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Stop at a certain age

Discussion in 'Civ5 - General Discussions' started by Aglaian, Jun 27, 2010.

  1. Decimatus

    Decimatus King

    Joined:
    Oct 22, 2005
    Messages:
    853
    Balance? On a create map check box option? Who cares?

    Not only is this option easy to implement, but it will have absolutely no impact on your game, unless you choose to check the box.

    If this were a simple mod, I wouldn't care. It isn't, at least for Civ 4 it wasn't. Would be easy for the devs to implement it as they are making the UI, DLL, etc though.
     
  2. TheArsenal

    TheArsenal Chieftain

    Joined:
    Apr 22, 2002
    Messages:
    58

    You make a good (hopeful?) point. I like the modern age. I did not like the sheer number of units I needed to shuffle around the map just to play "Mop Up the World".
     
  3. Magma

    Magma Prince

    Joined:
    Feb 25, 2004
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    Denmark
    I know. Already got it (Well I bought it to my father, but hey). I would love to see it in Civ5 regardless.
     
  4. GinandTonic

    GinandTonic Saphire w/ Schweps + Lime

    Joined:
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    8,342
    Sure quite often at some point I realise the map is won and cant be bothered to play it out but I dont really see what the problem with that is. Say Im mildly on top after consolidating my early acquisitions and once the guy who was trying the cheeky cultural victory has offered to vassalise without my being dog-piled it's just a case of working out which condition can be fulfilled quickest. Then I'll often just quit out.

    What I do not really see it what the benefit of locking out the game at an earlier point would be. If you have defacto won there is no benefit. If it turns out to be a game that goes down to the wire the game is ruined when it ends at a critical moment.
     
  5. Decimatus

    Decimatus King

    Joined:
    Oct 22, 2005
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    The benefit is that you get to climax the game in your desired timeframe.

    For some people it isn't merely about winning, it is about playing out specific ranges of scenarios.

    It can be really hard to replay a WW2 style game when all your units are made obselete before they can be built and shuttled across the map. The same goes for any era.

    And it doesn't matter that they are going to balance the tech progression.

    Being able to end the game in specific age has advantages that simply can not be gained any other way.
     
  6. lietkynes

    lietkynes Hello sword !

    Joined:
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    Rome
    Same, most of the times modern age is really boring, I still play it because I want to finish the game, but I'm not having much fun as in the previous ages.

    I think the solution shouldnt be to stop the game with gunpowder, but rather to change the modern age and make it not boring..
     
  7. biowarp

    biowarp Chieftain

    Joined:
    Jun 29, 2010
    Messages:
    4
    Damn, and i thought such a mod existed already and all i had to do was come here and download it but I see now it has not been created. Is there maybe a customization addon that resembles this in some way out there
     
  8. Johnny Be

    Johnny Be Warlord

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    Jul 2, 2010
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    Location:
    Lisbon - Portugal
    I would like this feature also.

    I love ancient and middle age battles :king: ... not so interested in modern times.

    This is the reason I play scenarios, but after a few times you already know most of the map and tricks.

    A custom game with a research "era limit" would be great.

    JB
     
  9. Darkhour

    Darkhour Warlord

    Joined:
    Nov 15, 2005
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    165
    Location:
    Melbourne, Australia
    Count me in too.. i petitioned Firaxis on the Civ 5 forum to do this.. fingers crossed they take care of us people..
     
  10. tyler56721

    tyler56721 Chieftain

    Joined:
    Jul 3, 2010
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    This is what I'm thinking. I dislike the modern age in other civ games because of the stacks of doom and how long turns take between two stacks of 50 tanks, ship bombardments, and then bombing runs.

    OT: I don't see how this feature could be a con in any way, whether you use it or not.
     
  11. Frank Drebin

    Frank Drebin Police Squad!

    Joined:
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    i endorse this idea.
     
  12. awesome

    awesome Meme Lord

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    i'll go with this guy.
     
  13. TheCzech

    TheCzech Chieftain

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    by the industrial age for me it gets a bit dull. The world is explored and crammed. I like the early ages because of mystery and expansion
     
  14. hclass

    hclass Prince

    Joined:
    Sep 11, 2003
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    You remind me of a similar and very good thread at Pre-Civ4 release time.
    Because Civ3 allows spawning cities, many in this forum were talking about "Snowball" effect, that means human player become incredibily powerful (and can have large number of cities) at late stage of the game and make the game very boring, basically all AI players are relatively too weak.

    Then there were a lot of suggestions as how to bar the cities spawning which turn out to be city maintenace fee in Civ4.

    But now, many, including you still find Civ4 gameplay is monotonous at late (modern age) stage. To me that means user's opinion in the past regarding city spawning cause snowball effect which then cause modern age gameplay dull is WRONG! Because otherwise city maintenace fee should have made late stage no more boring in Civ4.

    If I were the developer of Civ5, I will make use of STEAM's achievement reward system. Because CIV5 is confirmed to be bound with STEAM system and STEAM 's achievements system is one of main reason they gain such a big fanbase, I think if Firaxis makes use of the system and gives quite a number of achievements which can only be claimed at modern age, then there will be something for players to pursue and that should at least make late stage somehow interesting (though not by competing with AI players)
     
  15. Snoopaloop

    Snoopaloop King

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    Messages:
    607
    CivIII modern age gameplay had 1. city sprawl and 2. large stacks of troops = incredibly monotonous.

    CivIV modern age simply had 1. large stacks of troops = still monotonous, but much less so than III.

    ..so user's opinions about what made dull gameplay were CORRECT. Civ IV just did not take it far enough to reduce end game army sprawl. Hopefully now with V's troop size reduction it improves more.

    EDIT: a lot of people don't give a crap about Steam achievements. Their outside achievements would in no way make me enjoy Civ endgame play more so.
     
  16. Wolfwood

    Wolfwood Elite Commander

    Joined:
    Sep 5, 2003
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    Finland
    Yes, this is a mod I often played in Civ III (stop at the end of the age of sail era, before ironclad), but I never had the time to make it for Civ IV (and didn't see anyone else make it either, though I may be wrong).

    It would be so great to have this in some drop-down menu! :)
     
  17. Geek113377

    Geek113377 Human (Usually)

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    i'm actually kinda hoping they will just make the modern and future age more fun and less stagnant, but if they fail at that this would be a great idea. maybe just an exciting twist on gameplay even if they succeed in livening up the modern days.
     
  18. fromeast2west

    fromeast2west Warlord

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    Mar 16, 2010
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    Would you want to add in new victory conditions?

    The first to build the Columbus expedition for tech.

    The first to steam powered industry for econ.

    Would you want the map creation to focus on single, large land masses that would allow for the conquest victory within a given time, and with limited tech?
     
  19. SGRaaize

    SGRaaize Chieftain

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    Portugal
    I love the Modern Era, but sometimes, I want to end a big war medieval style, so good idea
     
  20. hclass

    hclass Prince

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    Sep 11, 2003
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    CivIII modern age gameplay had 1. city sprawl and 2. large stacks of troops = OK for me (I don't find both of them a trouble or making the game dull)

    NOT TRUE.
    I have had more than 100 cities (I don't remember the exact figure) in Civ4 huge map.
    I felt asleep while playing Civ4 late game. It is much worse than Civ3 in term of monotonous.
    So, user's suggestion is WORNG at least in the hope that banning spawning can cure late game monotonous. It actually worsen it!

    and...

    Fixraxis fail to curb big number of cities by city maintenace fee.

    Civ4 has taken the wrong direction in order to make late game less dull and that is partly due to user's suggestion.
    Firaxis's intention is good but changes in Civ4 is in the wrong direction.
    The idea that by making human players relative weaker (make them very difficult to have huge #cities, huge army) and hope they find late game more challenging is simply CRAP.
    They should instead add more rewards in the late game. Gives achievements, honours whatever human player has successfully done at that stage...


    Prove it!
     

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