stNANES5: This Time It's For Real

naervod

My current user title
Joined
Oct 13, 2002
Messages
5,327
Location
San Francisco
So, this is it. New map, new rules, a fresh start. I will keep this going as long as I have time for, which should be for a while hopefully. As long as you send in enough orders, I will update.

Economy
First of all, your economy will be free from the restrictions of many of the other story NESes. That essentially means that you can have as big an economy as you want. Economy will be in number levels, allowing for unlimited economy. However, there is a catch, in that it takes longer to upgrade your economy if you have a bigger one, as this allows for no one to have a mass-spending spree. If your economy is 9 or below, it takes 1 turn, 10 to 19, two turns, 20 to 29, three turns, etc.

Armed Forces
This is also something a little different. Armed forces will go up by numbers, but not like the amount of men as in many other NESes. It will go up by the number of armies you have, so you can have as many armies as you want. The same goes for navies, and eventually air forces. Training will still be a part of this NES, as well as age. To train your forces, it will cost two economy levels, but will NOT lower your army/navy/air force count. To upgrade the age of your army, it will cost an economy level and lower your training level by one. The training levels are Poor, Moderate, Well-Trained, Elite.

Ages
As with all NESes, there will be ages to advance to. The better your education, the more likely it is you eceive an age advance first. Here are the ages:

Stone Age
Bronze Age
Iron Age
Classical Age
Dark Ages
Middle Ages
Renaissance
Imperial Age
Industrial Age
Early Modern Age
Middle Modern Age
Late Modern Age
Digital Age
Space Age
More to come if necessary...

And the education levels:
Dumb
Poor
Mediocre
Literate (limit until Renaissance)
Superb
Enlightened

Culture and Wonders
Culture will play a much more important role in this game. First of all, like In Puma's NES, it will go by numbers. If you have more culture, your wonder build time will decrease. To increase your culture, you need to write stories. As for wonders, there may be a maximum of five per age. If you tell me what exactly the wonder does, then I will determine how long it takes. The length will be determined by culture and the benefits of the wonder.

Mood
Your people's mood is determined by what kind of things happen to your nation. If you win battles and build wonders and such, people will be happy, but if disaster or bad leadership befalls your nation, your people will be angry. Levels:
Revolting
Furious
Unhappy
Peaceful
Happy
Enthusiastic
Jubilant

Joining
To join, just simply post this template:

Nation Name
Ruler Name (CFC name)
Government (keep it realistic)
Religion (keep it realistic)
Economy: 2
Armies: 1
Navies: 0
Air Force: N/A
Education: Dumb
Culture: 0
Mood: Peaceful

Remember to always write stories and orders, and above all have fun!
 
Nations

Eskimos
(starst in alaska
Ruler Name Human-slaughter
Government tribalism
Religion polytheistic
Economy: 2
Armies: 1
Navies: 0
Air Force: N/A
Education: Dumb
Culture: 0
Mood: Peaceful

Kansas
Chief Rushing River (puglover)
Government: Tribal Chiefdom
Religion: Monotheism
Economy: 2
Armies: 1
Navies: 0
Air Force: N/A
Education: Dumb
Culture: 0
Mood: Peaceful

Morocco
Leon/china444
Government: Tribal Despotism
Religion: Early belief in gods
Economy: 2
Armies: 1
Navies: 0
Air Force: N/A
Education: Dumb
Culture: 0
Mood: Peaceful

Zanzibar
Ruler Name: Sultan Sayyid Sa‘id ibn Sultan (Plexus)
Government: Sultanate
Religion: Pre-Islam Polytheism
Economy: 2
Armies: 1
Navies: 0
Air Force: N/A
Education: Dumb
Culture: 0
Mood: Peaceful

The Vikings
Vogna of the Vikings (Amirsan)
Tribalism
Monumental
Economy: 2
Armies: 1
Navies: 0
Air Force: N/A
Education: Dumb
Culture: 0
Mood: Peaceful

Egypt
Ruler Name: Sa-Kari
Government: Monarchy
Religion: Polythestic
Economy: 2
Armies: 1
Navies: 0
Air Force: N/A
Education: Dumb
Culture: 0
Mood: Peaceful

Prussia
Ruler Name Stalin006
Government : Militaristic Elitism
Religion : Norse Mysticism
Economy: 2
Armies: 1
Navies: 0
Air Force: N/A
Education: Dumb
Culture: 0
Mood: Peaceful

Incan Empire
Ruler Name Dman4eva
Government Monarchy
Religion Monotheist
Economy: 2
Armies: 1
Navies: 0
Air Force: N/A
Education: Dumb
Culture: 0
Mood: Peaceful
 
Reserved
 
OK, but do you think the ruleset is OK for play?
 
Eskimos
(starst in alaska
Ruler Name Human-slaughter
Government tribalism
Religion polytheistic
Economy: 2
Armies: 1
Navies: 0
Air Force: N/A
Education: Dumb
Culture: 0
Mood: Peaceful
 
Kansas
Chief Rushing River (puglover)
Government: Tribal Chiefdom
Religion: Monotheism
Economy: 2
Armies: 1
Navies: 0
Air Force: N/A
Education: Dumb
Culture: 0
Mood: Peaceful
 
What am I doing wrong to only get two signups in only a day?
 
Since I like you Naervod.....

Morocco
Leon/china444
Government: Tribal Despotism
Religion: Early belief in gods
Economy: 2
Armies: 1
Navies: 0
Air Force: N/A
Education: Dumb
Culture: 0
Mood: Peaceful


Come on people, more join! This looks fun!
 
Zanzibar
Ruler Name: Sultan Sayyid Sa‘id ibn Sultan (Plexus)
Government: Sultanate
Religion: Pre-Islam Polytheism
Economy: 2
Armies: 1
Navies: 0
Air Force: N/A
Education: Dumb
Culture: 0
Mood: Peaceful
 
Egypt
Ruler Name: Sa-Kari
Government: Monarchy
Religion: Polythestic
Economy: 2
Armies: 1
Navies: 0
Air Force: N/A
Education: Dumb
Culture: 0
Mood: Peaceful

Id like to start where Egypt is...... lol
 
Prussia
Ruler Name Stalin006
Government : Militaristic Elitism
Religion : Norse Mysticism
Economy: 2
Armies: 1
Navies: 0
Air Force: N/A
Education: Dumb
Culture: 0
Mood: Peaceful

starting position: Berlin.
story and stuff later
 
Incan Empire
Ruler Name Dman4eva
Government Monarchy
Religion Monotheist
Economy: 2
Armies: 1
Navies: 0
Air Force: N/A
Education: Dumb
Culture: 0
Mood: Peaceful

Staring position at Cuzco
 
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