still figuring out diplomacy

I think this situation is more like England becoming hostile towards the US after WWII. If I'm allied with a civ and we go to war against another civ, you shouldn't get negative diplo modifiers from becoming more powerful from the experience. Capturing 3 cities shouldn't tip the scales that far.

Yes. That. While people are fond of the US/Soviet analogy, where erstwhile friends revert to being enemies after sharing a common victory- it should only happen that way *sometimes*, not virtually *all* of the time, like CiV's diplo does. The US/England analogy gets ignored completely. Basically, you have no real friends, ever. Everyone is either your enemy, or will eventually become so. Probably sooner rather than later.
 
Yes. That. While people are fond of the US/Soviet analogy, where erstwhile friends revert to being enemies after sharing a common victory- it should only happen that way *sometimes*, not virtually *all* of the time, like CiV's diplo does.

and it seems to me that if the civ 5 AIs are really as crafty as we're told they are, this should really be highly situational. it's all very well and good for the AIs to want to stop you from winning, but if you're much more powerful than civ x then they should know they can't stop you and in fact stand to lose everything by trying. it seems to me that if human players sign DoFs with more powerful civs to keep them from attacking us, then the AIs should be smart enough as well to try to get on the good side of someone who can wipe them off the map. after all, if they truly want to win and have reached late game in a weakened state, their best chance to do so is under the protection of a more powerful patron.
 
they do know that they can't stop you but declare war anyway 'die trying'. When they declare war in this state it even says so in the dialog box. In the diplomatic response xml there is this piece of code:

<Row LeaderType="GENERIC">
<ResponseType>RESPONSE_DOW_DESPERATE</ResponseType>
<Response>TXT_KEY_GENERIC_DOW_DESPERATE%</Response>
</Row>

other DoW responses include conquest, land, betrayal.
 
I have had Alexander do that to me before. He had one city left and declared war on me...he had no chance. His message said something to that affect as well.
 
I'm waiting for an AI to say "This game sucks! I quit!" and then see their city disappear :)

Heh, that would rock :lol:

Although, I swear I thought I heard Elizabeth utter "LRN2PLAY, N00B!" once, as her nukes took out my infantry...
 
Hi there guys, this is my first post in this forum (other than the new members thread). I've bought Civ5 a couple of weeks ago and started playing last monday (so far I have 32 hours of gameplay according to Steam) and I'm having a great time. My first game was with the Iroquois on prince and I quit on year 2000 because I focused too much on military and fell behind on pretty much everything else wich means I was fighting tanks and infantry with knights and riflemen.

Then I started a new game two days ago with Ramesses and focused on research techs that would allow me better use of the resources I have available. The result is that I'm still to reach the mid game and I already have the mightiest army and the most technologically advanced civ in the world.

Now that the presentation is done let's get to the point. In my first game I had war declared on me only twice and it was probably due to my outdated army and the border friction with the expansionist Rome. In the current game I'm in renaissance era and I've been DoWed only once by Bismark who had a puny army so I reduced him to his capital (didn't eliminate him cause I've read eliminating civs gives you warmonger status with other civs). I share the continent with the Mongols and even though they have the second biggest army in the world next to mine and they hate my guts they never DoWed me and I think they won't any time soon cause I feel they're affraid of a direct confrontation. This is unfortunate because I really wish they DoWed me so I can get some of their cities that are on my way.

My point is: I don't get why so many ppl complain about the AI being too agressive. Maybe it's the difficulty level I play in? The thing is I find it quite balanced so far.

If I win this current game I'll probably move up the difficulty and maybe my perception of this will change.
 
Everyone is either your enemy, or will eventually become so. Probably sooner rather than later.
At the end of the game, only one Civilization wins.

So no matter how much best-friends-forever you have been with a particular Civ through the game, in the end there will be backstabbing, military or not.
The difference is that most players were used to being on the delivering end of the backstabbing, not on the receiving.

Personally, I like Civilization that way. I like an AI that cares about the game, an AI that isn't there just to be a flavorful NPC. Mainly because I get my fix of sandbox historical strategy from other games (Europa Universalis series, mainly), so Civ for me has always been my arcade-y X4 Strategy Game, and this new AI model fits that nicely.
 
At the end of the game, only one Civilization wins.

So no matter how much best-friends-forever you have been with a particular Civ through the game, in the end there will be backstabbing, military or not.
The difference is that most players were used to being on the delivering end of the backstabbing, not on the receiving.

Personally, I like Civilization that way. I like an AI that cares about the game, an AI that isn't there just to be a flavorful NPC. Mainly because I get my fix of sandbox historical strategy from other games (Europa Universalis series, mainly), so Civ for me has always been my arcade-y X4 Strategy Game, and this new AI model fits that nicely.

The scale is also different between EU, Total Wars and Civ.

I think you can think in terms of 30-300 turn alliances in Civ5 which is plausible and realistic. But relationships can sour, because you grew too large for your former ally or your warmongering penalty exceeded all the nice things they like about you. At the same time, it may not sour, I've been friends/friendly with civs for entire games as well. But the variance is much greater this time.

What's unrealistic and what I hear a lot of casual Civ4 players mention ad nauseum is how 'difficult' diplomacy is in Civ5 and they often only refer to one thing, which is the permanent peace treaty they could achieve in Civ4 without doing any work.

So I think the key frustration is the fact that they can no longer leave key parts of their empire undefended while they go to war elsewhere and expect not to be attacked.

And I also think these same players treat all wars equally. There are wars of extermination and there are wars of opportunity. Human players have done it forever and now the AI can do it too.

Leaving your borders undefended while you war someone else will leave you open to wars of opportunity. The AI knows you are large/more productive capacity, but they can still mass an army large enough to take a few of your cities and sue for peace. They will usually try to take a few cities and once their military falls below a certain trigger, will ask for peace. Even if you successfully retake your cities and take a few of theirs, without doing too much damage, they will usually be friendly afterward.

That's fairly 'real' AI, as opposed to the unrealistic models being bandied about here.
 
What's unrealistic and what I hear a lot of casual Civ4 players mention ad nauseum is how 'difficult' diplomacy is in Civ5 and they often only refer to one thing, which is the permanent peace treaty they could achieve in Civ4 without doing any work.

so is it fair to say that a person's opinion of civ 5 diplomacy will come down to their attitude towards a total war strategy? because you seem to be complaining here that in civ 4 not everyone would attack you, whereas those in this thread who are unhappy with civ 5 diplomacy tend to say that they miss having friends. is that the crux of it then? if you want and expect to be at war with everyone eventually then you'll prefer civ 5, but if you like the idea of having lasting friendships, meaning civs you'll never fight or backstab, then you'll prefer civ 4?
 
@dexters:

Once England, the US, and Israel start degrading their relations because the US has grown too much of a military and is using it too often, then I will consider the AI in civ5 to be realistic. Until then, the idea that all relations will sour just because my civ is getting close to victory or because I have captured a CS or too many AI cities is NOT realistic. It is trying to make single player mode play more like multiplayer.
 
I generally give DoF's whatever they want - cash, a free luxury for 30 turns, whatever. I do this because I have noticed that a single Civ will only ask for a gift once per game. (I could be wrong about this, but in all of my playtime I have never been asked twice by a DoF, so I consider it a one-time cost.)

in my current game hiawatha just asked for his second freebie. the credit for the first one lasted for a while but it eventually expired, and some time later he felt he needed more.

btw, when the AI says "i will try to return the favour when things are going better for me," that's just sweet talk, isn't it? the AI in civ 5 will never give you anything for free.

also, does credit for doing the same nice thing more than once stack? i.e., from the point of view of the code, if i liberate the same civ's civilians more than once does that double the bonus, or if i've already done it once is it a wasted gesture to do it again?
 
so is it fair to say that a person's opinion of civ 5 diplomacy will come down to their attitude towards a total war strategy? because you seem to be complaining here that in civ 4 not everyone would attack you, whereas those in this thread who are unhappy with civ 5 diplomacy tend to say that they miss having friends. is that the crux of it then? if you want and expect to be at war with everyone eventually then you'll prefer civ 5, but if you like the idea of having lasting friendships, meaning civs you'll never fight or backstab, then you'll prefer civ 4?
I believe that this is, actually, pretty close to how things are.
 
so is it fair to say that a person's opinion of civ 5 diplomacy will come down to their attitude towards a total war strategy? because you seem to be complaining here that in civ 4 not everyone would attack you, whereas those in this thread who are unhappy with civ 5 diplomacy tend to say that they miss having friends. is that the crux of it then? if you want and expect to be at war with everyone eventually then you'll prefer civ 5, but if you like the idea of having lasting friendships, meaning civs you'll never fight or backstab, then you'll prefer civ 4?

There's a lot of factors and I'm speaking generally, and certainly not your OP in any way as we've answered that already.

I think it's a fair comment it's more difficult to make friends; but the idea of a lasting friendship that goes on for the entire game was never truly realistic.

This was a mechanic that somehow became accepted. Also, you have to keep in mind Civ4 tend to reduce the number of active opponents very quickly with Civs vassaling up, so you're dealing with 3-4 Civs by the end of the game on a start with 10, and those 3-4 all probably don't like you too much because they're all trying to win in the Civ4 way of (hating the next guy in line to the top). Even with elimanations in Civ5, you can easily still have 7-8 active ones hanging around on the end game.

The context is very different. I'd like to point out you can make friends in Civ5 but as the game can only have one winner, they can only be your friends on a set 30 turns, subject to renewal . That last bit is important.

The complaints about wars is always tricky because we never get the full story. Trying to friend an agressive Civ is like trying to take a lion. You'll get bitten eventually, and a substantial amount of AAR about 'poor diplomacy with too many backstabs' invole said agressive Civs doing what they're meant to do. I noted earlier that there's still a preference by a lot of players coming out of Civ4 to treat all AI Civs as essentially generic and interchangeable, with no effort to learn the distinct flavours of each leader, save for the usuall Monty hate. That's pretty common and it causes a lot of mis-cues and wrong expectations.

Granted as i've said also, I support more tools for dilpmacy. There should be an alliance tier agreement, something that separates friends from allies, so people set their expectations of friends accordingly.

Similarly, there should be more diplomatic symmetry. Two big things missing in diplomacy is your ability to ask for freebies form your friends in a nice way (AI can do it, but humans can't without using the demand button); and the ability to taunt the AI, which will have varying effects on the AI depending on the leader flavour and your history. It would be nice to be able to taunt an AI into DoW.

Both those things will give people more tools for control. But ultimately Civ5 diplomacy is about power poltiics and realism, with strong leader personalities. Those things are working and shouldn't be fixed.
 
@dexters:

Once England, the US, and Israel start degrading their relations because the US has grown too much of a military and is using it too often, then I will consider the AI in civ5 to be realistic. Until then, the idea that all relations will sour just because my civ is getting close to victory or because I have captured a CS or too many AI cities is NOT realistic. It is trying to make single player mode play more like multiplayer.

Once real life turns into a game with set victory conditions and a single winner, then maybe this will happen.
 
@dexters:

Once England, the US, and Israel start degrading their relations because the US has grown too much of a military and is using it too often, then I will consider the AI in civ5 to be realistic. Until then, the idea that all relations will sour just because my civ is getting close to victory or because I have captured a CS or too many AI cities is NOT realistic. It is trying to make single player mode play more like multiplayer.

England and US are protecting a city state called Israel...... What alliances/relations are you talking about??? o.O
 
Dralix said:
Once real life turns into a game with set victory conditions and a single winner, then maybe this will happen.

You're not being serious, are you? You don't think politics and world diplomacy is a game (albeit a very serious one)? You don't think that world powers have tried countless times throughout history to "win" (IE dominate)? I think you missed the point of the whole discussion and just focused on one statement.

Glassmage said:
England and US are protecting a city state called Israel...... What alliances/relations are you talking about??? o.O

The discussion was about the degradation of relations with your friends just because you grow very large, very powerful, DoW too much (which is a very low line in civ5), and get close to "winning" the game. The excuse was that the developers were trying to take a more realistic/human approach to diplomacy than from civ4. My response was to compare the situations to real life.

The US, though having a large and extremely powerful military (and though we have been using this military pretty liberally for the last oh 60 some odd years), and although we are further in the "space race", we still are ardent friends with England. They haven't DoW on the US because the US has become too powerful. They haven't stopped trading with the US because of these things. Yet, in Civ5, you will find that trading becomes very difficult once you grow your empire large, or use your military liberally. Not to mention the all-to-often DoW for advancing close to a victory condition.
 
And yet the US invasion of Iraq did cause rifts with France and Germany, among others, although they didn't impose trade sanctions or attack - being real nations led by real people, they had more options to express their displeasure than pre-programmed computer game AIs.
 
And yet the US invasion of Iraq did cause rifts with France and Germany, among others, although they didn't impose trade sanctions or attack - being real nations led by real people, they had more options to express their displeasure than pre-programmed computer game AIs.

And yet, the ability to trade is at the heart of diplomacy for civ5. Perhaps maneuvering to (temporarily) prevent a DoW is a secondary purpose.

And just so we're clear, the "displeasure" that was expressed by both France and Germany was really just a nod to their populations who had problems with the war. Trade sanctions? No. Any actual effect to these nations' relations? Not really. Words are nothing, actions are everything. There was no REAL or tangible rift created between the political/governing entities of France/Germany and the US because of Iraq. Renaming french fries to "freedom fries" doesn't really count.

Just because the developers chose to limit the abilities of the AI diplomacy is not an excuse for extremely limited diplomacy options. Civ4 had plenty of methods for the AI to "punish" the player for these kinds of things (shown in all those lovely red modifiers). While I'm not arguing that I want civ4 diplomacy back, I AM saying that there needs to be a more detailed breakdown of diplomacy in Civ5. It seems cheap, lacking detail, and oversimplified.


Real life is not a game, and Civ is not a simulation of real life. It's an abstraction. Everyone loves to point out things in a game that don't make sense in real life, while at the same time happily accepting the fact that if they chop down enough trees, a hospital will pop up.

The whole point is, don't expect game mechanics to mirror real life, including diplomacy.

The discussion was started based on the idea that Civ5 AI diplomacy was modeled to be more realistic and mirror human reactions more. Hence, the comparison to real life diplomacy. We're getting off the topic with these semantics (simulation vs. abstraction). The fact is that the cascading diplo failures towards the end of the game and the constant DoW as you approach victory as well as the diplo penalties received for warring (despite being ALLIES in the same war) are badly formulated and in serious need of an overhauling.

Oh, and life is a game. Ask any CEO, business owner, and lawyer. It's all a game. The degree of seriousness and consequence is the only real difference.
 
You're not being serious, are you? You don't think politics and world diplomacy is a game (albeit a very serious one)? You don't think that world powers have tried countless times throughout history to "win" (IE dominate)? I think you missed the point of the whole discussion and just focused on one statement.

Real life is not a game, and Civ is not a simulation of real life. It's an abstraction. Everyone loves to point out things in a game that don't make sense in real life, while at the same time happily accepting the fact that if they chop down enough trees, a hospital will pop up.

The whole point is, don't expect game mechanics to mirror real life, including diplomacy.
 
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