Actually, I started designing games before I started to learn how to program.Now that is what I call getting creative. Steph, I might like to use that idea in some board games that I am working on. If I do, I will need to give you full credit. You might be a programmer, but you also have the thinking of a game designer. Several BRAVOS are in order!
That's no unintended, the purpose was to check that the AI build correctly unit produing buildings (ie Barracks). As each civ as its own specific building, I set it correct only for France and Spain to start and see what happens. And Spain builds usually one or two fortification / city, and then start building Cazadores barracks, Coraceros barraks, etc.An unintended but good side effect for Spain
I'm wondering if I should set the cavalry barracks as "replace other building" flags. I wonder if the AI will spend its time replacing buildings... Or if it will just build the strongest one, or have it balanced.
More tests will tell.
BTW, I will now add the remaining buildings and techs, and preplace the units on the map.
The scenario will soon start to be playable. I'll need some commited testers to test it.
Warning: it's still far from being completed! There is no civpedia entry at all, only some buildings, and the balancing of units is not finished, I did a very rough draft.
I hope to be ready at the end of the week for pre alpha version.
The goal will be to check that the game mechanism (ie production of units via building, recruitment of "allied" units, etc.) is correct, and I will then polsih everything.
@Timerover : any news about a basic draft for the navy?