

Mantra: Pop 1
Granary in 26
Settler (19)
Growth next turn
Working Deer Forest for 510 for total output of 7,2,1
 
TURN 57, 1720 BC

Overview of the land
Spoiler :
Civ4ScreenShot4263.JPG


Scouting
Spoiler :
Thunderfall
Civ4ScreenShot4226.JPG

Padma
Civ4ScreenShot4264.JPG


Demographics
Spoiler :
Civ4ScreenShot4268.JPG


Tech:
Animal Husbandry Complete! Researching Masonry complete in 3 turns (actually 4).

Cities:
Indira: Pop 5
Building Settler complete in 8 (actually 3 with whip)
No Growth while building Settler.
Working Grasshill Mine for 1food3hammers1gold and 4 FloodPlains Hamlets for 3food0hammers4gold each for total output of 15:food:5:hammers:26:gold:

Terasvin: Pop 3
Building Warrior complete next turn
Growth in 3 turns
Working Farmed Corn for 6food0hammers0gold, Farmed Wheat for 5food1hammers1gold and PlainsHill Mine for 0food4hammers0gold for total output of 13:food:6:hammers:2:gold:

Mantra: Pop 2
Building Granary complete in 9 turns
Growth in 8 turns
Working Deer Camp for 5food1hammers0gold and PlainsHill Mine for 0food4hammers0gold for total output of 7:food:6:hammers:1:gold:

Unit Actions:
Thunderfall (Warrior) moves 9 and makes contact with a UCiv Warrior in the wilderness! Also reveals riverside rice, forest.
Ainwood (Warrior) moves 1 out of Indira to confront savage Barbarians.
Padma (Warrior) moves 1 onto grasshill. No new tiles revealed.
Plotinus garrisons Mantra.
AlanH moves into Indira to garrison.

Lord Parkin (Worker) moves 8, starts chopping forest (3 turns).
Nabaxo (Worker) moves 3, starts chopping forest (3 turns).
HUSch (Worker) moves to Cows, starts Pasture (4 turns).
Calanthian (Worker) moves 3, completes forest chop for Terasvin.
 
TURN 58, 1680 BC

Overview of the land
Spoiler :
Civ4ScreenShot4291.JPG


Indira
Spoiler :
Civ4ScreenShot4292.JPG

Civ4ScreenShot4290.JPG


Mantra
Spoiler :
Civ4ScreenShot4293.JPG

Civ4ScreenShot4294.JPG


Scouting
Spoiler :
Civ4ScreenShot4295.JPG


Demographics
Spoiler :
Civ4ScreenShot4296.JPG


Tech:
Researching Masonry complete in 2 turns (actually 3).

Cities:
Indira: Pop 5
Building Settler complete in 7 turns (actually 2 with whip)
No Growth while building Settler.
Working 3 FloodPlains Hamlets for 3food0hammers4gold each for total output of 15:food:5:hammers:26:gold:

Terasvin: Pop 3
Warrior (Birdjaguar) complete! Switch back to Granary, complete next turn
Growth in 2 turns
Working Corn for 6food0hammers0gold, Wheat for 5food1hammers0gold and plainshill Mine for 0food4hammers0gold for total output of 13:food:6:hammers:1:gold:

Mantra: Pop 2
Building Granary complete in 8 turns (actually next turn with chops)
Growth in 3 turns
Working Deer Camp for 5food1hammers0gold and grass forest for 2food1hammers0gold for total output of 9:food:3:hammers:1:gold:

Unit Actions:
Thunderfall (Warrior) stays in place?
Ainwood (Warrior) tries to goad barbarians into attack, but they pillage Terasvin's Mine instead.
Padma (Warrior) continues sentry duties in lands between us and Spaniards.
Plotinus (Warrior) moves east out of Mantra borders to fogbust.
AlanH (Warrior) continues garrison duty in Indira.
Birdjaguar (Warrior) complete out of Terasvin. Remains in place to garrison Terasvin.

Lord Parkin (Worker) chops forest (complete next turn)
Nabaxo (Worker) chops forest (complete next turn)
HUSch (Worker) continues Pasturing Cows (3 left)
Calanthian (Worker) moves 3, helps HUSch Pasture Cows (2 left)
 
TURN 59, 1640 BC

Overview of the land
Spoiler :
Land%20Overview.png



Scouting
Spoiler :
Thunderfall
Hello%20UCiv.png

Overview
Contested%20Land.png


Demographics & Top 5 Cities
Spoiler :
Demos.png

Top%205.png


Diplo Contacts
Spoiler :
Focal%20Point.png



Tech:
Researching Masonry complete in 1 turn (actually 2).

Cities:
Indira: Pop 5-->3
Settler 2-pop whipped to complete next turn
No Growth while building Settler.
Working 3 FloodPlains Hamlets for 3food0hammers4gold each for total output of 11:food:2:hammers:21:gold:

Terasvin: Pop 3
Granary complete! Building Warrior complete in 2 turns
Growth next turn
Working Farmed Corn for 6food0hammers0gold, Farmed Wheat for 5food1hammers1gold and PlainsHill Mine for 0food4hammers0gold for total output of 13:food:6:hammers:2:gold:

Mantra: Pop 2
Building Granary complete next turn with forest chops
Growth in 2 turns
Working Deer Camp for 5food1hammers0gold and grass forest for 2food1hammers0gold for total output of 9:food:3:hammers:1:gold:

Unit Actions:
Thunderfall (Warrior) moves onto forest hill, spots UCiv Settler and Worker building road to new city. 2 Uciv Warriors are in the area.
Ainwood (Warrior) survives Barbarian attack! 1.0 health remaining. Moves 9 into Indira to heal.
Padma (Warrior) continues sentry duties in lands between us and Spaniards.
Plotinus (Warrior) continues onto forest hill west of Mantra to fogbust.
AlanH (Warrior) moves 9-8 towards new Copper city.
Birdjaguar (Warrior) garrisons Terasvin

Lord Parkin (Worker) completes forest chop!
Nabaxo (Worker) completes forest chop!
HUSch (Worker) complete Cow Pasture!
Calanthian (Worker) moves 7-8, puts 1 more turn into cottage (2 left).
 
TURN 60, 1600 BC

Overview of the land
Spoiler :
Overview.png

Known%20World.png


Scouting
Spoiler :

UCiv%20Activity.png


Demographics & Top 5 Cities
Spoiler :
Demos.png

Top%205%20Cities.png


Diplo Contacts
Spoiler :
Diplo.png



Graphs
Spoiler :
GNP
GNP.png

Power
Power.png


Tech:
Masonry complete in 1 turn.

Cities:
Indira: Pop 3
Settler complete! Building Granary
Growth in 6 turns (0/26)
Working 3 FloodPlains Hamlets for 3food0hammers4gold each for total output of 11:food:2:hammers:21:gold:

Terasvin: Pop 4
Pause Warrior, Building Worker, complete in 4 turns
Growth in 2
Working Farmed Corn for 6food0hammers0gold, Farmed Wheat for 5food1hammers1gold, Cow Pasture for 3food3hammers0gold and PlainsHill Mine for 0food4hammers0gold for total output of 16:food:9:hammers:2:gold:

Mantra: Pop 2
Granary complete! Building Monument
Growth in 2 turns
Working Deer Camp for 5food1hammers0gold and grass forest for 2food1hammers0gold for total output of 9:food:3:hammers:1:gold:

Unit Actions:
Thunderfall (Warrior) moves 6 into jungle.
Ainwood (Warrior) continues healing in Indira
Padma (Warrior) moves 7 to jungle hill, continues sentry duties in lands between us and Spaniards.
Plotinus (Warrior) fortifies in forest hill west of Mantra to fogbust.
AlanH (Warrior) moves 8 towards new Copper city.
Birdjaguar (Warrior) garrisons Terasvin

Settler moves 9-8 towards Copper City

Lord Parkin (Worker) moves 6 to begin chopping next turn
Nabaxo (Worker) moves 4 puts one turn into chop
HUSch (Worker) moves 8-7-7-9-7 towards Copper City
Calanthian (Worker) moves 8-8-9-7 towards Copper City
 
TURN 61, 1560 BC

Overview of the land
Spoiler :
Civ4ScreenShot4396.JPG


Scouting
Spoiler :

Civ4ScreenShot4387.JPG


Demographics
Spoiler :
Early turn (pre-whip)
T61%20Demos.png

Late turn (post-whip)
Civ4ScreenShot4388.JPG


Tech:
Masonry complete! Poly complete in 1 turn.

Cities:
Indira: Pop 3
Building Granary complete in 5 turns
Growth in 5 turns
Working 3 FloodPlains Hamlets for 3food0hammers4gold each for total output of 11:food:2:hammers:21:gold:

Terasvin: Pop 2
Whip Worker for 2 pop, complete next turn
Growth in 2
Working Farmed Wheat for 5food1hammers1gold and Cow Pasture for 3food3hammers0gold for total output of 10:food:5:hammers:2:gold:

Mantra: Pop 2
Building Monument complete in 9 turns
Growth next turn
Working Deer Camp for 5food1hammers0gold and grass forest for 2food1hammers0gold for total output of 9:food:3:hammers:1:gold:

Unit Actions:
Thunderfall (Warrior) moves 3 into jungle, reveals jungle.
Ainwood (Warrior) garrisons Indira
Padma (Warrior) moves 7 to jungle, reveals peak, jungle.
Plotinus (Warrior) fortifies in forest hill west of Mantra to fogbust.
AlanH (Warrior) moves 8 to Copper city site, reveals Lion.
Birdjaguar (Warrior) garrisons Terasvin

Settler moves 3-3 towards Gold City

Lord Parkin (Worker) begins chopping forest (3)
Nabaxo (Worker) moves 9-9, begins chopping forest (3)
HUSch (Worker) moves 6-9, roads
Calanthian (Worker) moves 6-9, roads
 
TURN 62, 1520 BC

Overview of the land
Spoiler :
Coper_city_settler_plan.jpg


Demographics
Spoiler :
T62%20Demos.png


Tech:
Poly complete! Monotheism complete in 7 turns.

Cities:
Indira: Pop 3
Building Granary complete in 14 turns
Growth in 2 turns
Working Corn for 6food0hammers0gold and 2 FloodPlains Hamlets for 3food0hammers4gold each for total output of 14:food:2:hammers:17:gold:

Terasvin: Pop 2
Worker complete! One turn into new Worker for overflow
No growth while building Worker
Working Farmed Wheat for 5food1hammers1gold and Cow Pasture for 3food3hammers0gold for total output of 10:food:5:hammers:2:gold:

Mantra: Pop 3
Building Monument complete in 9 turns
Grew! New growth in 4 turns
Working Deer Camp for 5food1hammers0gold grass forest for 2food1hammers0gold hill forest for 1food2hammers0gold for total output of 10:food:5:hammers:1:gold:

Unit Actions:
Thunderfall (Warrior) reveals jungle.
Ainwood (Warrior) moves 7 to confront incoming Barb (1.8/2 health)
Padma (Warrior) reveals jungle.
Plotinus (Warrior) fortifies in forest hill west of Mantra to fogbust.
AlanH (Warrior) survives Lion attack! Fortifies at 1.0/2.
Birdjaguar (Warrior) moves onto Corn to help defeat Barb if needed

Settler moves 9-7-7-7 towards Copper City

Lord Parkin (Worker) continues chopping forest (2)
Nabaxo (Worker) continues chopping forest (2)
HUSch (Worker) moves 3, roads
Calanthian (Worker) moves 3, roads
New Worker complete! Moves 7, cottages (2)
 
TURN 63, 1480 BC

Overview of the land
Spoiler :
Civ4ScreenShot4434.JPG


Civ4ScreenShot4435.JPG


Civ4ScreenShot4436.JPG


Civ4ScreenShot4438.JPG


Civ4ScreenShot4439.JPG


under_siege.JPG



Demographics
Spoiler :
Civ4ScreenShot4440.JPG


Tech:
Monotheism saving money at 0%.

Cities:

Indira: Pop 3
Building Warrior complete in 14 turns (ready to be whipped next turn)
Growth in 1 turns

Terasvin: Pop 2

Growth in 2 turns

Mantra: Pop 3
Building Settler for a turn to get the double chop
Not growing while building settler

Daivagati: Pop 1
Building warrior (15)

Unit Actions:
Thunderfall (Warrior) reveals jungle.
Ainwood (Warrior) died. RIP
Padma (Warrior) reveals jungle.
Plotinus (Warrior) moves towards Mantra.
AlanH (Warrior) uses promotion STR1 for faster healing, garrisons Daivagati
Birdjaguar (Warrior) moves onto plain intending to finish off barb next turn

Settler settles Copper City Daivagati

Lord Parkin (Worker) finish chopping forest
Nabaxo (Worker) finish chopping forest
HUSch (Worker) moves to copper, roads
Calanthian (Worker) moves to copper, finish road
New Worker roads (ready next turn) to give opportunity to new warrior intercept SW barb in the woods.
 
TURN 64, 1440 BC

Overview of the land
Spoiler :
Civ4ScreenShot4461.JPG


Indira
Spoiler :
Civ4ScreenShot4463.JPG


Terasvin
Spoiler :
Civ4ScreenShot4464.JPG


Mantra
Spoiler :
Civ4ScreenShot4465.JPG


Daivagati
Spoiler :
Civ4ScreenShot4466.JPG


Scouting
Spoiler :
Civ4ScreenShot4462.JPG


Demographics
Spoiler :
Early turn
T64%20Demos%20(early).png

Late turn
Civ4ScreenShot4467.JPG


Tech:
Monotheism complete in 5 turns.

Cities:
Indira: Pop 4
Building Warrior complete in 7 turns
Growth in 9 turns
1 unhappy citizen
Working 3 FloodPlains Hamlets for 3food0hammers4gold each for total output of 11:food:2:hammers:21:gold:

Terasvin: Pop 2
Building Warrior complete in 7 turns
Growth next turn
Working Farmed Wheat for 5food1hammers1gold and Corn for 6food0hammers0gold for total output of 13:food:2:hammers:2:gold:

Mantra: Pop 3
Building Warrior complete next turn with forest chop
Growth in 3 turns
Working Deer Camp for 5food1hammers0gold and 2 grass tiles for 2food0hammers0gold each for total output of 11:food:2:hammers:1:gold:

Daivagati: Pop 1
Building Warrior complete in 14 turns
Growth in 7 turns
Working FP Hamlet for 3food0hammers3gold for total output of 5:food:1:hammers:4:gold:

Unit Actions:
Thunderfall (Warrior) moves 4 into forest
Padma (Warrior) moves 3, reveals small lakes west of Spanish Poly
Plotinus (Warrior) moves 1 into Mantra to to defend against incoming Barb
AlanH (Warrior) fortifies at 2.0/2 health, Barb attack incoming next turn
Birdjaguar (Warrior) survives Barb attack with 1.6/2 health! Moves 1 into forest to intercept incoming Barb (1.6 x 50% defense bonus = 2.4 vs 2)
Chieftess (Warrior) moves 7-7 onto mine, preparing to help defend against incoming Barb

Lord Parkin (Worker) moves 2-1, chops forest (2)
Nabaxo (Worker) moves 1-1, finishes chopping forest
HUSch (Worker) mines Copper (4)
Calanthian (Worker) mines Copper (3)
Worker #5 finishes road
 
TURN 65, 1400 BC

Overview of the land
Spoiler :
Civ4ScreenShot4488.JPG


Indira
Spoiler :
Civ4ScreenShot4490.JPG


Terasvin
Spoiler :
Civ4ScreenShot4491.JPG


Mantra
Spoiler :
Civ4ScreenShot4492.JPG


Daivagati
Spoiler :
Civ4ScreenShot4493.JPG


Scouting
Spoiler :
Civ4ScreenShot4489.JPG


Diplo
Spoiler :
Realms Beyond
Civ4ScreenShot4496.JPG

UCiv
Civ4ScreenShot4497.JPG



Espionage
Spoiler :
Civ4ScreenShot4495.JPG


Demographics
Spoiler :
Civ4ScreenShot4494.JPG


Tech:
Monotheism complete in 4 turns.

Cities:
Indira: Pop 4
Building Granary complete in 21 turns
Growth in 8 turns
1 unhappy citizen
Working 3 FloodPlains Hamlets for 3food0hammers4gold each for total output of 11:food:2:hammers:21:gold:

Terasvin: Pop 3
Building Axeman complete in 18 turns
Growth in 2 turns
1 unhappy citizen
Working Farmed Wheat for 5food1hammers1gold and Corn for 6food0hammers0gold for total output of 13:food:2:hammers:2:gold:

Mantra: Pop 3
Building Monument complete in 5 turns
Growth in 2 turns
Working Deer Camp for 5food1hammers0gold and 2 grass tiles for 2food0hammers0gold each for total output of 11:food:2:hammers:1:gold:

Daivagati: Pop 1
Building Granary complete in 60 turns
Growth in 6 turns
Working FP Hamlet for 3food0hammers3gold for total output of 5:food:1:hammers:4:gold:

Unit Actions:
Thunderfall (Warrior) moves 3 towards Daivagati
Padma (Warrior) moves 2 onto jungle hill
Plotinus (Warrior) garrisons Mantra to defend against incoming Barb
AlanH (Warrior) survives Barb attack with 1.6/2 health!
Birdjaguar (Warrior) dies against the treacherous, underhanded Barb, bringing the enemy down to 0.2/2 in the process. RIP
Chieftess (Warrior) moves 7 and attacks the mortally wounded Barb, avenging Birdjaguar with the elimination of the western threat

Lord Parkin (Worker) moves 9-9, roads (2)
Nabaxo (Worker) moves 9-9, finishes road
HUSch (Worker) mines Copper (2)
Calanthian (Worker) finishes Copper mine
Worker #5 moves 8-8-9-8, roads (2)
 
TURN 66, 1360 BC

Overview of the land
Spoiler :
Overview.png


Indira
Spoiler :
Indira.png


Terasvin
Spoiler :
Terasvin.png


Mantra
Spoiler :
Mantra.png


Daivagati
Spoiler :
Daivagati.png


Scouting
Spoiler :
Scouting.png


Graphs
Spoiler :
GNP
GNP.png

POWER
Power.png


Demographics & Top 5 Cities
Spoiler :
Demographics.png

Top%205%20Cities.png


Tech:
Monotheism complete in 3 turns.

Cities:
Indira: Pop 4
Building Granary complete in 8 turns
Growth in 5 turns
Working grasshill mine for 1food3hammers1gold 1 FloodPlains Village for 3food0hammers5gold and 2 FloodPlains Hamlets for 3food0hammers4gold each for total output of 12:food:5:hammers:23:gold:

Terasvin: Pop 3
Building Axeman complete in 17 turns
Growth next turn
1 unhappy citizen
Working Farmed Wheat for 5food1hammers1gold and Corn for 6food0hammers0gold for total output of 13:food:2:hammers:2:gold:

Mantra: Pop 3
Building Monument complete in 2 turns
Growth next turn
Working Deer Camp for 5food1hammers0gold, plainshill mine for 0food4hammers0gold and grass tile for 2food0hammers0gold for total output of 9:food:6:hammers:1:gold:

Daivagati: Pop 1
Building Granary complete in 59 turns
Growth in 5 turns
Working FP Hamlet for 3food0hammers3gold for total output of 5:food:1:hammers:4:gold:

Unit Actions:
Thunderfall (Warrior) moves 1 towards Daivagati
Padma (Warrior) moves 6, reveals lake tile, Spanish borders
Plotinus (Warrior) survives against pitiful Barb attack. Teases the enemy by letting health fall to 0.1/2
AlanH (Warrior) moves 2-1 to garrison Indira
Chieftess (Warrior) moves 3 towards Terasvin

Lord Parkin (Worker) moves 3 onto Gold, roads (2)
Nabaxo (Worker) moves 3 onto Gold, finishes road
HUSch (Worker) moves 6-9. pastures Sheep (4)
Calanthian (Worker) moves 6-9. pastures Sheep (3)
Worker #5 finishes road
 
TURN 67, 1320 BC

Overview of the land
Spoiler :
Civ4ScreenShot4536.JPG


Cities
Spoiler :
Indira
Civ4ScreenShot4538.JPG


Terasvin
Civ4ScreenShot4539.JPG


Mantra
Civ4ScreenShot4540.JPG


Daivagati
Civ4ScreenShot4542.JPG


Scouting
Spoiler :
Civ4ScreenShot4537.JPG


Power Graph
Spoiler :
Civ4ScreenShot4544.JPG


Demographics & Top 5 Cities
Spoiler :
Civ4ScreenShot4543.JPG

Civ4ScreenShot4545.JPG


Tech:
Monotheism complete in 2 turns.

Cities:
Indira: Pop 4
Building Granary complete in 17 turns
Growth in 3 turns
Working FloodPlains Village for 3food0hammers5gold and 3 FloodPlains Hamlets for 3food0hammers4gold each for total output of 14:food:2:hammers:26:gold:

Terasvin: Pop 3=>4=>2
2-pop whipped Axeman complete next turn with 31 overflow
Growth next turn
Working Farmed Wheat for 5food1hammers1gold and Corn for 6food0hammers0gold for total output of 13:food:2:hammers:2:gold:

Mantra: Pop 3=>4=>2
2-pop whip Settler complete next turn
No growth while building Settler
Working Deer Camp for 5food1hammers0gold and plainshill mine for 0food4hammers0gold for total output of 7:food:6:hammers:1:gold:

Daivagati: Pop 1
Building Granary complete in 58 turns
Growth in 2 turns
Working Pastured Sheep for 5food0hammers1gold for total output of 7:food:1:hammers:2:gold:

Unit Actions:
Thunderfall (Warrior) moves 7 onto forested hill
Padma (Warrior) moves 7 onto Corn
Plotinus (Warrior) heals in Mantra
AlanH (Warrior) garrisons Indira
Chieftess (Warrior) moves 3 towards Terasvin
IglooDude (Warrior) moves 6 to continue protecting Workers

Lord Parkin (Worker) moves 6, roads (2)
Nabaxo (Worker) moves 6, finishes road
HUSch (Worker) pastures Sheep (2)
Calanthian (Worker) finishes Sheep pasture
Azza moves 9-3-3-6, farms lakeside grass tile (5)
 
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