Stopping an opponent's spaceship

Strong2theEnd

Chieftain
Joined
Dec 17, 2002
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Ohio
What's the best way to slow down or stop the AI from completing a spaceship when you're a couple techs behind?
 
You can trade for techs, get other AIs at war with them, sabotage production, go to war with them yourself if necessary and pillage their cities. What I really hate, though, is if you build the complete spaceship you have to launch it immediately.
 
Originally posted by Plug
And, can nuclear weapons destroy Spaceship parts?
I think spaceship parts are treated as small wonders.
 
There are a few ways to slow down the ai. First and most effective way is to destroy their capitol. This destorys the spaceship and they have to begin anew. Generally, if you destroy thier spaceship, they will give up on building one at that point.

Next is to capture all their aluminium and everyone elses. This is probably harder.

Also, throw the world into war. This prevents them from trading techs and gives a better than fair chance at having the alumium pillaged.

Last, trade for techs and try to get a tech lead. If the spaceship vic does not appear winnable by the AI then they will start wars and try to win that way.
 
IMHO the best way to stop a spaships is to not give a civ time to build them. If you are worried a civ is getting a spaceship quicker than you go to war. Spaceship parts are pretty big so will be in his major cities, but if he fighting a war he will be needing these cities as his major unit centers. If he keeps building the parts it will be a unit advantage to you and you could well wipe him out, or enough to remove the threat.
Especially as modern warefare can drag on, but it can also be over very quickly if your lucky, and have a solid airforce/artillery base. Combined with railroads it could be enough (prob not to knock him out but to stop him spaceshipping).
but that just is MHO.
 
I agree, going to war (or getting them into a war) is the best way to hold up production. I can't confirm this but it seems the civ mobilizes when it goes to war which prevents it from building any new parts until it comes out of mobilization.

Also one space ship part requires Uranium so if you could block that you could stop them. Depends on where the resources fall though.
 
Originally posted by conuil
I agree, going to war (or getting them into a war) is the best way to hold up production. I can't confirm this but it seems the civ mobilizes when it goes to war which prevents it from building any new parts until it comes out of mobilization.

You can build parts when moblized.... or I have before. You can not build the spaceship wonder though.
 
I don't think you can start to build parts when mobilized (but I could be wrong here. It depends if the spaceship is defined as a military wonder, which I doubt).
 
There are a lot of good suggestions in this thread. The best way out of this situation is to not be in it in the first place. Which means you have to dictate the Tech pace earlier on in the game. Getting the AI civs at war will slow down their tech pace even more effectively back in the Industrial Age. They'll be slugging it out while you're industrializing and building up. By the time they settle their differences, you'll be far ahead.

And keep them behind: sell them new Techs for maximum gpt. This keeps them poor while allowing you to research at maximum. Be sure, at all costs, that you build the Theory of Evolution wonder. You can then trade or sell your free techs, at your discretion, and maintain your lead.

You do need to be a research powerhouse. That means you need a minimum of 12-15 fully developed cities (size 15+, with libraries, universities, banks, stock exchanges, etc) at standard map size, and 20-25 at large map size. (Large maps require more reseach for each technology.) Plan your cities' locations, and build commercial docks in appropriate cities.

You also need at least 4 or 5 high production cities (more is of course better.) If you get all this set up, you wont have much to worry about in the Modern Age.
 
You can indeed build parts when mobilized whether or not you've started the individual parts before switching over to War Mobilization. However, you cannot build the Apollo Program if at War Mobilization.
 
Couple more suggestions.
Its a big help if you have spys in all the AI's so you can check on the space race.
If possible destroy a capital when that AI has already built most of the spaceship, wastes more of their time and resources.
If possible capture their uranium and aluminium just before destroying the capital. That way they cannot start a new one.
Using the clear map feature to check were those resources are is vital; and of course it needs checking regularly as the resources come and go.
All this easier said than done and depends on geography and military power. ROP's agreements can often help you to get at distant spaceship building AI's of course.
Only sure way to stop an AI civ building a spaceship is to destroy the civ of course. Even small AI,s will invest in a spaceship if they are given the chance.
PS its probably obvious but if you destroy a city while its building a spaceship part that incomplete part is lost, once its built its 'moved' to the capital.
Personally I build my strategy around having the power to destroy AI spaceships, and seize all the neccessary resources. Do not usually try and build them myself. More fun and a spaceship win always seems a bit of an anti-climax to me. It also means you can research for Genetics (Longevity and CfC) and possibly Robotics which are both off the spaceship tech path.
 
One word of warning on planting spies. Sometimes you get caught, sometimes you don't get caught and sometimes they declare war on you after you fail.
 
Yes of course, I should have mentioned that. In fact I regard planting a spy as a declaration of war, thats what it so often amounts to. In fact I use it as a way of starting one if I want a war. Often of course the war is all you do get when your spy gets killed straight off, hate that, nearest I get to being tempted to re-load.
Sorry bit off topic but this is relevant to end game /spaceship victory tactics.
Back to spaceships, because I was never interested in S/S victory I used to turn this off, but now find that if you are clever you can gain big advantages from letting the AI build S/S's which you never let them finish.
 
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