"And next on BBC 2: The World at War, in the style and voices of Rick and Morty".
Good idea, personal preference, or objectively inappropriate idea, would you say?
That's just a false comparison.
Same thing here - it breaks immersion in a game whose entire purpose is to provide a sense that you're re-enacting a historical development.
There's no reason at all that is necessarily the case. I've been trying to focus on things that the V and VI leader screens factually, actually do, and how they interface with the user.
Even the language you've been using to describe it concedes as much - you want characters expressing emotions, not actual civilisations, which is at odds with the game's core concept.
One, those things are not mutually exclusive. And that also isn't what I'm arguing - I'm saying they more coherently, clearly, and smoothly interface with the user over the long haul. And that's just simple logic.
I know if I'm playing an older Civ game that, yes, Germany is led by Bismarck or France by Napoleon, but when I interact with those civs I'm playing as Civ X interacting with Germany or France, whose representatives are there just to fill excess bits of screen with appropriate images, I'm not having a get-together with Otto. They're there to portray the characters in a thematically appropriate way, not to be the main focus of their civs.
Hmm, you might be alone there. I've always taken the leader as the representative, the "player" if you will, of the other civilization. That's their purpose, and the major component to humanizing the game and allowing players to more easily identify the different civilizations they're interacting with (particularly the more novice players who haven't subconsciously memorized color schemes yet). Here you're basically arguing against leaders themselves, let alone leader screens. It's no wonder you prefer V in that case, since they minimize the leader graphic more than any other Civ. Though it does go against your earlier arguments about the effectiveness of V's leaderheads.
The CIv V images were obviously composed as full pictures - the character is wherever it's most appropriate to make the best picture. No, they aren't all well-judged but it's not clear at all why their being in different positions is an issue and it rather seems to argue against your earlier claim that they aren't distinct enough. Why is it inherently better to have Character With Beard 1 in the same place as Character with Mustache as though the whole thing's just an RPG character creation screen with an assortment of different heads and costumes? Master of Orion II was doing that in 1996, so it's hardly a daring, untried aesthetic.
The idea behind their composition goes without saying. As for why it's an issue, I've already made many solid points concerning why V's leader graphics are a failure from a sheer design standpoint, and also in how the game interfaces with the player.
And none of this is any defence of the stylistic choice for the leaders - wherever they are relative to their background, what benefit accrues from weirdly angular exaggerated caricatures when Civ V had success with naturalistic leader figures?
Well that's because it wasn't in defense of the VI leaders, it was a criticism of V's leaders, which I only realized are quite as bad as they are after picking up the new game.
As for why the stylized VI is "better" - I am indeed saying it's far
better than V, though not necessarily better than a pure realist representation of the leaders could ever possibly be. Perhaps a highly talented character designer (which is actually how I'd describe VI's designer(s)) could make leader screens just as effective as they are in VI. But I've never seen it, and it's doubtful.
I've already made a lot of statements regarding the effectiveness of the slight exaggeration, though a quick rehash of the main points includes ease of recognition and memorability, ease of visual communication, and humanization/characterization/desterilization.
...And, quite simply, looks. Many of the most popular games in internet circles are popular in part because of their highly communicable and memorable characters that can be memed, drawn, illustrated, even dare I say turned into fan-fiction. People
like characters. That goes back I think to my first post on the matter.
Man, even TV shows and film. Even the most serious drama benefits from unique, recognizable characters - unique faces you can easily apply some thought, feeling, emotion, or some other association to. You're right, no, this isn't something new at all: there's a long track record of its success in all forms of media.