Still Learning

Ricmel

Chieftain
Joined
Apr 3, 2011
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13
I am relatively new to the game and currently playing Prince level. I have won every victory type except Science. In fact I have only started the Apollo program once.

I just don't seem to be able to figure a way to get there (build Spaceship) before I run out of turns. I know about the NC start (is that best route?). Any other tips for tech paths to take?

Also how long after you finish Apollo program does it take to build the spaceship?

Thanks
 
Sounds like you're just not genearting a lot of tech; do you find yourself with a few citys with a lot of pop, or a lot of citys with mediocore pop? Are you teching down the research policy tree? Are you doing research agreements?
 
Usually I have 4 or 5 cities, I probably average 5 or 6 RAs per game (no idea if that is lot or not many). I have had my tech at 650+per turn, (no idea if that is high or not).

What I am really interested in is there a preferred path through the tech tree for science given I know the NC start?
 
6 RAs is on the shorter end of the scale. How high does the population in your cities get? How early do you build science buildings? 650 is on the short side for turn 500. Ideally you hit this around... turn 250-300 on Prince?
 
Have you been using specialists? And going down the rationalism tree.

Try getting Rationalism+Porcelain Tower for a giant RA boost.

And what speed are you on?
 
Well, if your problem is building the parts themselves, then I would recommend building some lumber mills and adopting the middle row of the Order branch to increase production by a ton. I was waiting for my last part, a thruster, and it was going to be completed after 2050, which is after the game ends. I adopted a few production enhancing policies and got my final part the year 2046, narrowly avoiding war with China, which would have devastated my plans for victory. Hope that helps!
 
You can also make sure not to chop down jungles near a city you intend to put on Science production (or any cities, for that matter) and take advantage of the jungle-University boost. Just put trading posts in them and you'll get food-gold-science from every Jungle Tile worked.
 
Thanks guys, some great tips.

For those that asked, I am playing Prince on Epic speed, populations in cities doesn't get much more than 25 from memory.

I will give the Rationalism/Porcelain Tower a go at next opportunity.

Thanks
 
All the advice here is all well and good, but it's not really necessary, and some of them (like always taking Rationalism, or the NC start) limit your strategic options. If your focus is getting the tech for a space race before the time limit, rather than beating the AI on deity or something, you don't need anything fancy (and you certainly don't want to be relying on always getting a certain wonder). I'd focus on the fundamentals.

The key fundamental to good science production is having specialised science cities - two is usually a good number, three if you have lots of cities.
These are cities in locations with plentiful food, whose focus is building up science and population. If you can get these cities to be next to a mountain (so they can build observatories), that is a really significant bonus as well. These cities should be focusing on growth buildings (granary/watermill/aqueduct), and should build new science buildings (university/observatory/public school) as soon as they become available. One of them should also have the National College as soon as you're reasonably able to get it. Gardens and the National Epic are worth getting if you have the chance as well.
The most important thing - they should run as many scientist specialists as possible AT ALL TIMES.

Here's the thing: science really rewards being concentrated. Putting all your science eggs into a couple of baskets will pay off with really nice modifiers for every point of population in those cities. Additionally, science specialists give extra science points that also get these nice modifiers, but more importantly generate a whole heap of Great Scientist points. Two cities constantly pumping out Great Scientists will give you a lot of extra technologies that you can lightbulb, which will help you a whole lot.
This way you've got a couple of cities doing the work of many times their population; you don't need a big population empire for science post-medieval, really.

For your other cities, libraries are worth building everywhere - they're a very cost-effective way of boosting science. Universities on their own are not a priority investment though, as their real value is the specialists they allow you to run (they're better value if you're a way through the Rationalism tree). If you're not going to run specialists in a city, I'd probably only build a university there as a precursor to building public schools. Though if you go Rationalism, you'll probably want to consider more science buildings in more cities.

You asked about the tech tree; the top part is the part that helps you most. Education is a really important early milestone, as is Astronomy (both for observatories and caravels that let you meet more people for RAs). Scientific Method is also a big big tech booster. If there's not many AIs around that you can sign RAs with when you reach the modern era, consider going for plastics first and building some research labs - going through those late techs by yourself can be a big slog.
 
I justed wanted to say that only getting 6 RAs on prince isn't bad. Sure, on deity you can sign a mllion of them with the AIs who get huge bonuses and have a ton of money. But on prince... not so much. The AI players often don't have any money to spend, making an RA difficult. I usually play on king, and still find myself gifting them money so they can sign one. (Which is something I can only afford later in the game, after I have at least 100gpt.)
 
In my opinion Science is probably the easiest way to victory. Especially because you only need one unit of each part, which is redicules compared to Civ4 and all those parts needed. About 10 town pumping science should do the trick.
 
Thanks again everyone. Used the Porcelain Tower/Rationalism and got my first science victory and on my way to second with Aztecs.

Polycrates, I read your advice after I achieved a science victory but I will try your approach. In terms of limiting your options though, it seems racing through the tech tree leaves you open to switch to Domination victory.

I got science victory at around turn 630 (on Epic). Continued playing and by turn 670 or so I had walked through 5 civs with Giant Death Robots and would have comfortably won a Domination victory. 3 of those GDRs took down a 100+ city in 2 turns (with not much support).
 
Play Babylon, they rock for science if you want to see how fast you can get a science victory.
 
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