Sorry, I did a search and didn't come up with anything on this topic, so here I go:
I like to play accurate Earth scenarios, so I've downloaded some detailed Earth maps... however, I'm wondering if there's any way to increase the probability that history plays out "correctly" in terms of which civilizations get which religions. For example, the Romans get Christianity, the Arabs get Islam, and so on. There might be more than one civ per religion, but the idea is that Taoism isn't likely to be invented by the Brits.
So, I'm wondering, is there an easy way for me to mod the Civ AI's so that they gravitate in the direction of their historic religions?
I like to play accurate Earth scenarios, so I've downloaded some detailed Earth maps... however, I'm wondering if there's any way to increase the probability that history plays out "correctly" in terms of which civilizations get which religions. For example, the Romans get Christianity, the Arabs get Islam, and so on. There might be more than one civ per religion, but the idea is that Taoism isn't likely to be invented by the Brits.
So, I'm wondering, is there an easy way for me to mod the Civ AI's so that they gravitate in the direction of their historic religions?