stEREZ nes- Story based NES for everyone, new and old...

Country name: Carthage
Player:naervod
Capital (if you want): Tunis
Army: Tiny
Navy: Small
Air force: N/A
Economy: 4
Goverment: Despotism
Culture: 1 religion: Paganism
Education: 1
Age: 1
Living standarts: 2
Confidence in leader: 2

Star location: Horn of Africa (north tip)
 
Country name: Egypt
Player: Reddwarfian
Capital: Thebes
Army: Tiny
Navy: Small
Air force: N/A...yet
Economy: 4
Goverment: Despotism
Culture: 1 religion: Egyptian
Education: 1
Age: 1
Living standarts: 2
Confidence in leader: 2
Starting Location: Nile River Delta
Preferred Color: Yellow

Ramses looked out over his Delta. There were many natural resources nearby, and the ground was very fertile. He knew that this was to be his Delta, because the gods had told him in a vison quest. He turned to his followers, and shouted out, "Here is where we will settle, and by Anat, we will build a Civilization to rival all others!"

The settlers began to put down their packs, and prepared to build their city.


Orders of the Day:
Settle Nile River Valley (South)
Upgrade Army
Order Navy to begin searching around the Mediterrainian Sea.

Since I'm new, Do it in that order, until I reach my 'limit,' and tell me what I can and cannot do.
 
ORDERS:
Ignore, see revision below
 
Orders:
Expand all ways.
Increase army and navy.
Send navy to take Denmark.

PS:
If you want traits take them from Rtor5 that traits are the best.;)
 
people you got 5 hourse to send first orders!
setteling does not count as a turn expend.
some of you gave only 1 or 2, or none stuff to upgrade, so HURRY.
 
Nope!
 
Okay, here are my orders, updated:

Settle Nile River Valley and South
Upgrade Army through rigorous training.
Upgrade Culture by building Temples and monuments to the Gods.
Order Navy to begin searching around the Mediterrainian Sea for potential lands to settle and friends/enemies.
 
Any nation that won't give orders will only grow in terirotyr, but other stuff like army and so on will stay the same.
after 3 turns of not posting your nation will become NPC.

I now wait only for CivGeneral to give his orders and than right away update, if he won't give them in 2-3 hourse, I won't do nothing with his nation, only settling (so pleeeease hurry up..)
 
How does one change age? Is it one of those things that costs 1/2 economy?
 
nop...
if you will have a good education, you might discover an age...
after somone discover an age others can buy\still it from him.
in other words ages are my stuff to tell you, when you get them...
 
MORE ORDERS
grow tons of wheat on the banks of the Tirgris and Euphrates rivers, so t increase my economy
Build huge defenses around Nineveh, so to protect it from occuring floods and outside conquest.
Expand army
 
New English Orders:
Expand empire into the isles
Start a lumber industry to help build ships and help economy.
Upgrade Navy, which should open jobs from building ships and help economy.
 
NEW CARTHAGINIAN ORDERS:

Expand along the northern coast of Africa, to Libya and Morroco

Send navy to colonize Spain and Italy

Rigorously train army in sea and desert warfare
Start public schools and universities to enhance education
Start up fishing industry to boost economy
Build temples to the gods to enhance culture
 
OK, shouldn't we wait until erez posts what happened last turn before we post what we do next turn?
 
ok everyone with the new orders YOU CANT upgrade economy togheter with somthing else... it's economy or 3 other things...
so for now i'll take everything exapt economy.

and don't forget you need that your economy level number will be as the number of the size...
and wars (espaicaly loosing wars) and embargosadn other costly stuff will lower economy.

now i'll go update for everyone their stuff (don't forget you now have a level 4 economy so all other stuff can reach level 4.)
 
ok, I see there are probalems...
so i will edit now the first post, to see if i forgot anything...
I know i did now...
so please everyone read.
 
You could use the traits from the 2nd Return to Roots NES:

Originally Posted by EQandcivfanatic
Traits:

Each nation has 2 traits. This is what each trait does:

Militaristic: Military is as powerful as the size above whatever the size may currently be. Support costs for militaristic nations are affected lesss by economy.

Religous: People are more likely to revolt when under another nation's control. Army fights harder when fighting against an army of a different religion.

Industrious: Army is more effective on defense. Great projects are completed quicker.

Scientific: Education is as effective as one size larger than written. Receives new age turn after discovery.

Commercial: Nation cannot go into a depression. NPC nations more likely to trade with you.

Expansionist: Conquered nations more readily accept your rule. Army is more effective on the offense.
 
Several new nation have arrised from nothing:
Egypt, Cartghe, Assyria, Israel, Barbarians, Rome, Austria, England, Scandinavians, India, Inca, Maya, USA, Zulu and Igloria.

The English settling ideas were great, but not for the vilagers in the areas, their words are for a free nations, but after stupied mistakes thos nations broke and got closer to england (next turn they are yours, if you want...)

Egypt, Israel and Assyria explorers met in Israel and got to know each other.

After explorers meeting each other in coasts, lands, and seas Barbarians, Austria, Vikings and Cartghe know each other.

An english sheep met a Viking one.

ooc: if you met somone you know him, like england knowing only vikingland, and vikingland know much more...
more civilizations will be added as NPC's in later ages, probably in africa, Asia, south america, the north and in europe (every continent in other words...)

Another thing, all of you who asked for economy and somthing else, I did 3 other stuff, only NOT economy, economy can only be alone!
So everyone that asked only economy, got economy (like Assyria) and everyone that asked for other 1,2,3 other stuff got 3 stuff (army\navy culture and education)
Soon I might add more stuff...

turn1.gif
 
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