Stop revolting!

wdatlantis

Chieftain
Joined
Jun 23, 2012
Messages
4
I have a city near a vassal nation (Davalla?) that keeps revolting. I keep them happy, am neutral. What gives?
 
Cities revolt because of cultural pressure, not because they're unhappy. You should build cultural buildings like Theater, Monument, etc. in your city.

Usually culturally pressured cities are territorially pressured as well, being surrounded by your opponents' land. But this doesn't apply in the case of cultural pressure by a vassal.
 
Thanks Lone Wolf. I bought them a monument and plus but am thinking of just destroying my vassal state.

Is there a newbie forum/thread? I have zounds of questions and I don't want to inundate this forum. Just downloaded this in hope it would be like my favorite game of all time Masters of Magic. So far so good, except for this Hyborem neighbor of mine...
 
This forum is inactive enough so that it won't be intimidated.

Oh, and you can't just declare war on your vassal. You can only demand resources with the "give this or declare war" line, hoping to provoke your vassal. That (as well as culture stuff) are actually basic Civ4 mechanics that don't really have anything to do with the FFH mod as such.
 
technically you can declare war on someone you are at peace with.

place a mage with AirII, cast maelstorm where it would harm his units, --> auto-declaration of war by thy neighbourg.(even if you are under the 10turns of forced peace)

AND I think it also apply for vassals... mmmh...I'm gonna have to check next game if I ever get a vassal
 
The "great work" ability of basic priests (acolytes for order, zealots for overlords, etc) ends revolts. If you don't want to fight, you can stockpile priests in the city and have one do a great work every time the city revolts. The great works also help to remove cultural pressure.
 
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