It is very likely.
I have too many techs in each era, and I'd like to have subperiod.
It will also greatly help with the tech tree, as for the moment I have to use "chock points" tech, but it's "artificial" as I can have only 4 requirements. If I'm using real era instead of period, I'll be able to have as many required tech as I whish as requirement for next era.
The tech tree will have only 20 or so tech in each era instead of around 100 as it is now, I'll be able to play with civ and leaders names and traits, also with military leader name (to be sure that Vercingetorix doesn't appear in the Napoleonic wars or Napoleon in the ancient era).
I may use this opportunity to have more than 256 buildings, to have more than 1000 turns, etc.
I may also introduce some nice features like specific barbarians for each era, food consumption for citizen that could vary with the era, etc.
There are many possibilities. Example:
- Horseback riding requires a non era tech "early horse". European civ can research it, but no Aztec. This make the horse resource available in the ancient era.
- Then, when moving to the Conquest of the new world era, a new tech "horse importation" is available, and it also gives horses. The European starts with it. Not the Aztec.
Result: in the ancient Era, the Europeans civs can have horse units. When they move to a more recent era, they will keep it. The Aztecs can discover horses only in late game.
Of course, this all depends on several factors:
- I need to change my computer first. My old system is to slow to allow working comfortably on this
- I need to be sure of what I can find in the save file format, which is a bit different from the biq format. I may not be able to do everything I want
- Some changes will be easy to add, some will be more difficult. So It's not sure I'll do everything I'm dreaming of, and it may be done in several steps (unless we can have several Stephs

).