Maniacal
the green Napoleon
Okay this thread shows 10 pages but I can't access the 10th page?
EDIT: And now I am the 10th page. Fixed!
EDIT: And now I am the 10th page. Fixed!
Rain away, they have a ping test with twitch test as well. All this detail can be sent to Facebook, etc..I think that you could incorporate this testing to become a league member. Many more people would join. I would also ask for a screenshot of the PC performance log while in game to determine overall capability. It would be ideal if steam had a staging area to test for bandwidth, ping, twitch, and pc performance. This grade should follow you like a yahoo games rating.
Hey everyone um can someone tell me how to download mods off the actual civ game because everytime i try to download something it comes up at the bottom saying "error(mouseover for details) so i do that and no details come up and i can't download anything please help
Are the other places blocking applications like Steam? Other than that, you could read a couple of Steam support articles, maybe something will help.
https://support.steampowered.com/kb_article.php?ref=7579-RPSX-6098
https://support.steampowered.com/kb_article.php?ref=9828-SFLZ-9289
Hey, this thread in the Civ5 tech support subforum here might help;hello Shane or PrinceScamp or anyone else that might be able to help me:
ciV does not play well with my SB live24 and makes the speakers BUZZZ at startup.
So in config I changed:
; Set to 1 to disable Audio system
Audio = 0
TO
; Set to 1 to disable Audio system
Audio = 1
--------------
ok -- takes care of the audio problem, however that change also somehow disables my ability to use unit promotions in game!!??
what i mean is, when a unit promotion pops-up and I then click one of the promotions nothing happens: the pop-up remains and no promotion registers with the unit.
Can someone try to replicate this on their puter? I am confused about how turning off in game audio could result in promotions being f'ed !!!???
It was mentioned in an interview with Valve where they said they had tested it and it worked, but whether or not it actually will happen is unkown. Probably depends upon how Valve goes out of buisness, but I don't see happening anytime soon.I've heard some guys claim that Valve has stated they have "fail safe" methods to make all Steam distributed games run without need to network to Steam, for in the event of Valve going out of business or something catastrophic like that. Is that true?
From what the brief sentence in that interview said, it seems that the requirement to connect to Steam's servers will be severed, but Steamworks/Steam itself will not be removed from the games (which would be impossible for Valve to do).Assuming that is true; I've been told things like "because Civ5 was built with Steamworks, it cannot be made to work without Steam."
Now assuming both of those statements are true, it seems to me that there is an intrinsic contradiction there. Could you clarify and explain. I'm very hesitant about being involved in Steam (as it seems are a lot of us) without understanding these points.[/
I've heard some guys claim that Valve has stated they have "fail safe" methods to make all Steam distributed games run without need to network to Steam, for in the event of Valve going out of business or something catastrophic like that. Is that true?
QUOTE]
It was mentioned in an interview with Valve where they said they had tested it and it worked, but whether or not it actually will happen is unkown. Probably depends upon how Valve goes out of buisness, but I don't see happening anytime soon.
From what the brief sentence in that interview said, it seems that the requirement to connect to Steam's servers will be severed, but Steamworks/Steam itself will not be removed from the games (which would be impossible for Valve to do).
So Valve mentioned in an interview that they had tested the function to "sever" the requirement to connect to Steam servers, as a contingency to needing to do so to insure users can continue to make use of their end user licenses? But at the same time, my understanding is that there is a clause in the EULA that states "they can terminate services whenever they want to?"
it seems that the requirement to connect to Steam's servers will be severed, but Steamworks/Steam itself will not be removed from the games (which would be impossible for Valve to do).[/
Okay, I think I get that bolded part. That makes sense. The code is integrated into the game. It couldn't be removed or made defunct by Valve short of networking to every single copy of the game out there, and reinstalling a patched-without-Steamworks version . . . but wait a minute? Isn't that more-or-less what Steam does every time it provides the auto-update patching function to publishers/users?
Moreover, if the "requirement to connect to Steams servers" could be summarily "severed" then how is it that it is "impossible" for a Steamworks game to work without Steam?
Yes, but is no info on how that affects the EULAs of if they would need to be changed or what.So Valve mentioned in an interview that they had tested the function to "sever" the requirement to connect to Steam servers, as a contingency to needing to do so to insure users can continue to make use of their end user licenses?
That is referring to them being able to terminate any service or feature of Steam or their games whenever they want to (ie if maybe they introduced a feature, then decided it doesn't work and was a very bad, bad idea and they remove it) or if they decide to to shut down. It seems like fairly standard EULA stuff to me.But at the same time, my understanding is that there is a clause in the EULA that states "they can terminate services whenever they want to?"
If the game is integrated with Steamworks like Civ5, only Firaxis would be able to completely remove Steamworks out of the game. Not only would Valve probably not bother (it would take a lot of time and if they are shutting down they don't have time or money) it would be illegal for them to go into another company's game and start removing parts of. Steamworks isn't like a Firefox plug-in, its hard coded into the game.Okay, I think I get that bolded part. That makes sense. The code is integrated into the game. It couldn't be removed or made defunct by Valve short of networking to every single copy of the game out there, and reinstalling a patched-without-Steamworks version . . . but wait a minute? Isn't that more-or-less what Steam does every time it provides the auto-update patching function to publishers/users? Moreover, if the "requirement to connect to Steams servers" could be summarily "severed" then how is it that it is "impossible" for a Steamworks game to work without Steam?
Other Requirements
Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++2008 Runtime Libraries and Microsoft DirectX.
So in other words, Steamworks games only working with Steam is essentially at Steam/Valve's discretion. That is what I'm gathering from this? They can, if they choose, turn off the need for Steam connection for a game to operate on users' rigs?
So assuming that is the case, this leads to my next question: What is Valve's official policy about why they require a singleplayer game like Civ5 to maintain a Steam account?
The fine print on the Amazon page for Civ 5 says "one-time internet connection for Steam authentication." But it sounds like, by default (meaning if you don't change settings in the game/Steam account) every time you try to play Civ 5, the Steam Client app will try to login to Steam and update the game, right? How does that constitute "one-time internet connection?"
Lets say I buy Civ5 off Amazon. Install it. It prompts me to connect to the internet and register a Steam account to authenticate the game, so I do. So I get my legal copy of the game running and start playing.
Can I then uninstall the Steam Client app and never have to login to Steam again, and play Civ5 just fine? If not, then "one-time internet connection" seems to me to be misleading.
If we suspect that Steam has improperly installed an update, how can we revert and reinstall?
Yes and no.So in other words, Steamworks games only working with Steam is essentially at Steam/Valve's discretion. That is what I'm gathering from this? They can, if they choose, turn off the need for Steam connection for a game to operate on users' rigs?
No idea, you'll have to ask them.So assuming that is the case, this leads to my next question: What is Valve's official policy about why they require a singleplayer game like Civ5 to maintain a Steam account?
No.Lets say I buy Civ5 off Amazon. Install it. It prompts me to connect to the internet and register a Steam account to authenticate the game, so I do. So I get my legal copy of the game running and start playing.
Can I then uninstall the Steam Client app and never have to login to Steam again, and play Civ5 just fine? If not, then "one-time internet connection" seems to me to be misleading.
Its referring to that you should be able to log in without an internet connection every time after installation. This usually works for most people, though as you have seen a handful of people here have had issues with it.