lonesar007
Chieftain
- Joined
- Mar 24, 2016
- Messages
- 5
Having gotten decently far in the current released version of C2C several times now, I really think strategic resources need to be rethought and reworked.
I come to this after having a game recently where I had no access to sulphur, and no real way to get it. The game was basically dead. This has happened to the AI as well. Without sulphur, you they survive for a little while - basically through the first few gunpowder units - but after that they tend to get overrun. It really ruins the game, either by having AI you cannot fight or by having an AI that cannot defend.
It got me thinking that the way strategic resources are handled isn't really realistic or historical. With the C2C additions, its game breaking (in my opinion of course). Historically, units were mainly limited by production and technology, but rarely by natural resources. An easy example that everyone will recognize is the battles between the Indians and the European colonies. There was only a brief period of time before Indians had adopted horses and guns despite not actually producing any or owning the related natural resources. This is impossible to realistically reproduce in Civ. At best you need another country with multiple of the same resource AND the willingness to trade it.
I would propose technology being the driving factor behind units available. I still think strategic resources should be valuable, but they should provide bonuses that are not overpowered. Buildings that speed up production of related units or slightly better units (10% stronger?) are two things that these resources could provide.
I think this will keep the game more competitive and be closer to reality. That being said, I would be interested in everyone else's thoughts.
I come to this after having a game recently where I had no access to sulphur, and no real way to get it. The game was basically dead. This has happened to the AI as well. Without sulphur, you they survive for a little while - basically through the first few gunpowder units - but after that they tend to get overrun. It really ruins the game, either by having AI you cannot fight or by having an AI that cannot defend.
It got me thinking that the way strategic resources are handled isn't really realistic or historical. With the C2C additions, its game breaking (in my opinion of course). Historically, units were mainly limited by production and technology, but rarely by natural resources. An easy example that everyone will recognize is the battles between the Indians and the European colonies. There was only a brief period of time before Indians had adopted horses and guns despite not actually producing any or owning the related natural resources. This is impossible to realistically reproduce in Civ. At best you need another country with multiple of the same resource AND the willingness to trade it.
I would propose technology being the driving factor behind units available. I still think strategic resources should be valuable, but they should provide bonuses that are not overpowered. Buildings that speed up production of related units or slightly better units (10% stronger?) are two things that these resources could provide.
I think this will keep the game more competitive and be closer to reality. That being said, I would be interested in everyone else's thoughts.