Going either Stonehenge or the Pyramids is a very solid opener, but if an AI beats you to it, you could be considering a remake due to how much it puts you behind.
A "standard" timing is to complete the wonder on Turn 26 (barring anything like ancient ruins, or bonus like Egypt/America). Turn 28 is a bit late but often doable, and anything later than that becomes a gamble. While you can often do it later as the AI doesn't always rush these wonders, you are putting yourself at the mercy of the AI rather than smart play. The simple truth is, there are starts made for this kind of rush, and starts that are not.
Here is what you need on the map to be considered a "good" rush location.
/
A "standard" timing is to complete the wonder on Turn 26 (barring anything like ancient ruins, or bonus like Egypt/America). Turn 28 is a bit late but often doable, and anything later than that becomes a gamble. While you can often do it later as the AI doesn't always rush these wonders, you are putting yourself at the mercy of the AI rather than smart play. The simple truth is, there are starts made for this kind of rush, and starts that are not.
Here is what you need on the map to be considered a "good" rush location.
- A flat (aka 3f1p) spot to settle your city.
- 1 3f spot
- 3 1f2p locations (often forests)
- Build the monument while working your 3F tile. Your goal is to get to 3 pop as soon as you can. You may want to rush the monument if you are able to, to ensure it does not delay your wonder timing. Research either wheel (stonehenge) or mining (pyramids)
- Once the tech for the wheel finishes, and the monument is done, begin work on the wonder.
- Once you get to 3 pop, force your tiles to the 3 1f3p tiles.
- Done properly, that should put you right at Turn 26. If you have a slight delay in your monument if you aren't able to rush it, you might go to turn 28.
Spoiler :
/
Last edited: