Thalassicus
Bytes and Nibblers
I have a segment of code which scans each building entry and stores it in a long table. Here's an excerpt:
This has worked without problems for the past half year. Recently, onea user encountered a problem on their computer and posted this error report from the tuner:
These are the only five keys causing a problem on their computer. The mod works without difficulties for other users and myself. What could cause this problem? I suggested they verify the integrity of their game files, but if that doesn't work I'm stumped. 
Spoiler :
Code:
for pBuildingInfo in GameInfo.Buildings() do
local iBuildingID = pBuildingInfo.ID
stats.Buildings[iBuildingID] = {
...
{"HappinessPerCity" , pBuildingInfo.HappinessPerCity },
{"HappinessPerXPolicies" , pBuildingInfo.HappinessPerXPolicies },
{"UnhappinessModifier" , pBuildingInfo.UnhappinessModifier },
{"NoOccupiedUnhappiness" , pBuildingInfo.NoOccupiedUnhappiness },
... etc ...
This has worked without problems for the past half year. Recently, onea user encountered a problem on their computer and posted this error report from the tuner:
Spoiler :
Code:
LoadScreen: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:560: Cannot find key - MedianTechPercentChange
LoadScreen: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:576: Cannot find key - HappinessPerXPolicies
LoadScreen: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:577: Cannot find key - UnhappinessModifier
LoadScreen: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:594: Cannot find key - FreeGreatPeople
LoadScreen: [string "Assets\UI\InGame\InfoTooltipInclude.lua"]:596: Cannot find key - FreeBuildingThisCity

- Their version of Civ is up to date.
- They deleted the cache and moduserdata folders.
- They have no other mods installed.
- They only have one version of this mod installed.