Provolution
Sage of Quatronia
Events = OFF (4/6 votes)
Vassals = OFF (4/6 votes)
Plus these options are the defaults in a normal game, so even with a tie will go through:
Tech Trading = NORMAL (3/6 votes)
Barbarians = NORMAL (3/6 votes)
Game Speed = NORMAL (3/6 votes)
So five votes have been decided already. All that remains is for huts and the difficulty level to be decided.
The option for huts being off has 3 votes, but has NOT been decided yet because it is a non-default option. If huts OFF gets 1 more vote, then huts will be off. If huts ON gets the 2 remaining votes (total 3 votes), then huts will be on (default).
Since there are quite a lot of different difficulty levels, once all the votes come in there likely won't be 4 votes for one. In this event, should we go for the difficulty that has the most votes, or weight the difficulties voted for and take the "average" one? I propose the former, because otherwise teams might deliberately vote at one extreme or the other to weight their opinion more (e.g. Deity or Settler).
I suggest we weigh in and conclude the voting to speed the process like the following:
Tech Trading = NORMAL (3/6 votes)
Barbarians = NORMAL (3/6 votes)
Game Speed = NORMAL (3/6 votes)
We vote normal too, for future diplomacy.
I think we should vote for huts, for the surprise effect.
Difficulty, since we are few, we should go for prince or monarch, as we do not have enough players to weigh in with advise.