frekk
Scourge of St. Lawrence
I don't think there is going to be more micromanagement. Yes, 1 upt means there will be far more "stacks" to move. But the unit count is going to be drastically reduced. Sure, once you build your SOD it can be moved about with 1 click, but, there's ALOT of work involved assembling the thing and collecting all the units, and while movement may be a 1-click business, battle is not. You have to operate many dozens of units individually and afterwards, sort out the damaged units and units needing promotion from among the stack. Plus there are reinforcements arriving as individual units and so on and so on. All this easily adds up to much more micromanagement than what I foresee for civ5.
As far as it being "too military" well, whether you like it or not, civ has always featured war as a fairly central aspect of the game. But I don't see it increasing its role in civ5. Just because it's being made more realistic doesn't mean you will be involved with it more - there's a difference between quality and quantity. With the unit count being lowered so drastically (with some suggestion that it will average only about 3 units per city or so) I expect that you will actually spend about the same amount of time or less on military aspects. You'll just be doing different things. Instead of the tedium of mindlessly shuffling massive numbers of units round after round, you'll be carefully plotting the moves of a tiny number of units.
As far as it being "too military" well, whether you like it or not, civ has always featured war as a fairly central aspect of the game. But I don't see it increasing its role in civ5. Just because it's being made more realistic doesn't mean you will be involved with it more - there's a difference between quality and quantity. With the unit count being lowered so drastically (with some suggestion that it will average only about 3 units per city or so) I expect that you will actually spend about the same amount of time or less on military aspects. You'll just be doing different things. Instead of the tedium of mindlessly shuffling massive numbers of units round after round, you'll be carefully plotting the moves of a tiny number of units.